Eliminating 2-Day Events by determining top cuts with MoV: a proposal.

By iamfanboy, in X-Wing

So, the proposition is very simple:

The pre-cut tournament has a maximum of four rounds.

Use the Swiss system to match winners/losers, of course, until the four rounds are done.

Then, calculate the final cut (4/8/16/32) by overall margin of victory of the players involved, rather than counting wins/ties/losses THEN determining 'ties' by the MoV involved.

Hell, four rounds should only be necessary even in the largest tournaments; three rounds is enough to pit two rounds worth of winners against each other and narrow the field further to the 'top' players - or let a player who went down early due to bad luck rise to the top again.

Not only does this solve the time factor involved, where ability to resist fatigue rather than ability to pilot ships determines the winner, but also simplifies the entire process immensely, seeing as how MoV is already being entered into the program by the TO.

I'm serious about this: I've won M:tG tournaments, which at a large scale have a similar problem to X-Wing tourneys, just because I don't get tired easy (and often have to down ephedrine just to breathe in crowded, humid rooms, which any baseball player will tell you is a fine stimulant). I'd ruther it be skill, not endurance, that wins a tournament.

For games like Magic: The Gathering, using to MoV simply isn't possible, but it IS possible to do it here.

Thoughts?

ephedrine? :blink: :blink:

for a tourney?

Bear in mind that there is a revamp of the tourney rules in the offing which i expected in July, and will hopefully deal with the issue of IDs, and I suspect will do so by some method involving MoV rather than or in addition to win/loss/draw points.

So maybe wait until after that and see whether you still want to suggest a change.

ephedrine? :blink: :blink:

for a tourney?

Ephedrine for breathing, because of allergies. I like exchanging oxygen for carbon dioxide; it's a habit I'm somewhat loathe to break. One of my favorite jokes is, "The twist in The Happening was no surprise for me; the trees make my body try to kill itself EVERY year."

Its... stimulant effects... are more a sideline. And kind of annoying, when you're awake at 4 in the morning and may get called into work at 8.

Bear in mind that there is a revamp of the tourney rules in the offing which i expected in July, and will hopefully deal with the issue of IDs, and I suspect will do so by some method involving MoV rather than or in addition to win/loss/draw points.

So maybe wait until after that and see whether you still want to suggest a change.

It would be marvelous if they went full MoV to resolve tournaments; if they're not worried about how unwieldy events are becoming they must be delusional.

ephedrine? :blink: :blink:

for a tourney?

Ephedrine for breathing, because of allergies. I like exchanging oxygen for carbon dioxide; it's a habit I'm somewhat loathe to break. One of my favorite jokes is, "The twist in The Happening was no surprise for me; the trees make my body try to kill itself EVERY year."

Its... stimulant effects... are more a sideline. And kind of annoying, when you're awake at 4 in the morning and may get called into work at 8.

ok! sorry... my son also suffer from a bad allergy... so i understand your feelings.

my bad.

Although this is a thing with any scoring system using MoV alone will certainly punish certain squadron types. Even now you see people who hate using squadrons that bleed points (Swarms) just because they give up a good amount of MoV even when if they happen to crush their opposition. If MoV is the only factor then you go for more things that don't give up points which then lead to the type of cries that now have large ships giving up half of their points if they happen to be damaged to a certain extent.

One of my favorite jokes is, "The twist in The Happening was no surprise for me; the trees make my body try to kill itself EVERY year."

Spoiler alert!

Although this is a thing with any scoring system using MoV alone will certainly punish certain squadron types. Even now you see people who hate using squadrons that bleed points (Swarms) just because they give up a good amount of MoV even when if they happen to crush their opposition. If MoV is the only factor then you go for more things that don't give up points which then lead to the type of cries that now have large ships giving up half of their points if they happen to be damaged to a certain extent.

Actually swarms protect their MoV fairly well when they win. Its big bases that bleed points badly since the 1/2 points rule came into being.

Although this is a thing with any scoring system using MoV alone will certainly punish certain squadron types. Even now you see people who hate using squadrons that bleed points (Swarms) just because they give up a good amount of MoV even when if they happen to crush their opposition. If MoV is the only factor then you go for more things that don't give up points which then lead to the type of cries that now have large ships giving up half of their points if they happen to be damaged to a certain extent.

Actually swarms protect their MoV fairly well when they win. Its big bases that bleed points badly since the 1/2 points rule came into being.

A damaged Deci bleeds (at most) 30 points, comparable to a destroyed small ship or two - and that's the most expensive example I can think of. It's a risk, to be sure, but one that drives them out of competition?

...And one that's worse than tournaments taking 14+ hours to resolve, versus this system taking maybe 8?

