How long til' the spoilers, one wonders.
The Thing in the Depths is shipping now, by the way
Once again we are counting on the Spanish for them sweet early leaks. Vamos!
No one expects the Spanish inquisition!
Woohoo! Way behind on this cycle, but still exciting news. Glad the spread wasn't as long as it was for Stormcaller!
http://sdajce.forumactif.org/t5812-cycle-6-la-chose-des-profondeurs
Spoilers available in french !
Google translate for new cards :
War Equipment : Attachment - Tactic - Cost 2 - Item/Weapon/Armor
Attach to a warrior. Count as two restreint attachments.
Attached character gains +1 attk +1 def +2 hit point
Master blacksmith : Ally - Tactic - Cost 3 - 1 wp 1 attk 1 def 2 hit point - Gondor/ Artisan
Response : If you have played Master blacksmith with the ressource of only one hero, you can attach for free a weapon or an armor from your hand or discard pile
Wisdom Captain : Event - Leadership - Cost 0
[Ressource] Action : Exhaust a noble hero to add 2 ressources to this hero.
tireless guard : Attachment - Lore - Cost 0
Attach to a location
Action : Exhaust a ranger or a scout to give -2 threat to the attached location until the end of the phase.
Snack : Event - Spirit - Cost 1
Play it only after staging step.
[Quest] Action : Choose X hobbit character you control and commited to the quest, ready and remove from the quest each of these hobbit. Then reduce your threat by X.
Edited by Darhahttp://sdajce.forumactif.org/t5812-cycle-6-la-chose-des-profondeurs
Snack : Event - Spirit - Cost 1
Play it only before staging step.
[Quest] Action : Choose X hobbit character you control and commited to the quest, ready and remove from the quest each of these hobbit. Then reduce your threat by X.
Haha, this card is so goofy, but I love it.
Sorry, bad translation for :
Snack : Event - Spirit - Cost 1
Play it only AFTER staging step.
[Quest] Action : Choose X hobbit character you control and commited to the quest, ready and remove from the quest each of these hobbit. Then reduce your threat by X.
I find the tactics ally of no use to be honest
pay 3 for a chump blocker and a free citadel plate. that's the best case scenario.
Wow, this pack is... not that good, to be honest. Apart from Eldahir, Sam and the woodman ally I don't see myself using any of these (maybe the blacksmith).
Thank you for the spoilers buddy!
3 Attack spirit hero with ranged is pretty good.
That Tireless Guard attachment feels really weak.
Blacksmith can fetch a discarded breastplate and put it into play for free, but is otherwise kinda weak and situational.
Weapons of war, I like it. It will see some use.
Wise Leader leadership Event could be very good in a proper deck.
I don't know what to make of Snack yet.
Edited by FetaCheeseWow, this pack is... not that good, to be honest.
Had a chuckle out loud while reading this.
I think my favorite cards in this pack is da blacksmith. Yes, he is 1/1/1/2 for 3, BUT if you're playing gondor deck, he is 2/2/1/2 for 3 AND if you play your cards right (lawl), he'll compensate 1-2 of his cost, as well with potential to return lost attachment back into play.
Wow, this pack is... not that good, to be honest. Apart from Eldahir, Sam and the woodman ally I don't see myself using any of these (maybe the blacksmith).
I disagree.
The leadership event is very powerful in a tri-sphere deck.
Weapons of war can complement Blood/Fire decks nicely and it saves up deck space.
Blacksmith is ok in a Gondor deck as the above poster said. The other allies are all good.
Snack seems more and more powerful the more I think of it.
The hero is nice and splashable. Also a cutiepie dale waifu with a hawk, hell yes.
The only dud seems to be the lore attachment, unless I am missing something here. It sucks. But they can't all be winners I guess.
No neutral card?
Hero is a qt, I agree. Maybe I was too harsh on the tactics cards. They're pretty decent actually (though that armor's not gonna replace shield on Boromir, or Beregond, or replace Firefoot on Éomer)..
I can't see how one can find the Elevenses event powerful. It almost feels like an insult to be honest. You have to pay 1, remove from the quest AND exhaust to reduce your threat a bit? It's like they looked at Spirit Merry, looked and Hobbit Pony, and said "Yeah, we can do worse."
Hero is a qt, I agree. Maybe I was too harsh on the tactics cards. They're pretty decent actually (though that armor's not gonna replace shield on Boromir, or Beregond, or replace Firefoot on Éomer)..
I can't see how one can find the Elevenses event powerful. It almost feels like an insult to be honest. You have to pay 1, remove from the quest AND exhaust to reduce your threat a bit? It's like they looked at Spirit Merry, looked and Hobbit Pony, and said "Yeah, we can do worse."
I think the most notable use of the new tactics ally will be to play out-of-sphere attachments once we have more. Right now, I think the only one that would be worth using it for is Herugrim for Tactics Eowyn, or something. Citadel Plate is probably the most effective use of the card until (if) we get more out-of-sphere weapons/armor that are expensive.
It's meant to combo with Hobbit Pipes. Pay 1, reduce your threat by (at least) 1 and draw 3 cards.
Edited by cmabr002
Hero is a qt, I agree. Maybe I was too harsh on the tactics cards. They're pretty decent actually (though that armor's not gonna replace shield on Boromir, or Beregond, or replace Firefoot on Éomer)..
