Still having a blast with the new rule set. Players seem very engaged during play (partly because there is so much to look at/through, etc...)
Some new questions have come up:
- Does the wizard/ initiate careers automatically gain their advanced skills? I did not thick they did, but it surely minimizes their options as far as training goes.
- Are there some talents that are ongoing? or are they one use then you need to spend a man. to "plug in" a new one? Charge, for example, makes sense to have a recharge (4) but others like Combat Alertness (gain 1 defense as long as you have no active defense actions recharging) or Order/ Faith. So these recharge?? do these also get a recharge of (4)? A Troll Slayer using Troll Feller strike can't use any active defenses while that action is recharging...does he then wait 3 rounds with no other defenses??
- How do you handle talents out of encounter mode?? Likewise social actions? Must you always use encounter modes for social encounters???
- One of my players, tried to play an initiate of Sigmar. He wanted to play him like a battle priest but ran into some obstacles. Some spells: have the "while this spell is recharging this effect happens". So for example "Righteous Strength" While this card is recharging gain +1 dam to melee attacks"...but as soon as the player casts the spell and his turn is over he REMOVES one recharge token from each of his cards....this then reduces his time with the spell in effect before he can even use it....it this correct???
- Are there any instances where you can use 2 actions of a different type: such as assess the situation and use an attack?
Thanks for any help/ feed back...these forums are great and have so many helpful people on them!