Wave 4 is true!

By Lyraeus, in Star Wars: Armada

swm16_g-8_experimental_projector.png

And, you could also use this for preventing engine techs, no?

It's definitely going to need an FAQ, but my first thought is no.

Why would it even potentially prevent engine techs ( need faq) engine techs are not dependent on speed, just the command ? If I had changed my speed to 0 last turn and I had a navigate dial or token I could spend the command for no effect, stay speed 0 then use engine techs to make a 1 move, but still be speed 0 for next round..... Not sure why I would, but I could.

I agree, which is why my first thought was no, but I'm not going to commit to a position without having thought through the potential arguments against my initial impression. :)

Do you not "Determine Course" when you Engine Tech? (I have no idea what the correct answer on this is.)

I'm pretty sure the "spinal...." Card in the liberty is "spinal turbolasers" and increases the forward battery armament by 1 or 2 Red dice. Will make isd-2s and vsds with gun teams fantastic at throwing red dice

OH heavens above. MY NEBS

Salvation orgasm.

Yes, yes yes.....

In the top picture, what ship is the Interdictor firing on? Unknown rebel vessel?

MC-30 from Wave 2

Is the unspoiled imperial card a commander?

If so. Can we start rampant speculation...like thrawn? Because everyone would recognize that blue skinned commander.

Two Cards half-shown start "Comm" and "Admi"

So one of those will most probably be a fleet commander...

swm16_g-8_experimental_projector.png

And, you could also use this for preventing engine techs, no?

It's definitely going to need an FAQ, but my first thought is no.

Why would it even potentially prevent engine techs ( need faq) engine techs are not dependent on speed, just the command ? If I had changed my speed to 0 last turn and I had a navigate dial or token I could spend the command for no effect, stay speed 0 then use engine techs to make a 1 move, but still be speed 0 for next round..... Not sure why I would, but I could.

Based on the rules book it definitely will prevent engine techs (Engine techs maneuver becomes speed 0). "Determine course" is a first step of executing a maneuver.

Edited by pt106

swm16_g-8_experimental_projector.png

And, you could also use this for preventing engine techs, no?

It's definitely going to need an FAQ, but my first thought is no.

Why would it even potentially prevent engine techs ( need faq) engine techs are not dependent on speed, just the command ? If I had changed my speed to 0 last turn and I had a navigate dial or token I could spend the command for no effect, stay speed 0 then use engine techs to make a 1 move, but still be speed 0 for next round..... Not sure why I would, but I could.

I agree, which is why my first thought was no, but I'm not going to commit to a position without having thought through the potential arguments against my initial impression. :)

swm16_g-8_experimental_projector.png

And, you could also use this for preventing engine techs, no?

It's definitely going to need an FAQ, but my first thought is no.

Why would it even potentially prevent engine techs ( need faq) engine techs are not dependent on speed, just the command ? If I had changed my speed to 0 last turn and I had a navigate dial or token I could spend the command for no effect, stay speed 0 then use engine techs to make a 1 move, but still be speed 0 for next round..... Not sure why I would, but I could.

I agree, which is why my first thought was no, but I'm not going to commit to a position without having thought through the potential arguments against my initial impression. :)

Do you not "Determine Course" when you Engine Tech? (I have no idea what the correct answer on this is.)

I suppose that you do 'Determine Course' when you use Engine Techs, but that maneuver is not dependent on the ship's speed (temporary or otherwise). I'm guessing that as long as you're using the command dial/token that you can use the Engine Techs to do the hop.

swm16_g-8_experimental_projector.png

And, you could also use this for preventing engine techs, no?

It's definitely going to need an FAQ, but my first thought is no.

Why would it even potentially prevent engine techs ( need faq) engine techs are not dependent on speed, just the command ? If I had changed my speed to 0 last turn and I had a navigate dial or token I could spend the command for no effect, stay speed 0 then use engine techs to make a 1 move, but still be speed 0 for next round..... Not sure why I would, but I could.

I agree, which is why my first thought was no, but I'm not going to commit to a position without having thought through the potential arguments against my initial impression. :)

Do you not "Determine Course" when you Engine Tech? (I have no idea what the correct answer on this is.)

