Last one:
PHANTOMS
300 points
PILOTS
Sigma Squadron Pilot (25) x 12
Last one:
PHANTOMS
300 points
PILOTS
Sigma Squadron Pilot (25) x 12
I have actually... and it was so sick that I'm not sure any Rebel or Imperial Epic list can beat it.
4x Aggressor + VI + FCS + HLC + ID
8x Binayre + DMS
If I had to replace the Agressor's with small base ships:
6x Black Sun Ace + Deadeye + Homing Missile + Glitterstim + GC
Nice setup.
ULTIMATE TIE SWARM
297 points
PILOTS
Academy Pilot (12) x 11
Epsilon Squadron Pilot (15) x 11
Release the swarm!
the dream:

multiply times 3 and far more than 3 times the destruction
I have actually... and it was so sick that I'm not sure any Rebel or Imperial Epic list can beat it.
4x Aggressor + VI + FCS + HLC + ID
8x Binayre + DMS
If I had to replace the Agressor's with small base ships:
6x Black Sun Ace + Deadeye + Homing Missile + Glitterstim + GC
Nice setup.
The Swarm works REALLY well in Epic. Especially if your opponent has sunk most of their points in Epic ships and a smalls expensive escort.
With the recent two Epic ships, FFG has ramped up the power a little bit but still not by enough. Ships like The Raider should be destroying 2 or 3 ships a round and they just don't. They are a ton of fun to play with, but not as practical as a cheap large ship with some crew members.
After playing an Epic game where the Empire took on that Scum list I posted (the one with the 4 Aggressors), now my group sometimes makes an Epic ship mandatory to balance the scales.
I have actually... and it was so sick that I'm not sure any Rebel or Imperial Epic list can beat it.
4x Aggressor + VI + FCS + HLC + ID
8x Binayre + DMS
If I had to replace the Agressor's with small base ships:
6x Black Sun Ace + Deadeye + Homing Missile + Glitterstim + GC
Nice setup.
The Swarm works REALLY well in Epic. Especially if your opponent has sunk most of their points in Epic ships and a smalls expensive escort.
With the recent two Epic ships, FFG has ramped up the power a little bit but still not by enough. Ships like The Raider should be destroying 2 or 3 ships a round and they just don't. They are a ton of fun to play with, but not as practical as a cheap large ship with some crew members.
After playing an Epic game where the Empire took on that Scum list I posted (the one with the 4 Aggressors), now my group sometimes makes an Epic ship mandatory to balance the scales.
Ok. By the way, using 4 Aggressor is genius.
I have actually... and it was so sick that I'm not sure any Rebel or Imperial Epic list can beat it.
4x Aggressor + VI + FCS + HLC + ID
8x Binayre + DMS
If I had to replace the Agressor's with small base ships:
6x Black Sun Ace + Deadeye + Homing Missile + Glitterstim + GC
Nice setup.
The Swarm works REALLY well in Epic. Especially if your opponent has sunk most of their points in Epic ships and a smalls expensive escort.
With the recent two Epic ships, FFG has ramped up the power a little bit but still not by enough. Ships like The Raider should be destroying 2 or 3 ships a round and they just don't. They are a ton of fun to play with, but not as practical as a cheap large ship with some crew members.
After playing an Epic game where the Empire took on that Scum list I posted (the one with the 4 Aggressors), now my group sometimes makes an Epic ship mandatory to balance the scales.
Ok. By the way, using 4 Aggressor is genius.
They hit so hard (and are so hard to kill) it's not even funny! If 4 of them took up enough points to not be able to field a deadly swarm, perhaps you could focus fire them down if the dice played nice. But this isn't the case. If you go after the Aggressors, they (and the swarm) eat you up. If you go after the swarm... same result. BRUTAL list!
personally not a fan of epic
TEAM epic, though, can be hilarious due to the added people involved. Good all around social experience
but if I wanted to feel the epicness of starwars space battles, I'd get a game of Armada going


shoving a bunch of dice (re: swarms) from one end of the table to the other isn't really my idea of "epic"
Edited by ficklegreendice12 Academy Pilots, 8 Tie f/os, Soontir: PtL, title, AT, SD.
Rebel:
Bomber Wing, take care of the big guys and provide control:
3 x
I have actually... and it was so sick that I'm not sure any Rebel or Imperial Epic list can beat it.
4x Aggressor + VI + FCS + HLC + ID
8x Binayre + DMS
If I had to replace the Agressor's with small base ships:
6x Black Sun Ace + Deadeye + Homing Missile + Glitterstim + GC
Nice setup.
The Swarm works REALLY well in Epic. Especially if your opponent has sunk most of their points in Epic ships and a smalls expensive escort.
With the recent two Epic ships, FFG has ramped up the power a little bit but still not by enough. Ships like The Raider should be destroying 2 or 3 ships a round and they just don't. They are a ton of fun to play with, but not as practical as a cheap large ship with some crew members.
After playing an Epic game where the Empire took on that Scum list I posted (the one with the 4 Aggressors), now my group sometimes makes an Epic ship mandatory to balance the scales.
Ok. By the way, using 4 Aggressor is genius.
They hit so hard (and are so hard to kill) it's not even funny! If 4 of them took up enough points to not be able to field a deadly swarm, perhaps you could focus fire them down if the dice played nice. But this isn't the case. If you go after the Aggressors, they (and the swarm) eat you up. If you go after the swarm... same result. BRUTAL list!
Sweet.
Rebel:
Bomber Wing, take care of the big guys and provide control:
3 x
Gold Squadron Pilot (18)Ion Cannon Turret (5)Extra Munitions (2)Plasma Torpedoes (3)Targeting Astromech (2)And their escort, to keep the fighters of their back:2xBlue Squadron Pilot (22)Fire-Control System (2)Ion Cannon (3)Interceptor Wing, swing around, harry the enemy:3xGreen Squadron Pilot (19)Push the Limit (3)Chardaan Refit (-2)Wired (1)A-Wing Test Pilot (0)Space Superiority Wing, general dogfighting:4 xRookie Pilot (21)R2 Astromech (1)Integrated Astromech (0)Imperial:Interceptor Wing:4xRoyal Guard Pilot (22)Push the Limit (3)Twin Ion Engine Mk. II (1)Autothrusters (2)Royal Guard TIE (0)Super hunters:2 xShadow Squadron Pilot (27)Fire-Control System (2)Recon Specialist (3)Advanced Cloaking Device (4)General dogfighters:4xStorm Squadron Pilot (23)Ion Pulse Missiles (3)Accuracy Corrector (0)Hull Upgrade (3)TIE/x1 (0)And the Scum get a ragtag collection of sellswords:Mandalorian Mercenary (35)Expert Handling (2)"Mangler" Cannon (4)Gunner (5)Inertial Dampeners (1)Hired Gun (20)Dorsal Turret (3)Bomb Loadout (0)Extra Munitions (2)Unhinged Astromech (1)Cluster Mines (4)Hired Gun (20)Dorsal Turret (3)Bomb Loadout (0)Extra Munitions (2)Unhinged Astromech (1)Conner Net (4)Hired Gun (20)Dorsal Turret (3)Bomb Loadout (0)Extra Munitions (2)Unhinged Astromech (1)Proximity Mines (3)2xContracted Scout (25)Predator (3)Extra Munitions (2)Flechette Torpedoes (2)Mercenary Copilot (2)R4 Agromech (2)Guidance Chips (0)2xRuthless Freelancer (23)Outlaw Tech (2)Fire-Control System (2)Engine Upgrade (4)2xBinayre Pirate (12)Feedback Array (2)
Cool setups.