Chaos Spawn

By vengefulspirit, in Warhammer Invasion Rules Questions

3 Questions;

1) If you sacrifice a unit, is that unit considered to have been destroyed? Or does it go straight to your discard pile without being destroyed? The rulebook says that a unit is destroyed when it has suffered damage equal to its remaining hit points.

2) If you sacrifice the Fledging Chaos Spawn to an effect will its Forced effect trigger? The Spawn says Forced: After this unit is destroyed do X. See question one.

3) Do you think I should write to ffg about updating the sacrifice rules as it doesn't state that you can only sacrifice your own units nor do the cards themselves say sacrifice a unit you control. A lot of us have played lcgs and tcgs before so we are working on prior knowledge but a new player would not find anything in the rules or cards thats says that a sacrifice can only be your own units.

As long as sacrificing is a cost to achieve an effect then it must be done with your own cards, while it may help people who don't realize that costs must always be payed with something you control (otherwise why can't I use your resources to play my tactic?), it is redundant. All rulebooks at some point or another have to trust commen sense and deductive reasoning of its players or the book would have to come on a CD just to cover all the things you can't do.

vengefulspirit said:

1) If you sacrifice a unit, is that unit considered to have been destroyed?

2) If you sacrifice the Fledging Chaos Spawn to an effect will its Forced effect trigger? The Spawn says Forced: After this unit is destroyed do X. See question one.

vengefulspirit said:

The rulebook says that a unit is destroyed when it has suffered damage equal to its remaining hit points.

It seem like you answered your own question. If the rulebook defines destroying a unit as A and you do B, it stands to reason you can't respond to B with effects that require A in order to trigger.

thanks for the answers dormouse, this is what i thought.

Trusting to "common sense" seems like a very dangerous option as this forum probably shows. When it comes to card game "common sense" we all probably have our own individual sense dependent upon the amount of experience we have, wether we have judged, played professionally and the depth and breadth of card games we have played previously. In essence the point i'm making is that "common sense" doesn't really exist as it is subjective.

It would not have been that difficult to have a passage that defines cost and effect or even the use of "to do" that seperates the 2 parts of game text or that costs may only be paid by cards or resources you control.

I guess i just miss the card design and rules from other tcgs where there are standard and consistent templates for effects and a comprehensive rulebook.

Love this game and on the whole it is very simple to play. I guess the main difficulty i have is that I find it easy because I have 15 years of tcg experience but when a new player asks me a question i can't show them the nescessary passage in the rules because it is missing, all i can do is refer to tcgs with comprehensive rules.