Is the Arkham Horror LCG the end of LotR LCG?

By JsBingley, in The Lord of the Rings: The Card Game

The more I think about the deck building, and the card leveling, that makes for some really tight spaces in the monthly packs that come out. Do we know if they are going to do an investigator per pack or will those only be in the deluxe boxes?

This game is dieing!

If so, this has been the longest swan song in the history of everything.

Also if it's dying it's kinda' weird that they're posting previews for new adventure packs still. I never said the game was dying, I just wanted to know IF it was and why I couldn't order it from my FLGS which really just has a LOT more to do with something that this community should be a bit more concerned about: "The cult of the new." Without realizing it, I **** near donned the robes myself!

This all started when I was amazingly excited about a new project that a couple of the developers of LoTR have been working on and are about to release. Their presentation of their new project can be seen on YouTube and I highly recommend it: "Arkham Horror LCG presentation @ Arkham NIghts 2016" In my opinion, it is a master level class about how you design a compelling game, tool, and experience. I got in trouble with the community because of quotes and ideas from that presentation. I said nothing negative about LoTR (although, RuneWars fans DO have a right to be mad at me. I apologize I was just sharing the honest first impression of a consumer on the off chance that FFG would hear it, because somewhens, they DO.) For similar reasons I also wrote a response defending someone complaining that they couldn't buy the game at their FLGS that was told to find a new FLGS if they didn't carry LoTR saying I couldn't get it either.

A couple of months ago by coincidence, Some in my game group been offered someone's LoTR "set" for $150. The exact amount they wanted to buy into Mansions of Madness. Ah, had only they been a bit more clever and done just a little more research they could have got me to pick it up immediately by telling me what LoTR IS. I'll get into that more later as well as tell you how you can get a LOT more people into your game if you want. They are sitting right there, as hungry for expansions as any LoTR player, not realizing (as I didn't) that they just have to EXPLORE a bit more and they'll find it. That's so VERY fitting considering the theme, yeah? Anywho, I dismissed her completely stating that I was "kind of done" with LCGs thanks. Then I saw marcowargamers review of Arkham Horror. I was intrigued and followed it to the video I posted above, after which I wanted to play LoTR but was curious why no one in our game group had played it including some people who apparently had a set for sale. Research began.

I am kinda' known for two things: 1. Perceived repeated violations of the beloved Wheaton's law due to blunt, and admittedly brusque honesty. 2. Walls of text Let me try to save anyone interested in the results of my intensive research from the second one: First, LoTR isn't and likely will never be "dead". for the same reasons my favorite game, MageKnight, will never be "dead." It's playable solo, is a masterpiece of balanced and compelling mechanisms, is a different game with every adventure, the rules systems, while being very tight and make sense, tend to have an undeserved reputation that would make politics blush in spite of the fact that you have them down after a couple of plays, and anyone who has played it and loved it, pretty much always will.

Why? Well here's where you can do players who really love MageKnight a huge favor and tell them about YOUR game. LoTR is "Card based MageKnight." I'm not saying they copied each other or anything like that, I'm saying they deliver the same "feel" and require the same level of thought and offer the same unbridled sense of adventure particularly if they have not experienced LoTR before due to inexperience or even because they may not like Tolkien's works. In my case, I'm completely ignorant of the setting due to simply being MORE into Lewis, Assimov, Stackpole, Weiss-Hickman, and Anthony before segueing into 100% non-fiction. So for me it's even better because every single CARD is a new discovery of something beautiful or challenging. Regardless of theme, LoTR is a jewel that shines all on it's own.

So there you go, a massive untapped vein of players who would love LoTR but don't even realize what it really IS. Now back to that "Cult of the new". That is the real reason my FLGS doesn't have any LoTR, it's not a concentrated effort to bury LoTR it's just short sightedness on the part of my FLGS and a focus on what's upcoming and hot and thereby should take that shelf space that should really always be dedicated to a great game like LoTR, after all you can always find MageKnight on IT's shelf of honor, LoTR deserves no less. Too bad most stores see it more as a "hotness that was." How do you beat that perception? Visibility. Play the game at your FLGS, try to buy it there even when you know you can't. Let people see what it IS. The art and subject will easily draw them in, and your explanations of the rules by allowing them to learn by seeing it in motion will get them past the worst hurdle. I.E.: YOU play the super effective tactics deck while they play whatever they think they will like from a selection of great art and interesting ideas. Or y'know you can just let them be "blinded" by Destin-!!!! OhwowItotallyforgot!!