I would so badly hate this system. Mind you, it would've meant me making the cut at Regionals easily; but the amount of bull that would occur as a result of using MoV as a GREATER determinant of the cut would be ridiculous. At that point, luck in the matchup and in the dice actually becomes important; losing a single ship could easily keep you out of the cut, and with just three or four rounds, making the cut as a result of easy matchups becomes much more likely.

Plus, the whole reason I go to tournaments is to play X-Wing. It's worth 20 or 30 bucks to play 6 rounds. Not worth the drive and money for three or four games.

Terrible idea. No.

One of my favorite jokes is, "The twist in The Happening was no surprise for me; the trees make my body try to kill itself EVERY year."

Spoiler alert!

Saving you from spoiling your evening by actually watching the film.

One of my favorite jokes is, "The twist in The Happening was no surprise for me; the trees make my body try to kill itself EVERY year."

Spoiler alert!

Seriously, that movie has been out for 8 years, you have had your chance to see it by now.

I hate two day events, but this is even worse.

Your possible MoV is determined by a combination of your own squad (within your control) and your opponent (not within your control). This is why swarms struggled so much before the change -- they were offering their opponent more opportunities to score points. They still do, but that's evened out some with the half points rule, with mosts lists having at least 4 ways to split their points, with the exception of big base+ace or three ace ships.

I don't like the idea of leaning so heavily on MoV when opportunity for scoring is largely determined by your opponent.

More elimination round and fewer swiss means that high tournament placement can be more reliant on luck than it is now. Lose a game badly in Swiss and have a bunch of close games against other opponents that you win? You probably don't make the cut. Make the cut and have a bad game after the cut and you're out early. A system that raises the stakes like that doesn't actually do a great job of sorting out skill I don't think.

Finally, the proposal just changes the "object" of the game too much for me to be a serious competitive tournament. Not everyone is going to be able to play in every form of X-wing and the highest level competition should should maintain the integrity of the game. I think that's the central problem with proposals like this.

I'm not saying the tournament system is perfect, but on some level people also need to recognize and accept what their own personal level of play should be (and this isn't targeted solely at the OP here). For example, I like the competition of tournaments, but even store championships take too much of my weekend, so I limit myself to one or two SC and play in just one regional unless by some miracle a second one becomes extremely convenient. There's plenty of opportunity to play X-wing beyond that, that core competition doesn't need to be for everyone.

Edited by AlexW

When did 2-day events become the topic to complain about du jour?

TwoDayWing!

Ban Events!

I don't get it. Even when I have to travel long distances: I love 2-days events. If you lose, you can come the next day and watch (or play in a good atmosphere). When you reach the cup, you go hhome and think about the tactics for the next day (you now knownthe squads you will possibly encounter). It's a nice feeling to go home (or hotel) and still be in the tournament. I enjoy it either way

I'm at a 2 day event now. It's cheap, because I'm road tripping and splitting travel and hotel costs with friends. We're all having fun. Two day events seem like a good excuse to have fun with your friends, to me. I don't see the problem.

Because lets remove any large ship build that gives up half points from the game. Yea horrid idea.

1.) Don't you dare start complaining about the large ship MoV nerf. Don't all of you hate triple U-Boat? Imagine that without the half points rule. It's no longer wave 5, fly something other than a large base turret for once. I know some of you have been playing nothing but fat turret based lists since wave 5. Rebel players and their IHOPs, I swear to god.

2.) This would make Palp Aces even better. So often Palp Aces squads end the game pristine, or with the shuttle at half health.

MoV should remain a tie breaker. We don't need the downsides of MoV to determine things any more than normal.

Edited by ParaGoomba Slayer

1.) Don't you dare start complaining about the large ship MoV nerf. Don't all of you hate triple U-Boat? Imagine that without the half points rule. It's no longer wave 5, fly something other than a large base turret for once. I know some of you have been playing nothing but fat turret based lists since wave 5. Rebel players and their IHOPs, I swear to god.

2.) This would make Palp Aces even better. So often Palp Aces squads end the game pristine, or with the shuttle at half health.

MoV should remain a tie breaker. We don't need the downsides of MoV to determine things any more than normal.

I play Brobots not a fan of flying turrets I leave that to my kids. I am not at all mad about 1/2 point MOV rule I'm annoyed that it is not universal for all ships.(1/2 pts for all ships at half health)

because I'm road tripping

Road tripping, across the USA

Going to a regional, with spaceships we will play.

1.) Don't you dare start complaining about the large ship MoV nerf. Don't all of you hate triple U-Boat? Imagine that without the half points rule. It's no longer wave 5, fly something other than a large base turret for once. I know some of you have been playing nothing but fat turret based lists since wave 5. Rebel players and their IHOPs, I swear to god.

2.) This would make Palp Aces even better. So often Palp Aces squads end the game pristine, or with the shuttle at half health.

MoV should remain a tie breaker. We don't need the downsides of MoV to determine things any more than normal.