First Time Scum List

By HistoryGuy, in X-Wing Squad Lists

I'm thinking about buying the Most Wanted expansion. With what I have now, and this expansion, this is the list I came up with:

Y-Wing: •Kavil (31)

Ion Cannon Turret (5)

R4 Agromech (2)

Z-95 Headhunter: •N'dru Suhlak (21)

Munitions Failsafe (1)

"Hot Shot" Blaster (3)

Z-95 Headhunter: Black Sun Soldier (13)

Z-95 Headhunter: Black Sun Soldier (13)

Y-Wing: Syndicate Thug (22)

BTL-A4 Y-wing (0)

Autoblaster Turret (2)

R4 Agromech (2)

Total: 100/100

It's hard to pinpoint what you're gunning for. Are you looking for suggestions?

If so, I'll use the list of ships you have in your sig as a guideline.

Kavil (24):

  • Expert Handling (2)
  • Bomb Loadout (0)
  • Proton Bombs (5)
  • Ion Cannon Turret (5)
  • Unhinged Astromech (1)

Total: 37 pts

N'Dru Suhlak (17):

  • Outmaneuver (3)
  • Cluster Missiles (4)
  • "Hot Shot" Blaster (3)

Total: 27 pts

Black Sun Soldier (13):

  • Concussion Missiles (4)
  • Munitions Failsafe (1)
  • "Hot Shot" Blaster (3)

Total: 21 pts

Black Sun Soldier (13)

Gives you 98 pts, pretty much the best you can have right now.

Naked Black Sun should play as a blocker. Be aggressive with it and try to make any given ship's life hell.

Armed Black Sun should hang out with Kavil, trying to drop its firepower on whoever gives it a chance (i.e. come charging at Kavil).

Kavil with Expert Handling and Unhinged is actually nice, if gimmicky, making it easier to hang at range 1-2 outside of arc for control shots with the sudden dial flexibility. Proton Bombs for extra flavor, just because you can. And because it also creates a nice danger zone.

N'Dru does his thing away from the party. Flank, lock, fire.

Also, you should know: BTL title with Autoblaster Turret is a terrible idea...it limits your Y-Wing to inside-arc R1 shots, something we DO NOT want at all. If you must try the title, put it on a generic Thug with R4 and Ion Cannon Turret (which I'm guessing you have only one of). Absolutely not on Kavil because of his ability, btw. Maybe Drea, if you want an ability to go with your turret.

Edited by K Genesis

It's hard to pinpoint what you're gunning for. Are you looking for suggestions?

If so, I'll use the list of ships you have in your sig as a guideline.

Edit: Which ship should I look for next?

Edited by HistoryGuy

I'll list what I feel is a degree of priority to form any given decent Scum squad.

Priority level 1:

Slave-I

HWK-290

Complete your Most Wanted line-up.

Those two packs compliment very well your Most Wanted start by adding mainly more turrets for Y-Wings and Veteran Instincts as a key EPT for your aces. Also gives you two deadly pilots that can be a cornerstone in any formation.

Reasons to buy:

  • Boba Fett (pilot)
  • Palob Godalhi
  • Veteran Instincts
  • Heavy Laser Cannon
  • Blaster Turret
  • Ion Cannon Turret
  • Proximity Mines
  • Gunner
  • Intelligence Agent
  • Recon Specialist

Priority level 2:

K-Wing

Punishing One

Mist Hunter

Hound's Tooth

Yeah...it's a K-Wing. Scum needs TLT, no other way around it. It's almost a level 1 priority, but I feel that ICT and Blaster Turret can get you by in the beginning, while you really need the other two ships. Although, if you're presented with the opportunity to get a K, by all means take it. Suddenly, your starter Y-Wings become much deadlier.

But, contrary to popular belief, you're not getting a K just for the TLT. You also need Extra Munitions and the bomb set it brings, so you actually get good value besides a fine Rebel ship.

The other three should be taken with little to no interval in between them. They compliment each other and your general Scum experience A LOT. If you must hold out on one, I'd say get the Hound's for last because it really needs the other two ships' upgrades (mostly crew cards) to become the powerhouse it is. The catch is that the Hound's itself packs juicy EPTs, Glitterstim and Engine Upgrade, all which Scum desperately needs.

Reasons to buy:

  • Twin Laser Turret
  • Extra Munitions
  • Ion Bombs
  • Connet Net
  • All JM5K pilots (really, all 4 are fantastic)
  • Attanni Mindlink
  • Boba Fett (crew)
  • Dengar (crew)
  • R5-P8
  • 4-LOM and Zuckuss (pilot AND crew)
  • Adaptability
  • Cloaking Device
  • Bossk (pilot and crew)
  • Trandoshan Slaver
  • Lone Wolf
  • Crackshot
  • Engine Upgrade

Priority level 3:

Kihraxz Fighter

Starviper

EPTs, Glitterstim and Autothrusters. That's the name of the game here.

The Kihraxz Fighter is a fun little ship, but your ace truly only shines after you have Engine Upgrade and Attanni Mindlink. The catch is that it's probably the best single upgrades pack in the game.

The Starviper is amazing to fly, but not for everyone. And it really needs top tier EPTs and System Upgrade to be fully functional (you can play them without System Upgrades, sure, but...). But it's the only pack that has Autothrusters. So you get it.

Reasons to buy:

  • Black Sun Ace
  • Talonbane Cobra
  • Predator
  • Crackshot
  • Glitterstim
  • Guri
  • Autothrusters
  • Inertial Dampeners
Edited by K Genesis

I definitely second getting a hawk next. It doesn't necessarily put out the most damage, but the pilot abilities screw with your opponent's game plan. Palob stealing focus or evade tokens can make it that much easier to get damage through. Torkil Mux drops someone's pilot skill to 0. This allows all your ships to fire before their high PS ship. I think the hawk is the most utility ship in the game, and opens up possibilities to complement your force.

If you're looking for a straight dog fighter, I love the Kihraxz. I have one shot more than my fair share of ships with a Kihrax at range 1. Kihraxz is just a straight forward basic ship. No frills. You fly it at the enemy and blow stuff up. While you can almost field two binayre pirates for the price of one Kihraxz, I still prefer the Kihraxz for pure dog fighting.

My end goal is to build a good Bug Zapper list:

M3-A Interceptor: •Serissu (20)

HWK-290: •Torkil Mux (24)

Ion Cannon Turret (5)

Z-95 Headhunter: Binayre Pirate (14)

Feedback Array (2)

Z-95 Headhunter: Binayre Pirate (14)

Feedback Array (2)

Z-95 Headhunter: Binayre Pirate (14)

Feedback Array (2)

Z-95 Headhunter: Binayre Pirate (14)

Feedback Array (2)

Total: 100/100

But retail for everything is $185. But I guess it's just one piece at a time.

Edited by HistoryGuy

You might be able to buy the feedback arrays off of eBay. That'll save you buying expansions just for feedback arrays. After you pick up most wanted, you'd only need one more zed expansion. A hawk, and an m3a.

A guy in my local area just started playing a Serissu with either 5 or six bug Zed's. He says it's doing pretty well. He said dash eats it up and some ships get out of range. Serissu does a great job extending life of the Zed's.

I usually fly rebel aces and the list I posted ate my aces for a light snack.

I was able to borrow the ships and cards for this list and it ran surprisingly well. It would have been better if my green dice hadn't betrayed me. Lol.