======== AA Ghost ========
100 points Pilots ------
Green Squadron Pilot (20) x 2 A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), Adaptability (0)
Lothal Rebel (42) VCX-100 (35), Ghost (0), Fire-Control System (2), Autoblaster Turret (2), Hera Syndulla (1), Dash Rendar (2)
“Zeb” Orrelios (18) Attack Shuttle (18), "Chopper" (0), Phantom (0)
With Hera and Dash crew, the Ghost can always fly any maneuver (except one that would take it off the board) and still be able to shoot.
The two Crack GSPs are almost always going to Adaptability PS down so they can be used as blockers, especially against Jumpmasters. (And against Aces their PS won't matter). So I'm wondering if I'd be better with Prototype A-Wings with AT. I'd lose the Crack Shots, but I'd have 6 points in hand to improve the Ghost or the Phantom. Any thoughts?