So what are you fellow Fleet Commanders up to with our boy Garm?
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What is your BAMF'ing Fleet-joint for say 500 points.



So what are you fellow Fleet Commanders up to with our boy Garm?
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What is your BAMF'ing Fleet-joint for say 500 points.



And what do you boys think of this?
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Lots of tokens tends to be good for squadrons.
I can see a AF 2 Neb list working well.
I've seen it used on 2 MC80s.
Oh. Joe. Try try this!!!
You can work on the numbers to your liking but:
AF - Garm
AF
AF
CR90 TRC
10 Awings.
You'll LOVE it I think. Swarmy, big, hoo-haw.
Has huge amounts of hull, really variable threat power: 10 Awings to bomb, 3 tanky AFs to get in close and double arc, a TRCR at long range.
4 ships, lots of activations. Easily 9-12 squadron activations AND conc fire and nav tokens from garm. Off Garm, you can literally Nav, Squad, Conc for max firepower, two changes in navigation, 10 squadron activations, and then follow it up the next turn with 4 ships of double arcing with conc fire dial and token.
I think there's also room for boosted comms and flight controllers.
Advanced projectors not necessary, you don't care at all if any ship in particular dies. Even garm. Who cares.
Objectives are NUTS!:
Precision Strike, Fire Lanes/Hyperspace Assault, Superior Positions
Garm FFCC s-10A
Fleet Summary Page (395 of 400 pts)
Faction: Rebel Alliance
Commander: Garm (25 pts)
Flagship: (76 pts)
Assault Frigate Mark II B (72 pts)
Boosted Comms (4 pts)
Fleet Ship 1: (82 pts)
Assault Frigate Mark II B (72 pts)
Flight Controllers (6 pts)
Boosted Comms (4 pts)
Fleet Ship 2: (51 pts)
CR90 Corvette A (44 pts)
Turbolaser Reroute Circuits (7 pts)
Fleet Ship 3: (51 pts)
CR90 Corvette A (44 pts)
Turbolaser Reroute Circuits (7 pts)
Squadrons (110 of 134 pts):
10x A-Wing Squadron (110 pts)
Objectives: Precision Strike , Hyperspace Assault , Superior Positions
Change upgrades as you see fit.
I took boosted comms, increases threat zone.
I think garm will come back in a big way in wave four
I think garm will come back in a big way in wave four
Garm FFCC s-10A
Fleet Summary Page (395 of 400 pts)
Faction: Rebel Alliance
Commander: Garm (25 pts)
Flagship: (76 pts)
Assault Frigate Mark II B (72 pts)
Boosted Comms (4 pts)
Fleet Ship 1: (82 pts)
Assault Frigate Mark II B (72 pts)
Flight Controllers (6 pts)
Boosted Comms (4 pts)
Fleet Ship 2: (51 pts)
CR90 Corvette A (44 pts)
Turbolaser Reroute Circuits (7 pts)
Fleet Ship 3: (51 pts)
CR90 Corvette A (44 pts)
Turbolaser Reroute Circuits (7 pts)
Squadrons (110 of 134 pts):
10x A-Wing Squadron (110 pts)
Objectives: Precision Strike , Hyperspace Assault , Superior Positions
Change upgrades as you see fit.
I took boosted comms, increases threat zone.
I am going to get back all up in it Brah!
Thanks for the ideas!
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I think garm will come back in a big way in wave four
I think so to Star Brother... I think so; and he has always been a pretty darned cool Rebel Hero for real!
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I have three examples for you Joe.
These are all taken from the Galactic Civil War, so they are intended to be competitive, and they are all recent.
They are different from one another, but recurring theme is they have a lot of squadrons, and rely on bombers for damage output. Garm is definitely seen as an admiral for squadron fleets, as that is one area where his token contribution can pay off.
