I have a rules question that I think you guys might be able to help me with.
In the EotE book, it says initiative checks are either simple cool or simple vigilance. In the skill section for vigilance, it says that threat can be used to make a character miss a small piece of information and that despair can be used to limit a character to a single maneuver in their first round of combat.
My question pertains to the nature of initiative and difficulty dice. Does this imply there will be a time when an initiative vigilance check is at something other than simple, perhaps maybe during a well concealed ambush being sprung on the party? I do see it says vigilance difficulty can be modified based on likelihood of the incident occurring (found in the skill section), but does that apply to vigilance initiative as well?
I would really appreciate any information or opinions on the matter. It has got me all kinds of confused.