Interdictor: discussion, predictions, brews

By Trizzo2, in Star Wars: Armada

"An interdictor is a type of attack aircraft that operates far behind enemy lines, with the express intent of interdicting the enemy's military targets, most notably those involved in logistics. The interdiction prevents or delays enemy forces and supplies from reaching the battlefront."

https://www.fantasyflightgames.com/en/news/2016/5/20/swm-its-a-trap/

It's here. And I think I'm in love. It's sleek, it's sexy, it's got bubbles! But most important a host of unique, interesting abilities, upgrades and values. So let's get down and have a chat and brew...

Cards Revealed Thus Far:

* "Command -", unique card (Commander?, Command Crew?) wait and see

* "Adrmiral -", unique card, w&s

* "Flight -", w&s

* "Fighter Coo -", (Coordinators?), w&s

* "Engeering Team/Quad Laser Turrets/Leading Shots", reprints

* "MS-1 I - (Ion Cannon)", (And Exhust defenders what? Another Overload Pulse effect? Maybe Exhust cards instead?)

Experimental Retrofits:

The meat of what makes the Interdictor so darn interesting. Purely speculative to gauge their overall impact and it all depends on how many Experimental Upgrade slots there are. There is currently only one Grav Token per ship (if the photo fully represents the amount of tokens) yet there are two Grav Token effects. Maybe only one Experimental Retrofit on either Interdictor? I certainlly hope that the Suppressor has at least 2 Experimental slots given the low impact/once off nature of many of the Upgrades.

* G-8 Experimental Projector, unique card, perhaps makes Tractor Beam focusing viable given you will likely be able have two 'slow' effects on one ship.

* G7-X Grav Well Projector, I consider this to be susbtanial effect. 2 points for board control (and activation control if they land in the Well) seems like good value. It might also give non Superior Postion Blue Objectives a much needed boost (discussed bellow)

* "Grav Sh-(shift)", unique card. "Before Deployment fleets, place 1 Grav token anywhere in the play area. Move each debris 1-3 of the current...cannot overlap obstacles. People seem certain it's debris The wording makes sense for debris, that obstacles cannot overlap obstacles makes sense (stacked debris is lame) Maybe an off chance that it is Squadrons that are moved?

* "Targeting (Scrambler?)", While a a friendly ship at distsance 1-(?) is at close range (of enemy or you?) before Spend Defense step, you may exhust this card to force opponent to reroll dice/die(?) of your choice".

If this is how it works, it's pretty awsome. A reasonable chance to turn an accurcey/crit effect down so a non ECM ship can Brace/Scatter etc...

* Interdictor, When a Ship Activates you may exhust this card to ready 1 other upgrade card equipped to this ship.

Interdictor Combat Refit

Cost: High 70's to Low 80's?

Values: 9 Hull, 2 Command, 2 Squadron, 5 Engineering, 2 Speed (? dial set at 2 in picture)

Defense: x2 Contain, 1 Brace, 1 Redirect

Battery: 2 Red/2 Blue Front. 2 Blue 2 Red Side. 2 Blue 1 Red Rear. Point Defense 1 Black/Blue.

Upgrade Slots: 1 Offensive, 1 Support, 1 Officer, 1 Ion, 1 Turbo, 1 Experimental Retrofit?

Interdictor Supression(?) Refit

Cost: 90 "After all, the Interdictor Suppression Refit costs you five fleet points more than the most expensive basic Victory-class Star Destroyer, the Victory II.

Values: w&s, I hope it is the same in Engeering but i fear they will dock 1 point to 4 and up the squadron value or something,

Defense: w&s

Battery: w&s

Upgrade Slots: perhaps due to the Suppression Refit title it will increase the Experitmental Refits above what Combat Refit does. But since there was only 1 Gravity Token and there are two gravity token upgrades maybe not. I hope we have two slots because some of the Retrofits do not appear to be high impact. Perhaps a defensive Slot?

Things I like:

* Projection Experts gets good? With 8 Eng (token+command) and an apparant Support Slot on the Combat Refit you will be able to project 2 full shields, repair them both (4) and have 2 remaining eng value. The Eng Value in itself is really nuts.

* Gravity Effects, With Blue Nagivation Objectives. They are in need of help. Superior Positions is the strongest but requires being built around. Most people will pick your Blue Objective as second player if it is not SP. Now we don't really know if that effect is to move debris with the unspoiled Grav Card but lets assume for a second it is. With the expection of Superior Postions every blue Objective gets help.

Minefields: Moving debris post mine laying

Dangerous Territory: Moving debris closer to your side of the board to clump them up for collection

Intel Sweep: You set up your typical triangle and now you can Gravity their board to 0, making stealing them off you harder as they cop a Well or deploy futher away to avoid it.

