Sarone's Star Wars: Hutts Space Chronicles (Season 1) OOC

By Sarone, in Star Wars: Edge of the Empire RPG

Edad will again attempt to reboot Comms and sensors. I'm thinking I'd get a boost from "Prefect" helping me. So I'm thinking the dice pool will look like...

AAAPPPPSSB

Maybe an additional boost from those floating boosts...

Hopefully actually useful Unskilled Assistance from Klyp for Massan this turn.

Very good. I'll wait for Daal Nuvo (GMRen) before posting.

JalekZem, on 09 Jun 2016 - 04:35 AM, said:snapback.png

@ColonelCommisar: I will be assisting you, so you can add another Boost die

So that is JalekZem's action?

Yes it is

So my dice pool for the Piloting (Space) check to reset the ship's systems is: PAAABDS?

The odds aren't exactly stacked against you. Surely it's time for a success here, no?

The odds aren't exactly stacked against you. Surely it's time for a success here, no?

You'd think...

Did you add a boost for me assisting you?

Assuming my fellow twi'lek is going to make a second effort at sorting out system issues, I'll do what I can to provide unskilled assistance to her.

Actually, ColonelCommissar can only get help from one person, which has been claimed by JalekZem/Sting. If you want, you could try to calm the Captain down before Kymrel rolls, as this would be your last chance to do so. You can even ask Kayne (the Trandoshan) to help.

Edad will again attempt to reboot Comms and sensors. I'm thinking I'd get a boost from "Prefect" helping me. So I'm thinking the dice pool will look like...

AAAPPPPSSB

Maybe an additional boost from those floating boosts...

he's actually providing skilled assistance with his Computer 2 skill. In essence, it is DDDSS for the difficulty.

For you positive dice, it won't be a boost die added, but an upgrade for one of the Proficiency die. In essence, before adding any floating Boosts, you would have PPAA for your dice pool.

Hopefully actually useful Unskilled Assistance from Klyp for Massan this turn.

Very good. I'll wait for Daal Nuvo (GMRen) before posting.

So that is JalekZem's action?

Yes it is

Thank you for clarifying.

So my dice pool for the Piloting (Space) check to reset the ship's systems is: PAAABDS?

Seems accurate.

The odds aren't exactly stacked against you. Surely it's time for a success here, no?

You'd think...

Time to roll those bones.

Did you add a boost for me assisting you?

Looks like it.

Actions:

  • sonovabith (silenced the renegade klaxon/warning system)
  • JalekZem (assisting ColonelCommissar)
  • Tear44 (assisting Kymrel)

Planned Actions:

  • Kymrel (mechanics check)
  • ColonelCommissar (Pilot check)
  • TheErthafien (sensors restart)

Awaiting Word:

  • hydrospanner
  • GMRen

Next Check: 1 Boost Die (source: sonovabith)

Floating Boost Die: 2

Destiny Pool: 4 Light Side/7 Dark Side

Are there anything else I have missed?

Sensor/Comm Restart V 2.0: 3eD+2eS+2eA+2eP+1eB 2 successes, 2 advantage

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Finally something goes my way.


(I added a boost since I was "next")


With my 2 advantage, I'll add a boost to my next check.

Edited by TheErthafein

Sensor/Comm Restart V 2.0: 3eD+2eS+2eA+2eP+1eB 2 successes, 2 advantage
d-f.pngd-th.pngd-f-th.pngs-f.pngs-th.pnga-s-s.pnga-s-a.pngp-s-a.pngp-s-a.pngb-a-a.png
Finally something goes my way.
(I added a boost since I was "next")
With my 2 advantage, I'll add a boost to my next check.

You can have it be from the following:

  • heal 1 strain per advantage
  • add a boost die to the next check per advantage
  • spend two advantage to add a floating Boost die for the encounter
  • 1 special per advantage

Actions:

  • sonovabith (silenced the renegade klaxon/warning system)
  • JalekZem (assisting ColonelCommissar)
  • Tear44 (assisting Kymrel)
  • TheErthafien (sensors restarted successfully)

Planned Actions:

  • Kymrel (mechanics check)
  • ColonelCommissar (Pilot check)

Awaiting Word:

  • hydrospanner
  • GMRen

Next Check: 0 Boost Die (source: sonovabith)

Floating Boost Die: 1

Destiny Pool: 4 Light Side/7 Dark Side

Are there anything else I have missed?

Sheed can just retreat back to her bunk to take a nap.

She has nothing to offer a group dealing with shipboard emergencies.

Sheed can just retreat back to her bunk to take a nap.

She has nothing to offer a group dealing with shipboard emergencies.

There is a social check that is till in the air.

Plus, what makes you think the encounter is over?

I'm going to leave the floating boost, the odds being in my favour

Piloting (Space) check: 1eP+3eA+3eB+1eD+1eS 3 successes, 4 advantage
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That went well.

Sheed can just retreat back to her bunk to take a nap.

She has nothing to offer a group dealing with shipboard emergencies.

There is a social check that is till in the air.

Plus, what makes you think the encounter is over?

It's not over, but she's not up to that kind of a social check, nor would it be terribly in her wheelhouse...and there's no other way for her to contribute currently.

I'm fine with that, as she wasn't intended to be terribly handy for shipboard emergencies, but until there's a significant change in the situation, this is just one more in a long series of breakdowns and failure that have been going on with this ship since they lifted off. And as such, if nobody needs a hand with anything, she's more than content to let the "ship types" do their "ship stuff" to get them where they need to be.