The top one list mine, which I've played probably 20 times in the last month. It has a very good win rate (definitely over 90%) but took a lot of practice to get right. Also note that the wins have generally been smaller than average, and include a 5-5 mov win. It's fiddly due to the slow speed of many of the squadrons and took some practice to get right. ![]()
Matt-Shadowlord - Sullust Sector Squadron
Faction: Rebel Alliance
Points: 397/400
Assault Frigate Mark II B (72 points)
- Garm Bel Iblis ( 25 points)
- Gunnery Team ( 7 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
Assault Frigate Mark II B (72 points)
- Toryn Farr ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
Nebulon-B Escort Frigate (57 points)
- Veteran Captain ( 3 points)
- Yavaris (5 points)
1 Jan Ors ( 19 points)
2 YT-1300s ( 26 points)
3 B-Wing Squadrons ( 42 points)
1 YT-2400 ( 16 points)
1 Nym ( 21 points)
GreenSquadron3
399/400
Assault Frigate Mark II B, Raymus Antilles, Flight Controllers, Boosted Comms, Electronic Countermeasures
[ flagship ] Assault Frigate Mark II B, Garm Bel Iblis, Toryn Far, Flight Controllers, Boosted Comms, Electronic Countermeasures
Nebulon-B Escort Frigate, Yavaris
1 Jan Ors
2 X-Wing Squadrons
4 Scurrg H-6 Bombers
1 A-Wing Squadron
Madaghmire
Garm Bel Iblis Rebel Fleet (392pts)
+ Ships (262pts) +
Assault Frigate Mark IIB (121pts) [boosted Comms (4pts), Electronic Countermeasures (7pts), Flight Controllers (6pts), Turbolaser Reroute Circuits (7pts), •Garm Bel Iblis (25pts)]
Assault Frigate Mark IIB (90pts) [boosted Comms (4pts), Electronic Countermeasures (7pts), Turbolaser Reroute Circuits (7pts)]
CR90 Corvette A (51pts) [Turbolaser Reroute Circuits (7pts)]
+ Squadrons (130pts) +
A-Wing Squadron (11pts)
A-Wing Squadron (11pts)
A-Wing Squadron (11pts)
A-Wing Squadron (11pts)
A-Wing Squadron (11pts)
A-Wing Squadron (11pts)
Scurrg H-6 Bomber (16pts)
Scurrg H-6 Bomber (16pts)
Scurrg H-6 Bomber (16pts)
Scurrg H-6 Bomber (16pts)
I have three examples for you Joe.
These are all taken from the Galactic Civil War, so they are intended to be competitive, and they are all recent.
*AWESOMENESS*
I just watched the FFG covergae of the 2015 World Champion game and sure enough Garm was zooming around in a CR-90 leading his Mark IIs and eight A-Wing SQDs to a very decisive victory.
I am going to try all of these goodies posted by you and our other Brothers.
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Joe, thats the 300 wave1 variant of the list i gave you.
Wave 2 adds a TRCR, boosted comms and flight controllers, 2 more As.
Joe, thats the 300 wave1 variant of the list i gave you.
Wave 2 adds a TRCR, boosted comms and flight controllers, 2 more As.
Which one do you like better?
Between what? The original 300 and the new 400? The 400 one is really good IMO. Also 10 Awings! Not 8. 10!!
Just to prove Garm is multi-function and can enable different types of dial spamming:
MC80 Assualt - Garm - Lando - Projection Experts - Adv Projecters - Cluster Bombs
MC80 Assualt - Raymus - Projection Experts - Adv Projecters - Cluster Bombs
Nebulon B - Projection Experts, Redemption
X wing
Jan Orrs
Joe, thats the 300 wave1 variant of the list i gave you.
Wave 2 adds a TRCR, boosted comms and flight controllers, 2 more As.
Which one do you like better?
Errrrr well let's see now.
One list has 2 extra Awings, an extra capital ship, long range squadron commands, flight controllers and TRCs, and the other one?
Well I guess it has a 100 point larger bid ![]()