Vader's Fist (Squadronless)

By MandalorianMoose, in Star Wars: Armada Fleet Builds

I really enjoy playing squadronless, but it's becoming increasingly difficult to do so, especially with all the squadron goodies the flotillas will be providing wave three. However, this is a list that I think could potentially do it, while also being rather threatening to ship heavy lists as well. With four sources of double blue AA with rerolls, most squads could be killed off in a round or two of fire. Let me know what you guys think.

Vaders Fist

Faction: Galactic Empire
Points: 399/400

Commander: Darth Vader

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Darth Vader ( 36 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)

Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)

Gladiator II-Class Star Destroyer (62 points)
- Assault Proton Torpedoes ( 5 points)

Gladiator II-Class Star Destroyer (62 points)
- Assault Proton Torpedoes ( 5 points)

I would drop the ISD II to a one, drop the ECM and use the points for engine techs on the 2 Gald IIs. Looks fun though with plenty of flack dice to help vs squadrons.

I just took a closer look at Vader's card and he only takes effect while attacking a ship... So no re-rollable flak for me =(

You can get another ship if you drop a lot of upgrades....

Although I tend to include a Glad I, Wuluff, Flight Controllers with 3 Tie Interceptors in these types of fleets.