I suppose that you do 'Determine Course' when you use Engine Techs, but that maneuver is not dependent on the ship's speed (temporary or otherwise). I'm guessing that as long as you're using the command dial/token that you can use the Engine Techs to do the hop.

Kind of hard to say. Determine Course is part of executing a maneuver, so if ET kicks off a speed 1 maneuver, and then G-8 kicks in... I guess I could see that argument too.

swm16_g-8_experimental_projector.png

And, you could also use this for preventing engine techs, no?

It's definitely going to need an FAQ, but my first thought is no.

Why would it even potentially prevent engine techs ( need faq) engine techs are not dependent on speed, just the command ? If I had changed my speed to 0 last turn and I had a navigate dial or token I could spend the command for no effect, stay speed 0 then use engine techs to make a 1 move, but still be speed 0 for next round..... Not sure why I would, but I could.

I agree, which is why my first thought was no, but I'm not going to commit to a position without having thought through the potential arguments against my initial impression. :)

Do you not "Determine Course" when you Engine Tech? (I have no idea what the correct answer on this is.)

Remember, it goes, Determine Course the Move Ship. Sadly since Demolisher can stay out of distance 5 then rush in, it won't always work.

As to the question it goes Determine Course, move, Engine Techs into another Determine Course, move

G-8 Projectors/ Slicer tools:

Ensuring your VSD does absolutely nothing, all the time, forever.

swm16_g-8_experimental_projector.png

And, you could also use this for preventing engine techs, no?

It's definitely going to need an FAQ, but my first thought is no.

Why would it even potentially prevent engine techs ( need faq) engine techs are not dependent on speed, just the command ? If I had changed my speed to 0 last turn and I had a navigate dial or token I could spend the command for no effect, stay speed 0 then use engine techs to make a 1 move, but still be speed 0 for next round..... Not sure why I would, but I could.

I agree, which is why my first thought was no, but I'm not going to commit to a position without having thought through the potential arguments against my initial impression. :)

Do you not "Determine Course" when you Engine Tech? (I have no idea what the correct answer on this is.)
As far as I understand, you actually do a second Determine Course.

Remember, it goes, Determine Course the Move Ship. Sadly since Demolisher can stay out of distance 5 then rush in, it won't always work.

As to the question it goes Determine Course, move, Engine Techs into another Determine Course, move

The ET Determine Course will come at <Range 5 though, so that at least would always be impacted.

... assuming, of course, that G-8 does in fact shut down ET. Which would be fantastic.

G-8 Projectors/ Slicer tools:

Ensuring your VSD does absolutely nothing, all the time, forever.

Don't forget tractor beams! :)

I'm pretty sure the "spinal...." Card in the liberty is "spinal turbolasers" and increases the forward battery armament by 1 or 2 Red dice. Will make isd-2s and vsds with gun teams fantastic at throwing red dice

Look at the card next to that one. High [capacity?] Ion [Turrets?] probably more blue dice too. :D

swm16_g-8_experimental_projector.png

And, you could also use this for preventing engine techs, no?

It's definitely going to need an FAQ, but my first thought is no.

Why would it even potentially prevent engine techs ( need faq) engine techs are not dependent on speed, just the command ? If I had changed my speed to 0 last turn and I had a navigate dial or token I could spend the command for no effect, stay speed 0 then use engine techs to make a 1 move, but still be speed 0 for next round..... Not sure why I would, but I could.

I agree, which is why my first thought was no, but I'm not going to commit to a position without having thought through the potential arguments against my initial impression. :)

Do you not "Determine Course" when you Engine Tech? (I have no idea what the correct answer on this is.)
As far as I understand, you actually do a second Determine Course.

Remember, it goes, Determine Course the Move Ship. Sadly since Demolisher can stay out of distance 5 then rush in, it won't always work.

As to the question it goes Determine Course, move, Engine Techs into another Determine Course, move

The ET Determine Course will come at <Range 5 though, so that at least would always be impacted.

... assuming, of course, that G-8 does in fact shut down ET. Which would be fantastic.

swm16_g-8_experimental_projector.png

And, you could also use this for preventing engine techs, no?

It's definitely going to need an FAQ, but my first thought is no.