EDIT: Nevermind

Edited by sonovabith

Sensor/Comm Restart V 2.0: 3eD+2eS+2eA+2eP+1eB 2 successes, 2 advantage
d-f.pngd-th.pngd-f-th.pngs-f.pngs-th.pnga-s-s.pnga-s-a.pngp-s-a.pngp-s-a.pngb-a-a.png
Finally something goes my way.
(I added a boost since I was "next")
With my 2 advantage, I'll add a boost to my next check.

You can have it be from the following:

  • heal 1 strain per advantage
  • add a boost die to the next check per advantage
  • spend two advantage to add a floating Boost die for the encounter
  • 1 special per advantage

In that case add another floating Boost...

Suddenly, the screens indicate the sensors are back on line...

So, in theory just about now the passive sensors should tell us if we are being approached by something nasty...?

EDIT: So we are only waiting for GMRen at this stage before I roll?

Edited by Kymrel

I'm going to leave the floating boost, the odds being in my favour

Piloting (Space) check: 1eP+3eA+3eB+1eD+1eS 3 successes, 4 advantage

p-a-a.pnga-a-a.pnga-a.pnga-s-s.pngb-s.pngb-a.pngb--.pngd-th-th.pngs--.png

That went well.

First, can I get a breakdown of where the extra boost die are coming from? I'm tracking one from sonova, but the other two I am curious about.

You can have it be from the following:

  • heal 1 strain per advantage
  • add a boost die to the next check per advantage
  • spend two advantage to add a floating Boost die for the encounter
  • get 1 special per advantage

Sheed can just retreat back to her bunk to take a nap.

She has nothing to offer a group dealing with shipboard emergencies.

There is a social check that is till in the air.

Plus, what makes you think the encounter is over?

It's not over, but she's not up to that kind of a social check, nor would it be terribly in her wheelhouse...and there's no other way for her to contribute currently.

I'm fine with that, as she wasn't intended to be terribly handy for shipboard emergencies, but until there's a significant change in the situation, this is just one more in a long series of breakdowns and failure that have been going on with this ship since they lifted off. And as such, if nobody needs a hand with anything, she's more than content to let the "ship types" do their "ship stuff" to get them where they need to be.

Very well.

Sensor/Comm Restart V 2.0: 3eD+2eS+2eA+2eP+1eB 2 successes, 2 advantage
d-f.pngd-th.pngd-f-th.pngs-f.pngs-th.pnga-s-s.pnga-s-a.pngp-s-a.pngp-s-a.pngb-a-a.png
Finally something goes my way.
(I added a boost since I was "next")
With my 2 advantage, I'll add a boost to my next check.

You can have it be from the following:

  • heal 1 strain per advantage
  • add a boost die to the next check per advantage
  • spend two advantage to add a floating Boost die for the encounter
  • 1 special per advantage

In that case add another floating Boost...

Logged. An additional floater has been added

Suddenly, the screens indicate the sensors are back on line...

So, in theory just about now the passive sensors should tell us if we are being approached by something nasty...?

EDIT: So we are only waiting for GMRen at this stage before I roll?

At this time I am willing to autorun GMRen in helping you. At least, that's the impression I am getting.

Actions:

  • sonovabith (silenced the renegade klaxon/warning system)
  • JalekZem (assisting ColonelCommissar)
  • Tear44 (assisting Kymrel)
  • TheErthafien (sensors restarted successfully)
  • ColonelCommissar (Pilot check successful)

Planned Actions:

  • Kymrel (mechanics check)

Awaiting Word:

  • hydrospanner
  • GMRen

Next Check: 0 Boost Die

Floating Boost Die: 1 (source: TheErthafien)

Destiny Pool: 4 Light Side/7 Dark Side

At this time, Kymrel can make the roll. Just a reminder, you are getting skilled assistance from the Captain (Mechanics 2) and unskilled help from Klyp and GMRen (two boost die). The check is still Daunting with an Upgrade due to the difficulty of not being able to work on it directly, plus added to it with the dirt and now smoke from the damaged compartment (CDDDSS).

Anything I am missing at this time?

At the moment, assuming the above (assistance, destiny flip and 1 floating boost I can grab) the odds are OK but not great. If ColonelCommissar is willing to spend those advantages he rolled on more boosts I sure could use some.

This is my pool, correct me if I'm wrong: APPPBBBDDDCSS

Starts out at AAAP, one upgrade for the captain's skill, another for the destiny flip brings it to APPP. Added boosts from 2 unskilled assistants and 1 more for the floater from TheErthafien.

I could really do with another boost or two here (CC?) to make it better than the approximately 60-65% chance I'm estimating at the moment :o

Edited by Kymrel

I had one floating boost, one from sonovabith as noted and one from JalekZem, as noted.

Sorry Kymrel, I can't help, as I've done my action for this turn.

Did you use the 4 advantages for something CC? If not, perhaps you would consider throwing some of them into boosts for Massan? Perhaps you can ease the draw on the ship's power or similar with that effect?

They remain unspent, and as you're taking the next roll you can have two Boosts. I'll spend the other two to create a floating Boost.

Thanks, I'll need those I guess. Time for the roll.

*Rolls*

Heh. The two boosts from you came up blank CC. Guess I didn't need them after all :D

Mechanics to fix the port engine - 2nd try: 1eA+3eP+5eB+3eD+1eC+2eS 1 success, 3 advantage
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So, success and 3 advantages.
Sarone: Can I spend the 3 advantages to have the life support system kick in and clear out some of the smoke, reducing the number of setback dice in future rolls in engineering by 1?
I'll write up the IC post assuming I can, I'll edit if I have to spend the advantages on something else.

Heh. The two boosts from you came up blank CC. Guess I didn't need them after all :D

Or you have them to thank for your success, depending on your point of view. haha

Nah, last one in so they are the ones on the far right :rolleyes: