Here's my pure VSD build:
Faction: Galactic Empire
Points: 399/400
Commander: Admiral Motti
Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
Victory I-Class Star Destroyer (73 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
Victory I-Class Star Destroyer (73 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
[ flagship ] Victory I-Class Star Destroyer (73 points)
- Admiral Motti ( 24 points)
- Boosted Comms ( 4 points)
1 Dengar ( 20 points)
2 TIE Advanced Squadrons ( 24 points)
4 TIE Bomber Squadrons ( 36 points)
1 IG-88 ( 21 points)
1 "Mauler" Mithel ( 15 points)
1 Major Rhymer ( 16 points)
You can counter the lack of maneuverability by planning ahead and deploying toward a corner. Depending on opponent deployment, I typically deploy my flagship closest to the short board edge pointing straight across the table, the middle VSD can be pointed straight ahead or more diagonally, and the last can either be at a sharper angle across the table or parallel to the long board edge if you're worried about your opponent flanking quickly. The Bombers can be thrown forward against slower ships, or used to protect the flanks and rear against faster ships. The biggest trick is analyzing your opponent's fleet for greatest threat, and deciding where to place your fastest asset (the squadrons). It has a very strong anti-squadron capability, five Bombers and most of the anti-fighter squadrons throw black dice against ships (Mauler is the only one who doesn't).
The biggest risk this fleet faces is someone who thinks they won't be able to take it and plays for the draw, but you can get up to speed two and with Boosted Comms/Rhymer, that is a LONG threat range. Kill a Corvette and you get a 6-4.
