Critical Damage on a TIE Fighter - causing stress on green maneuvers

By knobfer, in X-Wing Rules Questions

Hello!

I played my first couple of games of x wing last night and I absolutely loved it! I usually play 40k but the tactical options available in this game are brilliant and so much more fun to play I am hoping to get a lot more games in.

Anyway, to the topic..

Whilst playing, my oppo drew a critical damage card against his TIE Fighter which said(ish) all hard left and hard right maneuvers cause stress. But for the TIE fighter these are green maneuvers. Would this cancel out the stress token?

thanks.

That sounds like the Damaged Engine crit. It doesn't actually tell you to take a stress when turning. It modifies the color of the maneuver.

"Treat all turn maneuvers (left turn or right turn) as red maneuvers."

When you make your hard turn, it is now red and not green.

Edited by WWHSD

Yep. Whatever was on your dial before, you now treat it as being red.

Which sucks. BUt you know, it's a crit, it's meant to.

It may be worth noting that when two effects both change the difficulty of a manoeuvre (e.g. R2 Astromech and Damaged Engine) the one which makes the manoeuvre more difficult is the one that takes precedence and has its effect.

Thanks for your replies.

Although doesn't doing a red maneuver automatically gain you a stress token?

Thanks for your replies.

Although doesn't doing a red maneuver automatically gain you a stress token?

If the crit was Damaged Engine, "take a stress after performing a turn maneuver" isn't what the card does, it's the result of applying it. What that card does is turn your turn maneuvers red (rather it instructs you to treat them as if they were red). The result of that is that performing them causes you to take a stress.

It sounds like maybe your opponent flipped the crit and said "Oh, this is the crit that says whenever I execute a turn I take a stress," without showing his work.

There's also a crit (Loose Stabilizer) that causes you to take a stress after executing a white maneuver, but obviously that crit doesn't activate at all if you execute a green maneuver, so there's no question of whether the green maneuver could clear the stress from the crit. Kanan Jarrus (crew) could, but that's another show.

Thanks for your replies.

Although doesn't doing a red maneuver automatically gain you a stress token?

Executing the maneuver does get you a stress token. Like a lot of things on X-Wing the details only really matter when trying to figure out how different effects interact with each other, then minor details can be very important.

Thanks for your replies.

Although doesn't doing a red maneuver automatically gain you a stress token?

Generally speaking YES but there are plenty of other things that can give you a Stress token.

An important thing to note is that you generally may NOT perform a red maneuver when you have any Stress tokens; unless there is something that can immediately change the red maneuver to something white or green you are going to be handing your dial over to your opponent to set the dial to what it should be even if it isn't what you'd pick.

if you ever have questions about conflicting rules, remember this:

Crit Cards > Upgrade Cards/Pilot Skills > Stock Stats

Upgrade Cards will trump any negative (or positive) the stock ship has. Best example would be the Y-Wing with ... R2 Aggromech i think it was? forget the card since i dont play rebels. Anyway it mods his 1-2 moves (all of them) to be green, even though his dial shows some as red.

In your case, that crit card would overrule the upgrade card and make his hard 2 turns red even though his upgrade card says theyre green.

Crits always win with any rule conflict.

if you ever have questions about conflicting rules, remember this:

Crit Cards > Upgrade Cards/Pilot Skills > Stock Stats

Upgrade Cards will trump any negative (or positive) the stock ship has. Best example would be the Y-Wing with ... R2 Aggromech i think it was? forget the card since i dont play rebels. Anyway it mods his 1-2 moves (all of them) to be green, even though his dial shows some as red.

In your case, that crit card would overrule the upgrade card and make his hard 2 turns red even though his upgrade card says theyre green.

Crits always win with any rule conflict.

That isn't actually true. Take the case of a ship with Damaged Cockpit. If there is a ship in the same squad with the ability to alter PS, that ability still works. Decoy, Swarm Tactics, or Roark would override the PS set by the crit.

Note also that since the maneuver itself is treated as being red (not just giving a stress after the maneuver) it would a) no longer be green and therefore not clear any stress already on the ship, and b) in fact be an illegal maneuver choice if the ship was already stressed (barring something like Hera crew), causing you to have to hand your dial over to your opponent and let them pick a legal maneuver for you that turn.