Road to Legend Bug Report

By Grim6, in Descent: Journeys in the Dark

First off, I hope FFG puts together an app feedback forum, like they did with the Quest Vault and the Battlelore Scenario Builder.

That said, I've been playing RtL a bunch, really enjoying it, and looking forward to more quests and options.

But I came across a few problems:

1. At one point, the map became non-responsive. I couldn't tap on any locations to start new quests or go to the city. This happened the second time through the Rise of the Goblins campaign. I was able to tap on the other controls (look at skills, inventory, etc), but the map locations did not work. I finally uninstalled the app, and reinstalled it, but I had lost all my data, so that was a little annoying.

2. I added a expansion (Lair of the Wyrm) to my collection, and then removed it. After I did so, monsters from the expansion (the Fire Imps) still popped up in a quest.

3. Not a bug, but a question - when the app hits you with one of the perils, I think 10,000 teeth or something like that, and you have to a spider adjacent to every hero, it doesn't specify what type of spider. Are they all minions? Do they follow group limits - add a master first and then minions?

Overall, I think Road to Legend is great, and look forward to seeing more from this app.

im sure i had a monster or 2 where i could not puzzle out what action to take.. ended up with a move move , i need to locate the specific tactic though..

also monsters with 2 attack actions in there list? does this over write the 1 attack for a monster rule?

i had the map freeze on android shield.. luckily just a close and reopen

Edited by milarky

also monsters with 2 attack actions in there list? does this over write the 1 attack for a monster rule?

No, monster without the ability to attack twice, still only attack once. The two actions are only there in that case, because the first has something which could maybe not trigger.

In the Merriods side quest I encountered Goblin witchers that had the surge ability of "1 surge = X hearts". Checked the monster card, there is no such "X hearts" surge ability. So I was unable to know how many hearts to apply as damage.

Anyone else had this issue?

Edit: looks like the ACT II card has the surge to hearts ability. Act I monsters does not have it. We are not supposed to use ACT II monsters.

Edited by AARONZEA

Let's go

Some bug report: troll activation - each master attack gain 2 surges, but the trolls don't have any abilities to expend with surges ...

Sorcerers don't have any explain how to use the sorcery skill - all others monsters with the same skill have a text explaining how to use.

Info for Demon Lord's have a generic text: INSTRUCTION_DEMON_LORD and have the same type of activations and instructions every time.

Sometimes the app stop working in the travel steps.

Edited by kraisto

Not a bug but I don't know where else to point this out. So I got a treasure chest card drawn from the search card deck. That allowed my hero to draw from the Act I Shop Card. So how could this possibly be recorded by the app, as keeping records is part of its job?

You need remove the treasure chest card from the search deck ;) together with the "nothing" card and the secret room card from the search deck, explained in the RTL rules. The app cannot track shopping itens outside of city's store.

1) Go into town (it uses 1 week to travel)

2) Close the town window

3) Quit campaign

4) Load game

5) Go into town (since you are already in town it doesn't use time to travel)

Expected: the same items in shop as before game was saved

Observed: the shop items got redrawn

With this you can repeat steps 3-5 infinite number of times to cycle trough as many shop items as you want. You can even purchase/sell stuff during your visits and the time will not move.

This can be troublesome even for players who don't want to abuse the glitch. For example me and my wife sold wrong item during the visit. Next day when setting up the game we realized our mistake, but since we didn't move out of town yet we wanted to fix it. But because state of the market isn't saved we instead saw new cards and couldn't get to the proper state.

If we had longer break and didn't remember we already did shopping last time we might have gone trough shopping step again if we saw the market in just drawn state.

Let's go

Some bug report: troll activation - each master attack gain 2 surges, but the trolls don't have any abilities to expend with surges ...

It's OK - the surges can be spent to remove conditions (doomed) or to pay for not missing (cloud of mists, shadowwalkers shade).

You need remove the treasure chest card from the search deck ;) together with the "nothing" card and the secret room card from the search deck, explained in the RTL rules. The app cannot track shopping itens outside of city's store.

Yea I know I missed something in the rules again. Thanks

Let's go

Some bug report: troll activation - each master attack gain 2 surges, but the trolls don't have any abilities to expend with surges ...

It's OK - the surges can be spent to remove conditions (doomed) or to pay for not missing (cloud of mists, shadowwalkers shade).

:P

Remains without any logic, maybe a typo for two damage instead.

Edited by kraisto

Road to legend Steam V1.03

Some minor bugs

Quest Soul to Save : you can complete the quest without taking the crystal vial.

Manticore info: a little typo in the surges explanation for every type of manticore (master / minion) - its showing master manticore twice.

