Not sure how FFG *could* have implemented the Inderdictor's abilities to tie better into the game, aside from the side employing one always getting to choose the objective (and somehow finding a way to balance that), but speaking specifically to the cards we got...


...I dunno. Granted, my experience with the game is limited, but on the face of it, these just don't seem...very compelling. Thinking about that episode of 'Rebels' with the Interdictor in it, and....nah, neither of these really work for me to capture the feel of that episode.
Am I missing something? Or did FFG just play it super safe with these upgrades?