Just me, or do the gravity well effects seem...underwhelming?

By xanderf, in Star Wars: Armada

Remember that you can use G7 on yourself

This thing is a beast. 9 hull? 5 Engineering? Oh, and it messes with deployment? Seems good!

My only gripe is that I've been looking for more objectives since the game's inception and the interdictior would have been the perfect opportunity.

This thing is a beast. 9 hull? 5 Engineering? Oh, and it messes with deployment? Seems good!

My only gripe is that I've been looking for more objectives since the game's inception and the interdictior would have been the perfect opportunity.

I recall fondly how people hated Hyperspace Assault because of the MC30 or Demolisher or Yarv would jump in and smash them....now the Interdictor flat out pulls a "screw you" and pulls you out in front of an ISD that's looking for an easy meal.

The more I read on the interdictor...the more it screams "you wanted the hard counter to demolisher...you got it"

This thing is a beast. 9 hull? 5 Engineering? Oh, and it messes with deployment? Seems good!

My only gripe is that I've been looking for more objectives since the game's inception and the interdictior would have been the perfect opportunity.

I recall fondly how people hated Hyperspace Assault because of the MC30 or Demolisher or Yarv would jump in and smash them....now the Interdictor flat out pulls a "screw you" and pulls you out in front of an ISD that's looking for an easy meal.

The more I read on the interdictor...the more it screams "you wanted the hard counter to demolisher...you got it"

I love hyperspace assault, but I love MC30's and tend to build to the full 400 so.....

Edited by Audio Weasel

I hated Hyperspace assault to the point I wont even touch the card...when the silly 30 point bids started popping up I already gave up on trying to get my objectives to match my fleet.

This thing is a beast. 9 hull? 5 Engineering? Oh, and it messes with deployment? Seems good!

My only gripe is that I've been looking for more objectives since the game's inception and the interdictior would have been the perfect opportunity.

I recall fondly how people hated Hyperspace Assault because of the MC30 or Demolisher or Yarv would jump in and smash them....now the Interdictor flat out pulls a "screw you" and pulls you out in front of an ISD that's looking for an easy meal.

The more I read on the interdictor...the more it screams "you wanted the hard counter to demolisher...you got it"

Yeah. I'm underwhelmed. They seem like they can be out played moderately easily.

Tractor beams to me were underwhelming. I want to see the crazy.

No it just you

As a test: I put down two tokens and allowing for a small base you can limit your opponent from setting up 2 full range rulers and distance 4 on the third. Which gives your opponent just over a range ruler of space. That is going to choke off a lot of the horde style fleets as they will be compressed into a tight space and thus be harder to flay as they will get in each others way somewhat.

What a minefield would do to the choices of your opponent is just way to complicated to consider, but you are going to have your opponents fleet flying right at you in order to avoid the mines.

Fleet Ambush, well it seems obvious that you can interdict the entire ambush zone something to consider is putting one token in the main deployment zone and the other in the ambush zone you may actually slow down the reinforcements that usually deploy behind the ambushed ships. A Flotillas with slicer tools could always play into that, slowing up the command stack of those ships activating after the first. And you are pretty much forcing the "prime target" into activating first or never advance off speed 0.

Now anyone that deploys in the slow zone is telegraphing their intent for at least the first two turns will be Maneuver Commands, this allows you to bank one token and maybe prep a firepower for turn 2. Of course they could be tricksie and play a Concentrate Firepower Command on turn 2 but then at speed 1 for another turn they could be hanging around in the Front arc of something that you really aught not be doing speed 1 in front of.

Like Bail I am not overwhelmed, but there is a lot of subtlety there and hidden tactical problems that it will be worth playing with.

Edited by Amanal

Affecting the speed of multiple ships each turn can be massive. Add in a tractor beam or two and there no more shoot and scoot for you! It could be powerful enough to even hold mc30s in blue range while you pummel them with your front arc. Can't wait to see all the possible upgrades.

I can't wait to use a tractor beam isd alongside an interdictor, the combo could effectively leave a rebel fleet in the isd's sweet front arc for a good long while. Meanwhile the interdictor can throw shields with projection experts to keep that isd running healthy(anyone else stoked about that 5 engineering!).

I think the G7 will have major impacts on missions and deployments, well worth its measly 2 point cost!

This is a good point. The G7 will give you a leg up on objectives like Fire Lanes and Intel Sweep.

I could easily see someone running the G8 with two ISD-II ships creeping up from behind. Hopefully the Interdictor has some good survivability to keep those projectors running.

Anyone remember what the squadron amounts are on this? Is it a good carrier?

I just wanted to see like, ending the game on turn 5 or 7. Or a fighter no go zone. Or small ships have to do every single click in their manevuer tool required. or something. or flying into a grav zone results in damage. like damage damage. Not just losing speed.

With Tarkin or Garm, you can go from speed 0 to speed 2 with a manoeuvre, can't you?

With Tarkin or Garm, you can go from speed 0 to speed 2 with a manoeuvre, can't you?

Yeah Tarkin is potentially a good (expensive) counter to many wave 3 and 4 threats, especially if you add in some liasions.

But tractor beams (bye bye token) and slicer tools (bye bye NAV command) may mean your certainty of commands disappear fast if you don't have that sort of backup

While it is theoretically possible, Slicer tools require you to finish a maneuver inside range 3, and then you need to be inside range 5 for Tractor beams, and large enough to affect your target, it also requires 2 different ships to activate.

And it means your flotilla ship going either first or second, guessing you want first to remove the Nav command.

It is not going to be a common occurrence, or that easy to pull off.

And this gives a whole new lease of life to Leia Organa.

Edited by TheEasternKing

There are a lot of people here heavily committed to the idea that the flotilla is still a small ship, if this pans out tractor beam + Gozanti/GR75 with slicer tools will be a one activation electronic warfare threat to many of the small ships.

Also, you can use slicer tools late in the turn to change out the target ships command next turn (I think).

G7 is the best tool for stopping the rebel swirl. Observe:

-----------------0------

---IMPS---------------

Love to see the rebels try to get a swirl going on now with that deployment. the 0 is the gravwell token. Distance 3 will actually render a fairly large amount of the enemy deployment zone - maybe even 20% - nigh unusable. That is a most excellent use of 2 points.

Can well all agree to collectively shame the OP for not going with the title of the Gravity Well effects being... shall we say underwellming?

Ahem.

Can well all agree to collectively shame the OP for not going with the title of the Gravity Well effects being... shall we say underwellming?

Ahem.

I did initially wonder if it was all part of an elaborate pun setup...

There are a lot of people here heavily committed to the idea that the flotilla is still a small ship, if this pans out tractor beam + Gozanti/GR75 with slicer tools will be a one activation electronic warfare threat to many of the small ships.

Also, you can use slicer tools late in the turn to change out the target ships command next turn (I think).

Yes, you are right, I should have quantified my statement with : unless you want to do a small ship, it's going to take 2 ship activations.

Yeah. I'm underwhelmed. They seem like they can be out played moderately easily.

Tractor beams to me were underwhelming. I want to see the crazy.

YOU ARE The Crazy...

:lol:

Im so excited for the gravity well.I love me some board control. As said it helps with so many objectives. Plus its only 2 pts!

I personally love the G8 experimental projector. i'm going to make a good educated guess that because of what it does, this will be meta defining