Steam version:

In the tutorial the tutorial told us to activate the master barghest while covering up the top part, and it was the minion barghests that were told to activate.

King of all Goblins: There is nowhere other than the log to tell the fact that splig cannot be damaged when another master goblin archer is on the map. Would perhaps be smart to have that info on splig. Especially since it wasnt even repeated when the second group of goblin archers (The plated ones) appeared.

During last campaign we have encountered a bug concerning the saving of the outcomes of the events while travelling.

In campaign 1 we have saved one goblin while travelling.

Then we have started campaign 2 using the same slot and name of campaign 1.

And then while adventuring in the dungeon (campaign 2) the goblin's friends have come to aid me although I have never saved a goblin in campaign 2. I suppose it is an issue related to the reseting of the campaign parameters. :)

Had 'Iron Claw' listed as Act 1 Merchandise in town tonight, when it's actually Act 2.

Screenshot_2016-06-04-23-22-32.png

Wiki listing

Tival Crystal (trinket, act 2 item) only cost 25 gold. I don't known if intend or a mistake in the price.

Alric agent spawn: a little confused, the info in Alric agent is the description of the skill Overpower (lieutenant skill), not the Overrun skill.

Edit.: its a little change in how the skill works . The heroes need test might in the new Overrun activation ( the original skill does not need any test).

Edited by kraisto

Had 'Iron Claw' listed as Act 1 Merchandise in town tonight, when it's actually Act 2.

Screenshot_2016-06-04-23-22-32.png

Wiki listing

It was said somewhere that there are no act I - act II items - just items. The more fame you get the better items you can buy.

I've admitted that before the finale you can buy 1 act II item.

Had 'Iron Claw' listed as Act 1 Merchandise in town tonight, when it's actually Act 2.

Screenshot_2016-06-04-23-22-32.png

Wiki listing

It was said somewhere that there are no act I - act II items - just items. The more fame you get the better items you can buy.

I've admitted that before the finale you can buy 1 act II item.

If it was listed as Act 2, like other act 2 items are, it's easier to find.

So it's just an error regarding the text, not the availability of an Act 2 item what PHRAETUS means. (I think so at least.)

zGh5QTn.png

Well hello there little buddy, are you lost?

So it's just an error regarding the text, not the availability of an Act 2 item what PHRAETUS means. (I think so at least.)

Correct!

Installed this on Steam last night and played the Tutorial and the sorcerer side quest.

Loaded it back up this morning, went to town bought gear and picked one of the two remaining side quests.

It asked me to place tiles numbering in the 40s

I have only added the base game and Nerekhall so I only have tiles 1-29 & 50-69.

I had to surrender the quest so now I've wasted a week, lost the chance to play another side quest and must now start the main campaign.

Pretty pissed off now.

Installed this on Steam last night and played the Tutorial and the sorcerer side quest.

Loaded it back up this morning, went to town bought gear and picked one of the two remaining side quests.

It asked me to place tiles numbering in the 40s

I have only added the base game and Nerekhall so I only have tiles 1-29 & 50-69.

I had to surrender the quest so now I've wasted a week, lost the chance to play another side quest and must now start the main campaign.

Pretty pissed off now.

Note: I have not had an opportunity to use RTL at all.

Having said the above, it would seem that your issues are not only relevant, but seem to be happening quite frequently based on the number of similar posts that exist across many, many threads.

To me, this is really puzzling, as it is a simple programming event. If I have noted correctly the expansions that I own during setup, it should be very easy for the app to determine what pieces I own. There seems to be some very sloppy programming going on here.

In addition, but not noted by you above, there seems to also be on-going save issues (the timing of when it occurs, when you can back out to a previous step, etc.). When this app was first announced, and subsequently when it first came out with the mini quest, I specifically stated both times that it would be really nice to have a MANUAL save feature, so that you can control what is saved, and when.

Hell, video games have had this ability since the dawn of time. Despite the fact that everyone assured me on this forum that the automatic saves were sufficient, it seems that this is not even close to being true ...

Is a error in the app code. The quest for Shadow of Nerekhall is is connected incorrectly to the Trollfens quest (The Troll's Treasure). The correct quest does not show in any campaign .

Same problem with Lair of the Wyrm.

Edit: The Trollfens quest (Troll Treasure) appears in any case.

Edited by kraisto

We just played the first two games of the tutorial and goblin campaign.

The first side quest we did was to save the priest from his appretice.

During this quest, after we killed an elemental boss, my character got two conditions (Doomed and Terrified) that are not in the base game. We've only registered the base game in the collection, and had to look online to find out what they did.

Pretty annoying. Please only use conditions and other stuff from the collection we have registered!

Other than that, so far, it's been a great experience! Thanks!