In my campaign we have two force sensitives. One started life as a Doctor and is now a Force Sensitive Emergent. She intends to go the Jedi healer route so basically the party has a super medic.
The other Force sensitive started out as a Smuggler but went into the Force Sensitive Exile career very soon after the campaign started and so is much further along in his force skill development, In fact he is now moving on to the Niman Disciple specialization. He is a Jedi wannabe all the way and is getting there.
The rest of the group has one character who is a Gungan Infiltrator and Scout. This character is, among other things, a bit flamboyant. It is to the point that the party lives in dread of what he is going to say to important friendly allied NPCs. In fact he has gotten their initial contacts off on the wrong foot a couple of times. The Jedi character is now actively considering working on his neglected Influence powers so that he can use it to keep the Gungan PC from saying things that hurt the party as a whole. For instance, hitting the gungan with a massive dose of serenity and calmness so that he doesn't fly off the handle during initial social contacts. Knowing the Gungan's player, he may be all right with this; and he is certainly not the type to let in-game situations affect his friendship with everyone.
I am wondering what the potential for gaining corruption points are for the Jedi character if he starts doing this? I know he is so paranoid about the darkside that he'll rarely, if ever, use a dark force point to generate effects. He'd never do anything to cause permanent harm to the Gungan mentally or physically. Still could he gain corruption for gently removing the free will of the Gungan from time to time?
A complication is that the party also contains a PC droid (a humanoid bodyguard/bounty hunting type) that is now working with them and the rebellion. He also has a tendency to loot, steal and shakedown people if not properly supervised. Obviously Influence is not going to affect him, but he is more easily reasoned with. They may try to get the party's Outlaw Technician to make some subtle adjustments to his personality if they can get away with it.