I can't see how one can find the Elevenses event powerful. It almost feels like an insult to be honest. You have to pay 1, remove from the quest AND exhaust to reduce your threat a bit? It's like they looked at Spirit Merry, looked and Hobbit Pony, and said "Yeah, we can do worse."
I think the most notable use of the new tactics ally will be to play out-of-sphere attachments once we have more. Right now, I think the only one that would be worth using it for is Herugrim for Tactics Eowyn, or something. Citadel Plate is probably the most effective use of the card until (if) we get more out-of-sphere weapons/armor that are expensive.
It's meant to combo with Hobbit Pipes. Pay 1, reduce your threat by (at least) 1 and draw 3 cards.
That's fair, but I'd rather use Peace and Thought and draw 5. I'm just not playing this card in solo, unless we get more Hobbit support later on that would warrant it.
I was a little underwhelmed by these cards at first too, but the more I think about it the more I'm realizing that most of them are pretty neat.
I think what I picked up on at first was that these cards don't feel cohesive with one another. Flight of the Stormcaller delivered several missing pieces for both Gondor and Noldor, so I understood the impact of the cards all at once. This pack is all over the place:
- Equipment of War is just a versatile Tactics attachment. Maybe a better attachment than the Gondorian Shield for those 3D 3HP characters like Denethor and Amarthiul?
- Lanwyn and the Woodman ally develop the Scout trait a little bit, but there's not much synergy there yet so they're basically just a new hero and a location control card.
- Sam and Elevensies fill in some missing holes for Hobbit decks. Sam is another unique ally to Sword-Thain to pump up Pippin's and Merry's abilities, as well as some development for the subtheme of raising threat that several of the Spirit hobbit heroes do. Elevensies is another much-needed threat-reduction event to make Hobbit Pipes a little more viable.
- Eldahir is another expensive Dunedain ally, he grants a little shadow scrying.
- Master Blacksmith seems like a combo-enabling card--I like the idea of using him to get out-of-sphere attachments down.
- Captain's Wisdom is even more resource generation in Leadership.
- Tireless Guard reminds me of Power in the Earth to be honest.
Since it's kind of a shotgun of a small amount of support for lots of things, I think it feels like it has a smaller impact, but I think that most of these will see play--just not all in the same deck.
Not sure about Tireless Guard though. Exhausting a Scout or Ranger every round to give a location -2? Can anyone think of a place where that card would be useful?
I think part of the reason for the underwhelm is that I the best cards in this pack are mostly the ones which were already spoiled in advance. Lanwyn, Mirkwood Explorer, Eldahir, ally Sam are all pretty neat.
The stuff we didn't know though - well, the Tactics cards are pretty cool, Tireless Guard seems like a dud though. Elevenses is interesting but a bit lacklustre and Captain's Wisdom is going to be kind of niche.
One thing is for sure : if you play Lore nowadays, if you get caught in location lock... you're not playing the right cards!
Would Tireless Guard have been too OP if it instead reduced the location's threat to 0? A repeatable Secret Paths for those nasty 4+ threat locations would be quite useful, but maybe too handy for the cost of just exhausting a character each round.
War Equipment: Seems like it is for allies, and there are a lot of nice Warrior allies to choose from. It makes ally Beorn 4 attack 4 defense and 8 HP.
Tireless Guard: IMO anything that lets you tweak your questing power after encounter cards are revealed is good. Helps finely tune when you advance stages, explore active locations, and avoid over/under committing your characters.
Captain's Wisdom: I feel like it can happen pretty often when you have a hero still ready after the combat phase because you didn't actually reveal any enemies in the quest phase that needed to be defended/attacked. This lets you makes it so their exhaust opportunity isn't wasted.
Elevenses: As others have said, pretty much designed for Hobbit Pipe. However seems like you would want to run it with your Hobbit Ponies so you could put those hobbits immediately back on the quest after their snack and smoke.
Would Tireless Guard have been too OP if it instead reduced the location's threat to 0? A repeatable Secret Paths for those nasty 4+ threat locations would be quite useful, but maybe too handy for the cost of just exhausting a character each round.
Yeah, that'd be way too strong in my opinion. Honestly, I think it is a weak card because it takes up a slot in your deck, but it effectively converts a Snowborn Scout into 2 willpower that is immune to effects that impact characters committed to the quest or characters that are exhausted.
Edited by cmabr002Wisdom Captain : Event - Leadership - Cost 0
[Ressource] Action : Exhaust a noble hero to add 2 ressources to this hero.
This + Leadership Denethor = 5 leadership resources in turn 1. 7 in total. Could be 9 along with Grima and Arwen. Insane
The tactics ally is meh, specially considering that the extra benefit of the free attachment can only be earned by spending all 3 resources from a same hero, which prevent combos like sneak attack -> free attachment. If you want out-of-sphere attachments you can always do so via "A Good Harvest" instead. The ally could be used to bring 0-cost out-of-sphere attachments though
EDIT: Also, what the hell is a "resource action"? Can that card only be used during the collecting-resources phase?
Edited by RajamCaptain's Wisdom: I feel like it can happen pretty often when you have a hero still ready after the combat phase because you didn't actually reveal any enemies in the quest phase that needed to be defended/attacked. This lets you makes it so their exhaust opportunity isn't wasted.
As Rajam alludes to, it would appear that it is a Resource action, which makes it significantly trickier to use than your example. I think it's good design space, but, yeah, definitely more situational. Maybe it's time to break out Spare Hood and Cloak...