Having recently been reminded of Taste the Rainbow's "alternate" Corran loadout (i.e., AS instead of FCS), I wanted to tweak that a bit, and maybe give my YT-2400 some of the table time it hasn't seen in the past year or so.
Feedback much appreciated!
Corran Horn: 50
E-wing (35)
Engine upgrade (4)
Push the Limit (3)
Advanced Sensors (3)
Plasma Torpedoes (3)
BB-8 (2)
Dash Rendar: 50
YT-2400 (36)
Outrider (5)
Lone Wolf (2)
"Mangler" Cannon (4)
Lando Calrissian -OR- C-3PO (3)
Total: 100
I like to fly Dash without a doughnut hole, and wonder how viable Corran is without his regen shenanigans. I like the idea of Corran being a crazy repositioner with both barrel roll and boost as options as well as 1 token (i.e., Focus, Evade, or TL) each turn he makes a green manouevre.
I'm considering swapping BB-8 for the generic R2 Astromech to give Corran a slightly nicer dial so he can K-turn with impunity and shed stress in the endgame to maximise his double-tap, or sprint out of danger on turns he either has no shot worth taking (because of range or likelihood of overwhelming return fire) or has to wait for his cannons to cool down because he's double-tapped. If I do swap astromechs, I might also swap EU for Hull; this would leave me with 2 points (+1 from R2, +1 from Hull), and I'm not sure where to spend those - Gunner on Dash? Or, do I just go with R2-D2?
For Dash, I've seldom flown him because I immediately preferred Eaden's stress mechanic when the Outrider was released. So, I can fly the YT-2400 quite handily, but am not accustomed to Dash's pilot ability. Is there more synergy to be gotten out of it in a build like this? The main idea I have is that Dash and Corran can each lead opponents on a merry chase while the other circles around to intercept the other's pursuers. I'm concerned about keeping him alive, though.
I think Corran's got some good insurance against U-boats with his Plasma Torps, and Dash should be able to survive an exchange and be able to reposition better than most other heavy hitters. One thing I've also seen as I perused old Dash+Corran threads was the sneaky idea of having Corran be high enough in points to win on time in a tournament setting, which I think he's got here; moreover, if I can keep Dash at half-health through time, my opponent would only get 25 points off him.
Which reminds me - I'm making this build with league play or Store Championships in mind, not Regionals; I'd like it to be viable, but I'm knowingly erring on the side of fun.