Yellow Objectives also get a boost. You can do much the same with Contested Outpost/Firelanes/Fleet Amush and make areas that deploy at 0 to buy time/shoot speed 0 ships.

* Targeting Card, if the accpeted reading of the card is correct, because this is ability happens before Spend Defense you force accuracy rerolls. If this is how it works it will go a long way into helping ships without ECM (ie: VSD)

* Needa, it looks like he might have found a proper home over the redundant Contain token

* Tarkin Repair, i was not totally sold on Tarkin repair for Wave 3 floatilas. Now I cannot wait. Hitting 8 every turn, Projection Expert, on top of Crew Repairs seems a lot better than just Floatila Repair

* A New Way to Play!, Wave 3 is Electronic Warfare, Wave 4 Imperial Experimental Warfare. It's awesome to see non linear ways of play being promoted (ie: don't just throw buckets of dice to win)

* Ship Design, my favorite looking ship so far. And abilties that set it apart. Absolute winner.

How are you looking foward to the Interdictor? What role do you think it will play in your fleet and how are so far planning on using it so far? As more is spoiled it shall be added.

Edited by Trizzo2

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Rather than going Tarkin, you could take Wuff on the Interdictor and bank a repair token early.

I love it (and I love your analysis) I think it's going to add a lot to the game. 4 guns on either side make it respectable, in fact the ship is deceptively non-threatening, given that you normally look at any medium/large SD and expect big guns out of the front, but the 4/4 split will still make it nasty, and the AA guns are really good as well. The grav wells are only 2 points! Right on for Needa and I hadn't even considered projection experts, (we dont know if it has a support team slot, do we? Though I think it makes sense on the suppression refit)

Edited by Rocmistro

An observation, the commander card is the one flipped down. The admiral and commander cards are officer upgrades.

If I were to guess the combat refit has an experimental retrofit and an offensive retrofit slot. The suppressor refit has two experimental retrofit.

Edited by Indomitable

I think I agree that the suppression version may have two experimental slots, but so far I don't think there has been a version of a ship that costs more just because it has different upgrade slots. So I'm intrigued to know what may be different about the naked ships.

The MonCal Assault vs Command has a price point differential that is more than just the Change of Dice. Because it switches to Double-Defensive Rather than Off-Deff...

Feel free to try on vassal. Interdictor is there to play with. Liberty coming soon.

Feel free to try on vassal. Interdictor is there to play with. Liberty coming soon.

EDIT-

And nevermind that's from the card............

What's our thoughts, speed 2, 1 clicks all around?

Edited by Indomitable

The MonCal Assault vs Command has a price point differential that is more than just the Change of Dice. Because it switches to Double-Defensive Rather than Off-Deff...

I mean purely that we don't yet have variants where there is only an upgrade slot difference.

I think the combat variant is gonna cost the high 80s to high 90s for points.

Feel free to try on vassal. Interdictor is there to play with. Liberty coming soon.

What speed and maneuver profile did you use?

EDIT-

And nevermind that's from the card............

What's our thoughts, speed 2, 1 clicks all around?

Yes. That would be my guess.

Just realised what the interdictor title is for, re-using that ECM on all those imperial ships with defencive slots....

Just realised what the interdictor title is for, re-using that ECM on all those imperial ships with defencive slots....

It only works on itself though...

"When a ship activates, you may exhaust this card to ready 1 other upgrade card equipped to this ship"

Edited by Viperous

Just realised what the interdictor title is for, re-using that ECM on all those imperial ships with defencive slots....

It only works on itself though...

"When a ship activates, you may exhaust this card to ready 1 other upgrade card equipped to this ship"

If that is the case then it can use G8's on every enemy ship in range....

I read it as "this" -"the ship that activated".

Just realised what the interdictor title is for, re-using that ECM on all those imperial ships with defencive slots....

Interdictor works only on itself, so if it can equip a defensive retrofit then you're good to go. Otherwise, no.

Otherwise, it seems mostly for use with the Experimental Retrofits.

One thing I was considering is we saw the Combat Retrofit in terms of half the card and the cardboard on the mini. They did mention this regarding the Support Retrofit:

After all, the Interdictor Suppression Refit costs you five fleet points more than the most expensive basic Victory-class Star Destroyer, the Victory II. Still, for those five extra fleet points, you lose two dice from your forward battery armament, as well as one point of shields each from both your left and right hull zones. What you get in return, though, is an unprecedented ability to impact the battlefield and the game through the use of Experimental Retrofits like the G-8 Experimental Projector and G7-X Grav Well Projector .