Why would it even potentially prevent engine techs ( need faq) engine techs are not dependent on speed, just the command ? If I had changed my speed to 0 last turn and I had a navigate dial or token I could spend the command for no effect, stay speed 0 then use engine techs to make a 1 move, but still be speed 0 for next round..... Not sure why I would, but I could.

I agree, which is why my first thought was no, but I'm not going to commit to a position without having thought through the potential arguments against my initial impression. :)

Do you not "Determine Course" when you Engine Tech? (I have no idea what the correct answer on this is.)
As far as I understand, you actually do a second Determine Course.

Remember, it goes, Determine Course the Move Ship. Sadly since Demolisher can stay out of distance 5 then rush in, it won't always work.

As to the question it goes Determine Course, move, Engine Techs into another Determine Course, move

The ET Determine Course will come at <Range 5 though, so that at least would always be impacted.

... assuming, of course, that G-8 does in fact shut down ET. Which would be fantastic.

It wouldn't stop it. Engine Techs makes you do a speed 1 maneuver. So even at speed 0 you still do a speed 1 maneuver

I'm even-Stevening this one. It could go either way, and will ultimately depend on how FFG thinks it's balanced.

Even if Engine Tech's free maneuver was dependent on the ship's speed (which it isn't), the effect of the G-8 projector only applies until the end of the maneuver. Since Engine Tech only happens after the maneuver, the effects of G-8 would have worn off before Engine Tech is activated.

It wouldn't stop it. Engine Techs makes you do a speed 1 maneuver. So even at speed 0 you still do a speed 1 maneuver

I'm even-Stevening this one. It could go either way, and will ultimately depend on how FFG thinks it's balanced.

It wouldn't stop it. Engine Techs makes you do a speed 1 maneuver. So even at speed 0 you still do a speed 1 maneuver

I'm even-Stevening this one. It could go either way, and will ultimately depend on how FFG thinks it's balanced.

Can you explain your thought process on this one?

Dont use G8's on the normal movement. Use them ON the engine techs movement only.

Even if Engine Tech's free maneuver was dependent on the ship's speed (which it isn't), the effect of the G-8 projector only applies until the end of the maneuver. Since Engine Tech only happens after the maneuver, the effects of G-8 would have worn off before Engine Tech is activated.

"Execute a speed-1 maneuver"

You're still executing a maneuver with ET. You're just doing it a second time with a set speed.

Even if Engine Tech's free maneuver was dependent on the ship's speed (which it isn't), the effect of the G-8 projector only applies until the end of the maneuver. Since Engine Tech only happens after the maneuver, the effects of G-8 would have worn off before Engine Tech is activated.

It is an Exhaust card.


(I'm not arguing :D )

Edited by Drasnighta

Going by how G-8 is written, I'd say that it doesn't have an effect on Engine Techs:

- Engine Techs are used to execute a speed 1 maneuver.

- The first step of this maneuver is the Determine Course step, allowing G-8 to trigger.

- G-8 reduces the speed of the ship by 1 until the Engine Tech maneuver is completed.

- The maneuver continues at speed 1, as the speed of the Engine Tech maneuver is not determined on the speed of the ship.

If G-8 had said something along the lines of "When a ship at distance 1-5 performs a maneuver, you may exhaust this card to reduce its speed by 1 until the end of the maneuver." then the "its" could refer to the maneuver, which would then affect Engine Techs. As it is currently worded, "its" must refer to the ship, and not the maneuver, which would force the above interpretation.

I'm excited for the possibility of using the G7-X to deploy at speed 0 without having to waste the first command. That's worth 2 points by itself.

It wouldn't stop it. Engine Techs makes you do a speed 1 maneuver. So even at speed 0 you still do a speed 1 maneuver

I'm even-Stevening this one. It could go either way, and will ultimately depend on how FFG thinks it's balanced.

Can you explain your thought process on this one?

I'll take it over to the Rules forum. I'm the new whipping boy over there for presenting opinions that are not my own but still have merit, ever since the ship-stacking blew over.

Even if Engine Tech's free maneuver was dependent on the ship's speed (which it isn't), the effect of the G-8 projector only applies until the end of the maneuver. Since Engine Tech only happens after the maneuver, the effects of G-8 would have worn off before Engine Tech is activated.

"Execute a speed-1 maneuver"

You're still executing a maneuver with ET. You're just doing it a second time with a set speed.