Uh, yeah so in summary LoTR is great and has a lot of potential to increase it's fan base, Arkham Horror is an EVOLUTION, not a replacement, Visibility will determine whether LoTR becomes "gamers little secret." or the next "Ticket to Ride" and I didn't mean to insult anybody. Now if you'll forgive me, I must "away" because with all the research and discovery I let it slip my mind (Geez, speaking of limitless exploration and a constant evolution of skill and knowledge) that Xur's in town!! ^ ^

Edited by xodarap

The more I think about the deck building, and the card leveling, that makes for some really tight spaces in the monthly packs that come out. Do we know if they are going to do an investigator per pack or will those only be in the deluxe boxes?

They'll do new investigators in the Deluxe boxes, probably not in the Mythos packs.

But lest we threadjack this too much, check out the Arkham Horror forums!

https://community.fantasyflightgames.com/forum/512-arkham-horror-the-card-game/

This game is dieing!

If so, this has been the longest swan song in the history of everything.

Also if it's dying it's kinda' weird that they're posting previews for new adventure packs still. I never said the game was dying, I just wanted to know IF it was and why I couldn't order it from my FLGS which really just has a LOT more to do with something that this community should be a bit more concerned about: "The cult of the new." Without realizing it, I **** near donned the robes myself! This all started when I was amazingly excited about a new project that a couple of the developers of LoTR have been working on and are about to release. Their presentation of their new project can be seen on YouTube and I highly recommend it: "Arkham Horror LCG presentation @ Arkham NIghts 2016" In my opinion, it is a master level class about how you design a compelling game, tool, and experience. I got in trouble with the community because of quotes and ideas from that presentation. I said nothing negative about LoTR (although, RuneWars fans DO have a right to be mad at me. I apologize I was just sharing the honest first impression of a consumer on the off chance that FFG would hear it, because somewhens, they DO.) For similar reasons I also wrote a response defending someone complaining that they couldn't buy the game at their FLGS that was told to find a new FLGS if they didn't carry LoTR saying I couldn't get it either. A couple of months ago by coincidence, Some in my game group been offered someone's LoTR "set" for $150. The exact amount they wanted to buy into Mansions of Madness. Ah, had only they been a bit more clever and done just a little more research they could have got me to pick it up immediately by telling me what LoTR IS. I'll get into that more later as well as tell you how you can get a LOT more people into your game if you want. They are sitting right there, as hungry for expansions as any LoTR player, not realizing (as I didn't) that they just have to EXPLORE a bit more and they'll find it. That's so VERY fitting considering the theme, yeah? Anywho, I dismissed her completely stating that I was "kind of done" with LCGs thanks. Then I saw marcowargamers review of Arkham Horror. I was intrigued and followed it to the video I posted above, after which I wanted to play LoTR but was curious why no one in our game group had played it including some people who apparently had a set for sale. Research began. I am kinda' known for two things: 1. Percieved repeated violations of the beloved Wheaton's law due to blunt, and admittedly brusque honesty. 2. Walls of text Let me try to save anyone interested in the results of my intensive research from the second one: First, LoTR isn't and likely will never be "dead". for the same reasons my favorite game, MageKnight, will never be "dead." It's playable solo, is a masterpiece of balanced and compelling mechanisms, is a different game with every adventure, the rules systems, while being very tight and make sense, tend to have an undeserved reputation that would make politics blush in spite of the fact that you have them down after a couple of plays, and anyone who has played it and loved it, pretty much always will. Why? Well here's where you can do players who really love MageKnight a huge favor and tell them about YOUR game. LoTR is "Card based MageKnight." I'm not saying they copied each other or anything like that, I'm saying they deliver the same "feel" and require the same level of thought and offer the same unbridled sense of adventure particularly if they have not experienced LoTR before due to inexperience or even because they may not like Tolkien's works. In my case, I'm completely ignorant of the setting due to simply being MORE into Lewis, Assimov, Stackpole, Weiss-Hickman, and Anthony before segueing into 100% non-fiction. So for me it's even better because every single CARD is a new discovery of something beautiful or challenging. Regardless of theme, LoTR is a jewel that shines all on it's own. So there you go, a massive untapped vein of players who would love LoTR but don't even realize what it really IS. Now back to that "Cult of the new". That is the real reason my FLGS doesn't have any LoTR, it's not a concentrated effort to bury LoTR it's just short sightedness on the part of my FLGS and a focus on what's upcoming and hot and thereby should take that shelf space that should really always be dedicated to a great game like LoTR, after all you can always find MageKnight on IT's shelf of honor, LoTR deserves no less. Too bad most stores see it more as a "hotness that was." How do you beat that perception? Visibility. Play the game at your FLGS, try to buy it there even when you know you can't. Let people see what it IS. The art and subject will easily draw them in, and your explanations of the rules by allowing them to learn by seeing it in motion will get them past the worst hurdle. I.E.: YOU play the super effective tactics deck while they play whatever they think they will like from a selection of great art and interesting ideas. Or y'know you can just let them be "blinded" by Destin-!!!! OhwowItotallyforgot!! Uh, yeah so in summary LoTR is great and has a lot of potential to increase it's fan base, Arkham Horror is an EVOLUTION, not a replacement, Visibility will determine whether LoTR becomes "gamers little secret." or the next "Ticket to Ride" and I didn't mean to insult anybody. Now if you'll forgive me, I must "away" because with all the research and discovery I let it slip my mind (Geez, speaking of limitless exploration and a constant evolution of skill and knowledge) that Xur's in town!! ^ ^

