RTL damage whilst traveling

By Budapest, in Descent: Journeys in the Dark

When can heroes recover damage and fatigue? Immediately after a quest ends? Upon entering a city? Ever?

Also how does damage whilst traveling effect the heroes? I assume they enter the next quest with the damage or do they get time to recover before the first turn of the quest?

Also what happens if a hero is knocked out while traveling? Do they begin their first turn knocked out?

as i had the same interogations i will answer your thread :)

fatigue and damages are removed after the end of the quest. (when you go back to the map).
traveling damages and fatigue are kept until the next quest ends.
I don't think that you may be ko before starting a new quest, nevertheless if it would happen you get a free recover (2 red dices) before starting.

If you were to be knocked out prior to a quest starting you would have to revive yourself at the begging of the quest. This would cost an action to either stand up (roll two red dice and recover hearts equal to that rolled) or have someone e revive you (roll two red dice...) either way it costs an action.

If you were to be knocked out prior to a quest starting you would have to revive yourself at the begging of the quest. This would cost an action to either stand up (roll two red dice and recover hearts equal to that rolled) or have someone e revive you (roll two red dice...) either way it costs an action.

You may be right on that one :) , anyway could you remind me where is it written ? In the guide book isnt it ?

If you were to be knocked out prior to a quest starting you would have to revive yourself at the begging of the quest. This would cost an action to either stand up (roll two red dice and recover hearts equal to that rolled) or have someone e revive you (roll two red dice...) either way it costs an action.

You may be right on that one :) , anyway could you remind me where is it written ? In the guide book isnt it ?

If you were to be knocked out prior to a quest starting you would have to revive yourself at the begging of the quest. This would cost an action to either stand up (roll two red dice and recover hearts equal to that rolled) or have someone e revive you (roll two red dice...) either way it costs an action.

You may be right on that one :) , anyway could you remind me where is it written ? In the guide book isnt it ?
After a brief glimpse through the rules of play I found as close to a definitive answer that I could. I appologize for misleading you, but from my interpertation of the rules, you were originally correct in stating that the hero gets a free revival with two red dice. Under the "Quests" section there is a list of steps the players perform between encounters during a quest. One of the listed actions is that "any knocked out heros may perform a stand up action for free." While it is only stated as applying between encounters, I would infer that if a hero were to be knocked out prior to a quest they could stand up for free as well. (SPOILER) However, in the tutorial quest for Road to Legend, a hero is knocked out prior to the quest starting and another player must revive them. I would imagine this was only for tutorial purposes though. (END SPOILER) This may require an official clarification from FFG.

I get were the confusion comes into play, remember though, he asked what if he got KO'ed before the quest began.

(SPOILERS) In the Tutorial, the event in question happens during the very beginning of the Quest, during the set up. (END SPOILERS)

Am I tedious bore for pointing it out? Quite possibly.

A big old party pooper? Again very likely.

But I've been here before, asking annoying questions to the fine people that inhabit this forum and all have been very helpful. So just trying to do my own 2 cents.