Lamda: Scopes/APL vs Ion Cannon

By slowreflex, in X-Wing

I'm still fairly new to the game, but am looking for opinions on when you would choose Scopes/Anti-Pursuit Lasers vs Ion Cannon and vice versa. Of those two, which would you choose and why? I liked the idea of blocking with Scopes and having people run into me to take damage. However, I also like the idea of laying down some ion tokens on my opponents ships. I know you can technically have both, but that's not the question. :) I'm on the fence between these two, which is why I'm asking for others opinions. Looking at using this in a Palp Aces build if that is relevant.

Thanks.

C: Electronic Baffle and Tractor Beam

Or scopes/APL if you want to stick to those.

Omicron, Palpatine, electronic baffle is a helluva ship. Lambda gets gross when it can sit still for 3 turns in a row without stress just blasting into a furball in the middle of the board.

C: Electronic Baffle and Tractor Beam

Or scopes/APL if you want to stick to those.

I agree with this.

I will say if you are trying to use your Shuttle and are having a hard time getting people in arc, I'd recommend Adv Sensors and Engine Upgrade. This allows you to do a Boost first and then a 2 hard turn. It does wonders to turn you around when you need to.

I've tried Scopes/APL. Maybe you get one good block, then you're facing the wrong way for the rest of the match.

C: Electronic Baffle and Tractor Beam

Or scopes/APL if you want to stick to those.

Sorry, I don't understand. Why would you want to self-harm yourself just to sit still? As for Tractor Beam, isn't that mainly just useful if you have a high PS Pilot for the Lamda? I'm thinking of using Yorr.

How important is it to have a turret weapon on a Lamda? I've noticed a lot of people just run Omicron w/ Palp, but I have some spare points to use and am trying to figure out what's best. Seems like it would be good to have a turret on a slow to turn ship that can't shoot 360 with a primary.

Sitting still is an awesome ability. You get to block up areas. You get to keep other ships in front of you. You can wait and see where a ship goes before making a move. The Lambda has a good store of HP to spend as well.

No turrets on the Lambda. Its Cannons :D

A turret would be awesome though! :)

Cannons aren't great on the Shuttle tbh. It's slow and doesn't turn back into the fight very fast. Means you will miss out on shots. Missed shots means wasted points. The final nail in the coffin for cannons on the shuttle is native 3 attack.

Its not that a cannon would be bad, Its just it isn't desperate for the extra firepower and you can probably spend the points better elsewhere.

Edited by kopmcginty

C: Electronic Baffle and Tractor Beam

Or scopes/APL if you want to stick to those.

Sorry, I don't understand. Why would you want to self-harm yourself just to sit still? As for Tractor Beam, isn't that mainly just useful if you have a high PS Pilot for the Lamda? I'm thinking of using Yorr.

How important is it to have a turret weapon on a Lamda? I've noticed a lot of people just run Omicron w/ Palp, but I have some spare points to use and am trying to figure out what's best. Seems like it would be good to have a turret on a slow to turn ship that can't shoot 360 with a primary.

You shoot with 3-5 dice with a target lock plus one crit from palp. It puts shuttle damage on par with almost any other high-accuracy ship for a few key turns. And the hyper-accurate tractor beam keeps them away from the edges. I forced a full-health Miranda to fly off the board with this build. Went from a clean loss to a huge win in one turn.

C: Electronic Baffle and Tractor Beam

Or scopes/APL if you want to stick to those.

Sorry, I don't understand. Why would you want to self-harm yourself just to sit still? As for Tractor Beam, isn't that mainly just useful if you have a high PS Pilot for the Lamda? I'm thinking of using Yorr.

How important is it to have a turret weapon on a Lamda? I've noticed a lot of people just run Omicron w/ Palp, but I have some spare points to use and am trying to figure out what's best. Seems like it would be good to have a turret on a slow to turn ship that can't shoot 360 with a primary.

Sitting still is an awesome ability. You get to block up areas. You get to keep other ships in front of you. You can wait and see where a ship goes before making a move. The Lambda has a good store of HP to spend as well.

In addition to being able to sit still, you're also going to be far more maneuverable than a normal Lambda would be. Normally, turning a Lambda around consists of the following:

Red 2-turn.

Green 1-bank.

Red 2-turn.

Green 1-Bank.

Baffles let you turn twice in a row, at the cost of a damage. It only costs 2.1 points per health for a stock shuttle, which is still the best ratio in the game (the VCX comes close at 2.1875 for the Lothal). Since you're only spending 2.2-2.3 points per health on the Lambda once you add upgrades, you can easily afford to burn one or two of them to pull off a clutch red move. Even if you never use it, big deal, it's only a 1-point upgrade.

The Tractor beam on the Lambda is largely useful as an option. You might be able to push someone in such a way that they'll hit a rock, or shove a small ship where it would have to fly off the board next turn. Again, it's only a point.

For some reason I assumed the cannon was 360. :)

I can see why it's not as important now, and also how electronic baffles can be useful. If I have 4pts to burn on the shuttle, is that what you would go with though? Seems everyone takes Sensor Jammer on it from what I see on Juggler.

4 points on an omnicron shuttle just screams Vader and Baffle to me. One of my favourite ships at the moment - try it, you won't regret it :)

If you have four points to burn in palp/aces and you're planning on putting it on your shuttle, you almost certainly shouldn't be, you should either be putting it on your aces or using it to bid for initiative.

Baffles and TB on the shuttle, just maybe, but TB isn't usually worth the point in this sort of build IME. If you can shoot at all, chances are you'll be better off shooting your primary.

4 points on an omnicron shuttle just screams Vader and Baffle to me. One of my favourite ships at the moment - try it, you won't regret it :)

I like that build, too.

Why not Reinforced Deflectors?

Why not Reinforced Deflectors?

It can be good against Scouts, but does poorly against TLT Y-wings.

If there is a 2-or-less green dice ship pointed anywhere in front of this build then you pull the stop, dump the stress for a damage, take a lock.

You shoot with 3-5 dice with a target lock plus one crit from palp. It puts shuttle damage on par with almost any other high-accuracy ship for a few key turns. And the hyper-accurate tractor beam keeps them away from the edges. I forced a full-health Miranda to fly off the board with this build. Went from a clean loss to a huge win in one turn.

Edited by clanofwolves

Why not Reinforced Deflectors?

It can be good against Scouts, but does poorly against TLT Y-wings.

If there is a 2-or-less green dice ship pointed anywhere in front of this build then you pull the stop, dump the stress for a damage, take a lock.

You shoot with 3-5 dice with a target lock plus one crit from palp. It puts shuttle damage on par with almost any other high-accuracy ship for a few key turns. And the hyper-accurate tractor beam keeps them away from the edges. I forced a full-health Miranda to fly off the board with this build. Went from a clean loss to a huge win in one turn.

Love this thread; I'm thinking of running my Lambda next time I'm given my Imp card back (haha). Like the Tractor Beam idea; what did your build look like in totality?

Palpageddon (99)

The Inquisitor (34) - TIE Adv. Prototype

Push The Limit (3), Proton Rockets (3), TIE/v1 (1), Autothrusters (2)

Darth Vader (34) - TIE Advanced

Adaptability (0), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

Omicron Group Pilot (31) - Lambda-Class Shuttle

Electronic Baffle (1), Tractor Beam (1), Emperor Palpatine (8), Emperor Palpatine (8)