Line breaks, mate, line breaks.

This game is dieing!

If so, this has been the longest swan song in the history of everything.

Also if it's dying it's kinda' weird that they're posting previews for new adventure packs still. I never said the game was dying, I just wanted to know IF it was and why I couldn't order it from my FLGS which really just has a LOT more to do with something that this community should be a bit more concerned about: "The cult of the new." Without realizing it, I **** near donned the robes myself! This all started when I was amazingly excited about a new project that a couple of the developers of LoTR have been working on and are about to release. Their presentation of their new project can be seen on YouTube and I highly recommend it: "Arkham Horror LCG presentation @ Arkham NIghts 2016" In my opinion, it is a master level class about how you design a compelling game, tool, and experience. I got in trouble with the community because of quotes and ideas from that presentation. I said nothing negative about LoTR (although, RuneWars fans DO have a right to be mad at me. I apologize I was just sharing the honest first impression of a consumer on the off chance that FFG would hear it, because somewhens, they DO.) For similar reasons I also wrote a response defending someone complaining that they couldn't buy the game at their FLGS that was told to find a new FLGS if they didn't carry LoTR saying I couldn't get it either. A couple of months ago by coincidence, Some in my game group been offered someone's LoTR "set" for $150. The exact amount they wanted to buy into Mansions of Madness. Ah, had only they been a bit more clever and done just a little more research they could have got me to pick it up immediately by telling me what LoTR IS. I'll get into that more later as well as tell you how you can get a LOT more people into your game if you want. They are sitting right there, as hungry for expansions as any LoTR player, not realizing (as I didn't) that they just have to EXPLORE a bit more and they'll find it. That's so VERY fitting considering the theme, yeah? Anywho, I dismissed her completely stating that I was "kind of done" with LCGs thanks. Then I saw marcowargamers review of Arkham Horror. I was intrigued and followed it to the video I posted above, after which I wanted to play LoTR but was curious why no one in our game group had played it including some people who apparently had a set for sale. Research began. I am kinda' known for two things: 1. Percieved repeated violations of the beloved Wheaton's law due to blunt, and admittedly brusque honesty. 2. Walls of text Let me try to save anyone interested in the results of my intensive research from the second one: First, LoTR isn't and likely will never be "dead". for the same reasons my favorite game, MageKnight, will never be "dead." It's playable solo, is a masterpiece of balanced and compelling mechanisms, is a different game with every adventure, the rules systems, while being very tight and make sense, tend to have an undeserved reputation that would make politics blush in spite of the fact that you have them down after a couple of plays, and anyone who has played it and loved it, pretty much always will. Why? Well here's where you can do players who really love MageKnight a huge favor and tell them about YOUR game. LoTR is "Card based MageKnight." I'm not saying they copied each other or anything like that, I'm saying they deliver the same "feel" and require the same level of thought and offer the same unbridled sense of adventure particularly if they have not experienced LoTR before due to inexperience or even because they may not like Tolkien's works. In my case, I'm completely ignorant of the setting due to simply being MORE into Lewis, Assimov, Stackpole, Weiss-Hickman, and Anthony before segueing into 100% non-fiction. So for me it's even better because every single CARD is a new discovery of something beautiful or challenging. Regardless of theme, LoTR is a jewel that shines all on it's own. So there you go, a massive untapped vein of players who would love LoTR but don't even realize what it really IS. Now back to that "Cult of the new". That is the real reason my FLGS doesn't have any LoTR, it's not a concentrated effort to bury LoTR it's just short sightedness on the part of my FLGS and a focus on what's upcoming and hot and thereby should take that shelf space that should really always be dedicated to a great game like LoTR, after all you can always find MageKnight on IT's shelf of honor, LoTR deserves no less. Too bad most stores see it more as a "hotness that was." How do you beat that perception? Visibility. Play the game at your FLGS, try to buy it there even when you know you can't. Let people see what it IS. The art and subject will easily draw them in, and your explanations of the rules by allowing them to learn by seeing it in motion will get them past the worst hurdle. I.E.: YOU play the super effective tactics deck while they play whatever they think they will like from a selection of great art and interesting ideas. Or y'know you can just let them be "blinded" by Destin-!!!! OhwowItotallyforgot!! Uh, yeah so in summary LoTR is great and has a lot of potential to increase it's fan base, Arkham Horror is an EVOLUTION, not a replacement, Visibility will determine whether LoTR becomes "gamers little secret." or the next "Ticket to Ride" and I didn't mean to insult anybody. Now if you'll forgive me, I must "away" because with all the research and discovery I let it slip my mind (Geez, speaking of limitless exploration and a constant evolution of skill and knowledge) that Xur's in town!! ^ ^

