So I came up with a build for Tel Trevura that I REALLY liked, but realized that Tel wasn't actually an integral part of the list. So I experimented with a generic to see if I could do something cool with the points I saved. I'm looking to try something REALLY iconoclastic, since at least in my area the meta seems a little stagnant. Thoughts? Looking for something to deal with arc dodgers and big ships alike
JumpMaster 5000: Contracted Scout (25)
Predator (3)
4-LOM (1)
Punishing One (12)
R4-B11 (3)
Khiraxz Fighter: Talonbane Cobra (28)
Veteran Instincts (1)
Cloaking Device (2)
G1-A Starfighter: Ruthless Freelancer (23)
Outlaw Tech (2)
Total 100/100
I lose the initiative bid with Talonbane, but the PS 11 might carry me through. Alternatively swap VI for Adaptability and "settle" for PS10. Cloaking Device can keep him alive on the approach and just might help him get into R1 to nuke something. Going to experiment with getting him a Glitterstim.
JumpMaster can nuke arc dodgers. You can't get out of his arc, and I can mess with your defence dice. No Focus/Evade, the Ion token doesn't hurt me since I'm huge, and then ol' R4 takes away what dodges you do get.
G1-A is just in there because I had 25 points to burn, and it's a big dumb tanky potato. But with Outlaw Tech it's a curiously maneuverably big dumb tanky potato.
Can it fly or will it crash and burn? YOU DECIDE!