Manuever tool - marking ships vs hovering over ships

By modise, in Star Wars: Armada Rules Questions

So, in the Rules Reference book it states the following when moving.

If the maneuver tool cannot be placed on the play area because it would overlap a ship or squadron, the player should hold the maneuver tool above the play area and estimate the final position of the moving ship.

The amount of times that a maneuver tool can not be placed in my opinion is pretty high. Since day one, we have been marking other ships and squadrons with the setup tools. From the above statement, the people I play with and myself have been doing this wrong. So, if I follow the rules and the people I play with follow the rules, a lot of judging where the ships go to is going to start coming into play. Wondering what other people do. For people that complain about the maneuver tool wiggle, this in my opinion is way worse.

What say you all?

Don't abuse it and of you see an opponent abusing it then check him/her on it. Use one of your corners that mark deployment and place it on the ships corner so that you can get better accuracy.

We use the 1 straight template to make and shift any ships that need to be moved and then move them back

Well, the Rule assumes a Fun, Casual Game...

The Rule does not assume that someone would even consider positioning for advantage in a way that was counter to the spirit of play.

The Rule tells me to hover over. If I am moving, I give my opponent all of the consideration... I ask him if its cool to hover, or if he wants to mark ships and move them.

If he says Hovering is cool, then I'll hold the tool - and because its usually easier for him to lean over the table and look down over it, rather than my angled point of view, I ask him to move the ship...

I feel that covers both the spirit and the letter of the Rule .

...

The rest is just naked opinion, on which is difficult to consider in a Rules forum :D

In practice, I generally only do the "estimate" move if the final placement isn't super important this round, e.g., round 1 hopping over my own ships when I obviously have the maneuver to do so, that kind of thing.

That said, the hover-and-guess method is technically the right way to do it, so I can't object if my opponent does it. Which... I don't know, making can definitely take up quite a bit of time, especially in tight, close-quarters games with squadrons up in everybody's way. But I tend to value precision over speed in this game, so I much prefer marking and moving, which is how we generally do it anyway.

I usually mark ships, but I've allowed hovering at tournaments in situations where placement wasn't super critical.

Fly casual.

Plus I think I'm far more likely to screw up the game by accidentally screw up the game by inadvertently moving markers. I bought a set of coresec's to try and it doesn't seem as accurate as simply reaching a mutual agreement on a hover move. If I can't agree with you on something as simple as that, I don't want to play with you.

Edited by Vogons

The Tournament Regulations document actually fixed this, and should be used to handle most of these sorts of disputes (including when the game ends and what to do if the ship models, but not bases, collide).

Per the TRD, mark the ships position using a token or tool. I and my friends find that the best tool is the elbow markers for marking your setup area, as they won't be used for any other purpose once the game begins. Place one on opposite corners of a ship and lift the model straight up.

The Tournament Regulations document actually fixed this, and should be used to handle most of these sorts of disputes (including when the game ends and what to do if the ship models, but not bases, collide).

Per the TRD, mark the ships position using a token or tool. I and my friends find that the best tool is the elbow markers for marking your setup area, as they won't be used for any other purpose once the game begins. Place one on opposite corners of a ship and lift the model straight up.

Oh, really? I'd missed that, nice.

The Tournament Regulations document actually fixed this, and should be used to handle most of these sorts of disputes (including when the game ends and what to do if the ship models, but not bases, collide).

Per the TRD, mark the ships position using a token or tool. I and my friends find that the best tool is the elbow markers for marking your setup area, as they won't be used for any other purpose once the game begins. Place one on opposite corners of a ship and lift the model straight up.

We do this, too. Usually one player marks a corner and keeps the finger on the token to make sure it doesn't shift while the other player maneuvers. That's teamwork right there.