Line breaks, mate, line breaks.

Thanks, fixed. I didn't have to be is such a rush anyway all Xur had this week was Bad Juju. Not a BAD piece to be sure, but I don't need "two cores" ^ ^

I guess probably the shortest way to answer this topic is to say that Arkham Horror (and specifically the LoTR designer's presentation of it) is what got me IN to LoTR the LCG. So while it may not be easy to get ahold of it's certainly not impossible. When talking to a friend about it (since he really IS a fan) he didn't even know it existed and showed immediate interest. So I think it still has a lot of untapped potential and that there is room for both it AND the Arkham Horror LCG especially with the departure of the GW license which, to be honest, I kind of mourn.

I guess probably the shortest way to answer this topic is to say that Arkham Horror (and specifically the LoTR designer's presentation of it) is what got me IN to LoTR the LCG. So while it may not be easy to get ahold of it's certainly not impossible. When talking to a friend about it (since he really IS a fan) he didn't even know it existed and showed immediate interest. So I think it still has a lot of untapped potential and that there is room for both it AND the Arkham Horror LCG especially with the departure of the GW license which, to be honest, I kind of mourn.

Yeah - so much this. I go to game shops pretty often, and I didn't hear about this game until just last year. I'm certainly not going to stop playing when Arkham comes out. I can do both ^_^

The overlap in the thematic of both games is going to kill LotR. I don't know how ffg has dared!

The overlap in the thematic of both games is going to kill LotR. I don't know how ffg has dared!

I don't think there's an overlap of the themes. Yes they are both cooperative LCG, but Cthulhu versus Lord of the Rings ? Lovecraft versus Tolkien ? Gothic horror versus epic fantasy ? I know friends of mine who like one and not the other. As for me, I love both and I am quite happy to have two games to have fun with both universes instead of just one.

But yes, the question remains to see if the two games will continue being profitable enough for their publisher to continue developping new contents for both of them.

I haven't read the full 17 pages of this thread. Did anyone from FFG came to post some official comment about this ?

Edited by Dncan

I don't think there's an overlap of the themes. Yes they are both cooperative LCG, but Cthulhu versus Lord of the Rings ? Lovecraft versus Tolkien ? Gothic horror versus epic fantasy ? I know friends of mine who like one and not the other. As for me, I love both and I am quite happy to have two games to have fun with both universes instead of just one.

I was being sarcastic :)

The overlap in the thematic of both games is going to kill LotR. I don't know how ffg has dared!

Exactly! Just how many card games based on popular fandoms does FFG think the market can take?! (I'm thinking two; maybe three, tops!)

