If you had to do an Epic game with only small ships which ships would you use?

By OmegaLeader144, in X-Wing

B-Wings, HLC, FCS. A lot of them. Probably supplemented by headhunter swarm/blockers and few K-Wing/Y-Wing minelayers.

Groan! HLC B-wings with FCS give me fits in Epic play. I wonder what the most effective way to launch LOADS of Adv. Homing Missiles is...

A CR90 with tubes and a weps engineer. ;)

Though this does work better with regular homing missiles.

Small only:

A wing of Black Sun Ace Khiraxzes, maybe Talonbane as Leader

A wing of Z95 with missiles

Some Tansari Point veterans with Manglers, Ions, Flechettes as Trolls

Somewhere in between Serissu.

Probably not that competitively, but lots of fun.

Has someone tested Mindlink in such huge fleets?

I got annihilated by Khiraxzes with assault missiles:( I was flying ties and interceptors. Epic allows more missiles to be carried than a 100pt dogfight and they become extremely effective!

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Rebel Operative (16)
Twin Laser Turret (6)
Recon Specialist (3)

Total: 300

View in Yet Another Squad Builder

:D :D :D

Think it would be a bit too expensive to run but I would love to run this 12 a wing list

A (299)

Tycho Celchu (36) - A-Wing

Rage (1), Proton Rockets (3), A-Wing Test Pilot (0), Experimental Interface (3), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Jake Farrell (33) - A-Wing

Veteran Instincts (1), Proton Rockets (3), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Pretty much as above but I'd probably switch Ex. Interface to Autothrusters on Tycho.

Edited by Major Tom

Any pilots with "bubble" effects become a lot more potent with lots of wingmen. Jonus suddenly looks useful. Aces who rely on token stacking become weaker when lots of enemies can burn them down.

I would Carnor Jax just for the token messing he can inflict and Jonus to support a squadron of Tie Bombers with homing missiles and assault missiles. I'd probably fill out the remaining space with some Tie/Fos (probably Omega/Cracks).

Even though it's already a headache flying 3 at once, I'd love to take 12 sigmas for a spin.

They do as far as upgrades and pilot abilities are concerned.

As far as the actual rules are concerned, they are not the same ship. If they were, it would be legal for me to put standard TIE Fighter models on TIE/fo bases when I play TIE/fos. It isn't.

I'm flying this build with some success. There are Rebel Transport (and it does a lot of work), but you can switch it for two more small ships.

Idea of list is to have many ships that can engage enemy all at one time. B-wings joust to range 1, X-wings (and Z-95) support their flanks, A-wings flanking and blocking same enemy and turreted ships stay at range 2-3 in second wave.

GR-75 Medium Transport — GR-75 Medium Transport
Chewbacca
Engine Booster
Shield Projector
Bright Hope

3 X Rookie Pilot — X-Wing

3 X Blue Squadron Pilot — B-Wing

Gold Squadron Pilot — Y-Wing
Twin Laser Turret

2 X Rebel Operative — HWK-290
Twin Laser Turret

3 X Prototype Pilot — A-Wing
Chardaan Refit

Bandit Squadron Pilot — Z-95 Headhunter

Can't do the numbers at the moment but if I could fit 12 X-Wings (3 'wings' with Luke, Wedge and Wes leading one of each in pinwheel formations) I'd go with that purely because it sounds and would look awesome.

Would I be flying against only small based ships or would I be going against Epic ships? That makes a difference.

I love flying Imperials most of the time, but I find in Epic that I like the Rebels better. I love X-wings in Epic. Their speed, firepower, and tanky-ness is respectable. Loaded Y-wings vs. capital ships or space stations are just fun.

I'd break these guys up into squads of 3 X-wings each:

Red Squadron Pilot (23)
R5 Astromech (1)
Integrated Astromech (0)
Red Squadron Pilot (23)
R5 Astromech (1)
Integrated Astromech (0)
Red Squadron Pilot (23)
R5 Astromech (1)
Integrated Astromech (0)
Rookie Pilot (21)
R5 Astromech (1)
Integrated Astromech (0)
Rookie Pilot (21)
R5 Astromech (1)
Integrated Astromech (0)
Rookie Pilot (21)
R5 Astromech (1)
Integrated Astromech (0)
Gray Squadron Pilot (20)
Dorsal Turret (3)
Extra Munitions (2)
Proton Torpedoes (4)
R2 Astromech (1)
Gray Squadron Pilot (20)
Dorsal Turret (3)
Extra Munitions (2)
Proton Torpedoes (4)
R2 Astromech (1)
Gray Squadron Pilot (20)
Dorsal Turret (3)
Extra Munitions (2)
Proton Torpedoes (4)
R2 Astromech (1)
Rookie Pilot (21)
R5 Astromech (1)
Integrated Astromech (0)
Rookie Pilot (21)
R5 Astromech (1)
Integrated Astromech (0)
Rookie Pilot (21)
R5 Astromech (1)
Integrated Astromech (0)
Total: 294
If I did fly Empire, I'd probably go with this. 4 Tie Fighters guard the Tie Bombers. Bombers try to Ionize a bunch, force them into the Mines, and then let the Tie Fighters swarm them. I'd put the Interceptors in squads of 3 to zip in and hit the enemy.

