Eliminating 2-Day Events by determining top cuts with MoV: a proposal.

By iamfanboy, in X-Wing

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I still think half points should apply to small ships as well. They're quite often more difficult to take down than the big guys.

If it is good for the big boys it should be good for the little PitAs as well. Some small ships are pretty darn close to large ship base stats.

Although this is a thing with any scoring system using MoV alone will certainly punish certain squadron types. Even now you see people who hate using squadrons that bleed points (Swarms) just because they give up a good amount of MoV even when if they happen to crush their opposition. If MoV is the only factor then you go for more things that don't give up points which then lead to the type of cries that now have large ships giving up half of their points if they happen to be damaged to a certain extent.

Yeah but point fortresses have taken a bit of a hit since large ships act like 2. As for small squadrons and aces the ships are fragile that the loss of one becomes a huge blow in a way that 3 ships list tend to hemorrhage more points than swarms.

1.) Don't you dare start complaining about the large ship MoV nerf. Don't all of you hate triple U-Boat? Imagine that without the half points rule. It's no longer wave 5, fly something other than a large base turret for once. I know some of you have been playing nothing but fat turret based lists since wave 5. Rebel players and their IHOPs, I swear to god.2.) This would make Palp Aces even better. So often Palp Aces squads end the game pristine, or with the shuttle at half health.MoV should remain a tie breaker. We don't need the downsides of MoV to determine things any more than normal.

I still think half points should apply to small ships as well. They're quite often more difficult to take down than the big guys.

My problem with this is that more small ships rely on variance and their early health can be lost to things like crack **** where their later hull can be tougher whereas big ships tend to take damage more consistently.