Edited by JJ48

An evening where you play a scenario out of LotR LCG, and then play Arkham Horror LCG sounds perfect to me. I dont think one has to replace another. We know the theme is entirely different, and I would imagine that the play experience will be entirely different as well.

I've now been able to play both games and there are very significant differences between the two besides just theme. I enjoyed Arkham when I was playing and finished with the campaign over the weekend with Skids. I'll go back and try the other investigators soon.

Sunday night, after I stopped playing Arkham and I was watching football I found myself deckbuilding... for LOTR!

I don't get why is there still any kind of discussion going on about it. The games are NOTHING alike. It's like saying Game of Thrones is going to be closed because of Netrunner. People speculating about it are either trolls, or simply oblivious to how at least one of these games works.

As a (former) tester for both lines, I played some sort of 300 LotR games and some 50-60 games of Arkham Horror in the last 12-18 months, and I concur with what said about. AH stems from the experience and the errors done with LotR, but they are two different games. Starting from how you build your deck and ending with the raw structure of the campaign (levelling up, decision affecting long scale development of the story and so on), the two games are different.

Then, of course, they both have cards, and they both have a coop mechanic, and cards have a resource cost to be paid, but being this a coop LCG, some sort of common ground must exist, right?

Enjoy these fine games, folks :)

Not to pad the post count for a topic that is kinda off topic... but I just played the Arkham Horror LCG for the first time today, and it just might re-focus my gaming away from LOTR LCG towards AH LCG. The deck building aspect is almost completely removed, and there is a stronger connection to the character you are playing, which makes this a much easier game for the mainstream audience. Existing players may stick with LOTR, but new players may go for AH.

Edited by shosuko

I want to thank the community for this thread -- it drew my attention to the Arkham Horror LCG, so I picked it up and I'm really enjoying it!

So I've managed to get a few games under my belt and I've got a feel for the game. As Julia said, it does correct some of the mistakes of LOTR - WP dominance is the big thing, but sphere balance in general. The game is much less "virtual" than LOTR in that locations a not some far off place, but rather next door or at least nearby - which I like. It doesn't punish the combat player for having to pass a "travel" test to move on. (Well usually at least.)

But, but, there is an element that comes from the lore that means that the stories don't really end. There is not a sense of winning or losing the quest. There are multiple "resolutions" and that may be fine for some, but it just doesn't sit well with me I guess.

This game is more about success or failure of the overarching story, except that you can really screw yourself on the first quest with regards to the overall resolution by your initial choices. That's how the game is designed, and that's fine if that's what you want. I'm still not sure. I remember how imbalanced the LOTR core w and so will give it the first cycle to be sure, but for anybody that cares, AH is a very different game.

Not to pad the post count for a topic that is kinda off topic... but I just played the Arkham Horror LCG for the first time today, and it just might re-focus my gaming away from LOTR LCG towards AH LCG. The deck building aspect is almost completely removed, and there is a stronger connection to the character you are playing, which makes this a much easier game for the mainstream audience. Existing players may stick with LOTR, but new players may go for AH.

I am curious, is there a lot players in LOTR LCG that don't enjoy the deck building aspect?

I am more of a 1v1 TCG player, so for me deck building is the biggest draw beside the IP itself, and I always thought other than IP this game would be more attractive to the game TCG/CCG players.

And I still haven't given up the idea of making this game somehow competitive 1v1 yet, especially now that we are getting Harad heroes and allies. :)

Not to pad the post count for a topic that is kinda off topic... but I just played the Arkham Horror LCG for the first time today, and it just might re-focus my gaming away from LOTR LCG towards AH LCG. The deck building aspect is almost completely removed, and there is a stronger connection to the character you are playing, which makes this a much easier game for the mainstream audience. Existing players may stick with LOTR, but new players may go for AH.

I am curious, is there a lot players in LOTR LCG that don't enjoy the deck building aspect?

I am more of a 1v1 TCG player, so for me deck building is the biggest draw beside the IP itself, and I always thought other than IP this game would be more attractive to the game TCG/CCG players.

And I still haven't given up the idea of making this game somehow competitive 1v1 yet, especially now that we are getting Harad heroes and allies. :)

I like the deckbuilding. I just don't like that I have to deckbuild for every specific quest. It's almost impossible to have a viable deck + sideboard that can go through any arbitrary quest. When I want to play LOTR, I want to be able to sit down, pick a quest, and go. Not have to pick a quest, then build a deck, then go.