(bolded emphasis mine)

Please note that they could have written "through the use of an Experimental Retrofit like the G-8 or the G7-X" but instead they wrote "Experimental Retrofits" (plural) and "G-8 and G7-X" (both).

It's definitely possible that it's just casual writing, but FFG does like to leave little hints, so I'm curious as to if the Support Retrofit has two Experimental Retrofit upgrade slots. The writing certainly gives enough room to ponder, anyways...

Just realised what the interdictor title is for, re-using that ECM on all those imperial ships with defencive slots....

It only works on itself though...

"When a ship activates, you may exhaust this card to ready 1 other upgrade card equipped to this ship"

If that is the case then it can use G8's on every enemy ship in range....

I read it as "this" -"the ship that activated".

But then it can be used on enemy ships too.

I think "this" means the Interdictor.. if it was the other ship I think it would be "that" ship.

No? I think it would be an extremely good upgrade for 3 points if it were as you say.

Edit: Ninja'd by Snipa :). Man, him and Dras are very quick.... I must improve :D

Edited by Viperous

Just realised what the interdictor title is for, re-using that ECM on all those imperial ships with defencive slots....

It only works on itself though...

"When a ship activates, you may exhaust this card to ready 1 other upgrade card equipped to this ship"

If that is the case then it can use G8's on every enemy ship in range....

I read it as "this" -"the ship that activated".

"This ship" always refers to the ship the upgrade is equipped to. Otherwise they would have written "that ship" to indicate that the target is the activating ship, rather than just the trigger being the activating ship. Also please note that the Interdictor title exhausts when used so you cannot use it to keep refreshing cards for every single ship. It gets one use per turn.

If that is the case then it can use G8's on every enemy ship in range....

Remember that the Title gets exhausted, so you can only use it twice.

I would just like to see it come with its own unique objective card that you can only take if you have the ship in your fleet.

Maybe an upgrade card that forces bombers to reroll their dice when attacking it.

I would just like to see it come with its own unique objective card that you can only take if you have the ship in your fleet.

Maybe an upgrade card that forces bombers to reroll their dice when attacking it.

I agree but how would this work?

If you lose the initiative bid you pick one of his objectives and if your opponent loses his initiative bid he chooses one of yours so I don't think he's going to pick that one. So even if they did do this it may never come into play?

* "Targeting (Scrambler?)", While a a friendly ship at distsance 1-(?) is at close range (of enemy or you?) before Spend Defense step, you may exhust this card to force opponent to reroll dice/die(?) of your choice".

If this is how it works, it's pretty awsome. A reasonable chance to turn an accurcey/crit effect down so a non ECM ship can Brace/Scatter etc...

I'd be betting that this will affect Black dice (Ordnance) only as it would be in keeping with the logic of scrambling the guidance chips in the warheads. Also that is something we have seen the Interdictor do previously.

Makes sense buttt i hope it's not just that :). Seems pretty limited. A lot of fleets simply don't have black dice.

I love it (and I love your analysis) I think it's going to add a lot to the game. 4 guns on either side make it respectable, in fact the ship is deceptively non-threatening, given that you normally look at any medium/large SD and expect big guns out of the front, but the 4/4 split will still make it nasty, and the AA guns are really good as well. The grav wells are only 2 points! Right on for Needa and I hadn't even considered projection experts, (we dont know if it has a support team slot, do we? Though I think it makes sense on the suppression refit)

There was an Engineering Team in the reveal so i hope this implies Support slot. It would be odd to reprint it for the sake of reprinting it.

If this is the case the Interdictor is a pseudo speed 3 with Engine Techs and if the revealed speed dial of 2 is the max speed, so many ifs. What a tease!

Engine Tech ramming with a medium size, 9 hull, 5 engeering, bumper ship.

Edited by Trizzo2

I would just like to see it come with its own unique objective card that you can only take if you have the ship in your fleet.

Maybe an upgrade card that forces bombers to reroll their dice when attacking it.

I agree but how would this work?

If you lose the initiative bid you pick one of his objectives and if your opponent loses his initiative bid he chooses one of yours so I don't think he's going to pick that one. So even if they did do this it may never come into play?

Well it would probably have to be something hokey like if you are first player than your Interdictor objective is automatically selected even though you are first player. This simulates the Empire getting the drop on the Rebels by pulling them out of hyperspace. And if you are second player than I guess the Rebels got the drop on you and the game proceeds normally.

It makes thematic sense.

But its not a fair game.

Games are supposed to be Fair. Games are supposed to be Fun.

If a game is to be Fun, while not being fair, then that is something that has to be agreed on beforehand, and not something you can just meet in a Random-Draw

Tournament.