Obsidian Squadron Pilot (13)
Obsidian Squadron Pilot (13)
Obsidian Squadron Pilot (13)
Obsidian Squadron Pilot (13)
Saber Squadron Pilot (21)
Autothrusters (2)
Saber Squadron Pilot (21)
Autothrusters (2)
Saber Squadron Pilot (21)
Autothrusters (2)
Avenger Squadron Pilot (20)
Autothrusters (2)
Avenger Squadron Pilot (20)
Autothrusters (2)
Avenger Squadron Pilot (20)
Autothrusters (2)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Ion Torpedoes (5)
Proximity Mines (3)
Guidance Chips (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Ion Torpedoes (5)
Proximity Mines (3)
Guidance Chips (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Ion Torpedoes (5)
Proximity Mines (3)
Guidance Chips (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Ion Torpedoes (5)
Proximity Mines (3)
Guidance Chips (0)
Total: 299
Edited by heychadwick

Just for fun:

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Might Of The First Order

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300 points

Pilots ------

Omega Squadron Pilot (25) x 5 TIE/fo Fighter (17), Comm Relay (3), Juke (2), Stealth Device (3)

“Epsilon Ace” (23) TIE/fo Fighter (17), Comm Relay (3), Stealth Device (3)

“Epsilon Leader” (25) TIE/fo Fighter (19), Comm Relay (3), Stealth Device (3)

“Omega Ace” (28) TIE/fo Fighter (20), Comm Relay (3), Juke (2), Stealth Device (3)

“Omega Leader” (29) TIE/fo Fighter (21), Comm Relay (3), Juke (2), Stealth Device (3)

“Zeta Ace” (26) TIE/fo Fighter (18), Comm Relay (3), Juke (2), Stealth Device (3)

“Zeta Leader” (28) TIE/fo Fighter (20), Comm Relay (3), Juke (2), Stealth Device (3)

Zeta Squadron Pilot (16)

Edited by GMRen

10 Phantoms with Advanced Cloaking Device.

5 Shadow squadron, 5 sigma squadron.

Bwing, Biggs, and tlt ywings, and couple xwing

Awesome setup.

I have actually... and it was so sick that I'm not sure any Rebel or Imperial Epic list can beat it.

4x Aggressor + VI + FCS + HLC + ID

8x Binayre + DMS

If I had to replace the Agressor's with small base ships:

6x Black Sun Ace + Deadeye + Homing Missile + Glitterstim + GC

Either I'm misinterpreting what "small ships" means here, or everyone else is.

As always, I prefer to blame everyone else.

A whole lot of Kyz with mindlink, Palob with mindlink and TLT (for insurance), a few cheap Z-95 (for blockers) and Kaa'to with an assault missile, crackshot and guidance chip.

Kyz with mindlink are brutal in epic because of the PS 5, relatively low cost (24 points) and the huge amount of damage that they can do with Target lock and focus combined.

EDIT: and if people think that this is crazy, I just won an epic league with 4 mindlink Kyz, 2 IG-88 mindlink, Kaa'to, 3*Z95, 1 basic G-1A and a trandoshan slaver. Mindlink can be brutal :)

Edited by dotswarlock

Serissu, title, Heavy Laser Cannon, Push the Limit, Stealth Device (35)

10x Tansarii Point Veterans with title and Heavy Laser Cannon (26 each = 260)

EDIT: Alternatively, make it 7 Cartel Spacers and 4 Tansarii Point Veterans. This puts you at 300 with 12 Scyks. I think I like the higher PS to take on swarms, though.

By the way, Aggressors are large ships, not small ships, so I don't think they fit in this thread, unless the OP simply meant not-huge.

Edited by Budgernaut

They do as far as upgrades and pilot abilities are concerned.

Because as far as upgrades and pilot abilities are concerned, a ship's name only needs to partially match.

As far as the actual rules are concerned, they are not the same ship. If they were, it would be legal for me to put standard TIE Fighter models on TIE/fo bases when I play TIE/fos. It isn't.

Actually, if the card is just TIE limited and not TIE fighter limited then it can apply to literally any TIE series ship. And your right. The two ship are not considered the same. It doesn't work like that with the T-70/T-65 X-wings so it doesn't work between the TIE fighter/fo.

Edit: Grammer.

Edited by sf1raptor

Either I'm misinterpreting what "small ships" means here, or everyone else is.

As always, I prefer to blame everyone else.

There are three sizes in X-wing... Small, Large, and Huge (Epic). It looks like everyone is following the FFG definitions. What did you mean by small ships?

Either I'm misinterpreting what "small ships" means here, or everyone else is.

As always, I prefer to blame everyone else.

There are three sizes in X-wing... Small, Large, and Huge (Epic). It looks like everyone is following the FFG definitions. What did you mean by small ships?

Aggressors aren't small.

Either I'm misinterpreting what "small ships" means here, or everyone else is.

As always, I prefer to blame everyone else.

There are three sizes in X-wing... Small, Large, and Huge (Epic). It looks like everyone is following the FFG definitions. What did you mean by small ships?

Small. Like it says in the topic title.

Aggressors aren't small.

Neither are Lambda shuttles or VT-49 Decimators. Maybe the Empire just likes cheating ;)

Edited by FTS Gecko

I also like the idea of:

Lt. Blount + Tracers

7x Bandit + Concussion + GC

5x Blue + HLC + FCS + E2 + Tactician

If you dropped the HLC and Tactician upgrades, you could squeeze in two more Blues. Personally, I think I'll go for the extra attack dice to up the "fun factor."

Either I'm misinterpreting what "small ships" means here, or everyone else is.

As always, I prefer to blame everyone else.

There are three sizes in X-wing... Small, Large, and Huge (Epic). It looks like everyone is following the FFG definitions. What did you mean by small ships?

Aggressors aren't small.

No they are not, which is why I stated if I had to replace them (to fit this thread's topic) I would do so with a swarm of Kihraxz. ;)