Not to pad the post count for a topic that is kinda off topic... but I just played the Arkham Horror LCG for the first time today, and it just might re-focus my gaming away from LOTR LCG towards AH LCG. The deck building aspect is almost completely removed, and there is a stronger connection to the character you are playing, which makes this a much easier game for the mainstream audience. Existing players may stick with LOTR, but new players may go for AH.

I am curious, is there a lot players in LOTR LCG that don't enjoy the deck building aspect?

I am more of a 1v1 TCG player, so for me deck building is the biggest draw beside the IP itself, and I always thought other than IP this game would be more attractive to the game TCG/CCG players.

And I still haven't given up the idea of making this game somehow competitive 1v1 yet, especially now that we are getting Harad heroes and allies. :)

I like the deckbuilding. I just don't like that I have to deckbuild for every specific quest. It's almost impossible to have a viable deck + sideboard that can go through any arbitrary quest. When I want to play LOTR, I want to be able to sit down, pick a quest, and go. Not have to pick a quest, then build a deck, then go.

I never deck build for quests and have decks that are viable against more or less any quest except a select few or the most difficult ones. I too love the deck building aspect but would hate if I was forced to build new decks for each and every quest.

Not to pad the post count for a topic that is kinda off topic... but I just played the Arkham Horror LCG for the first time today, and it just might re-focus my gaming away from LOTR LCG towards AH LCG. The deck building aspect is almost completely removed, and there is a stronger connection to the character you are playing, which makes this a much easier game for the mainstream audience. Existing players may stick with LOTR, but new players may go for AH.

I am curious, is there a lot players in LOTR LCG that don't enjoy the deck building aspect?

I am more of a 1v1 TCG player, so for me deck building is the biggest draw beside the IP itself, and I always thought other than IP this game would be more attractive to the game TCG/CCG players.

And I still haven't given up the idea of making this game somehow competitive 1v1 yet, especially now that we are getting Harad heroes and allies. :)

Just look at Cardboard of the Rings, two of their hosts don't even like deckbuildig! I would say yes there are

Not to pad the post count for a topic that is kinda off topic... but I just played the Arkham Horror LCG for the first time today, and it just might re-focus my gaming away from LOTR LCG towards AH LCG. The deck building aspect is almost completely removed, and there is a stronger connection to the character you are playing, which makes this a much easier game for the mainstream audience. Existing players may stick with LOTR, but new players may go for AH.

I am curious, is there a lot players in LOTR LCG that don't enjoy the deck building aspect?

I am more of a 1v1 TCG player, so for me deck building is the biggest draw beside the IP itself, and I always thought other than IP this game would be more attractive to the game TCG/CCG players.

And I still haven't given up the idea of making this game somehow competitive 1v1 yet, especially now that we are getting Harad heroes and allies. :)

For me it comes down to - I like LOTR - I like deckbuilding - I like multiplayer games.

I have friends who I like to play with who are 1) Not invested in the game, so they build only out of my card pool. This can make some decks a challenge as we may both need the same cards. 2) don't like / aren't good at deck building, relying on me to build the decks and scout out the quests before hand so that I can show up with decks ready to play. 3) Don't enjoy the experience of failing a scenario, then breaking down decks and modifying them to play the scenario again.

Not to pad the post count for a topic that is kinda off topic... but I just played the Arkham Horror LCG for the first time today, and it just might re-focus my gaming away from LOTR LCG towards AH LCG. The deck building aspect is almost completely removed, and there is a stronger connection to the character you are playing, which makes this a much easier game for the mainstream audience. Existing players may stick with LOTR, but new players may go for AH.

I am curious, is there a lot players in LOTR LCG that don't enjoy the deck building aspect?

:)

This is the sort of question that could use a poll on BGG, but for the record I don't particularly like deck building. The way I do it is to have 8 decks permanently set up (Gondor; Gondor/outlands; Dunedain; Sindar; Noldor; Ents/Halflings, Dwarves, and Rohirrim). I then play a game and afterwards tweak the deck as necessary. I find having to continuously create decks just too fiddly, and prefer to make decisions in-game really.

AH LCG sounds much better than LoTR LCG in many ways, but I'm not amazingly keen on the theme.