Trying to make double Lothals work: How to fill the remaining 25 points?

By PhantomFO, in X-Wing Squad Lists

I have a squad in mind that I've been trying to make work:

Lothal Rebel

- Chopper

Lothal Rebel

- Fire Control System

- Hera Syndulla

- Han Solo

Those two combine for 75 points. That leaves me 25 points to play with, but I've been struggling to find a fitting partner to fill that gap.

Option 1: Tarn Mison with R7 Astromech and IA

Tarn fits snuggly at exactly 25 points. He shares the PS3 with the two Lothals, while possibly being even tougher to hurt. However, if your opponent manages to get out of arc, you lose out on a lot of dice.

Option 2: Green Squadron Pilot with PTL, Refit, Test Pilot, Crack Shot, Autothrusters

This one clocks in at 23 points. That frees up two points for an AB Turret on a Rebel (probably the one with Chopper, as the FCS Rebel is a big enough target as is). The turret gives me a modest threat against low-HP arc dodgers, and the Greenie helps by working as an arc-dodger. I also have the potential to completely drop Autothrusters, which would buy a second AB Turret, or bumping the Green to a PTL/Adaptability Jake.

Option 3: A Phantom/Ghost combo

This would let me benefit from one of my rear arcs, and possibly a turret. However, the more I spend on crew and turrets for the Phantom, the less I have for the Lothals.

Any other suggestions that I may be overlooking here?

You can always toss in Biggs Darklighter. 25 points exactly. It would be better with a point for an R2 unit and Integrated Astromech, but he will help take the heat off the Rebels for a round or two at least. Challenging flying, but if you can get it and keep Biggs in the back it can put a lot of hurt on your opponent.

TLT x 2 = 12pts

Engine Upgrade x 2 = 8pts

FCS on other Lothal = 2pts

Weapons Engineer on other Lothal = 3pts

Total = 25pts

Two Lothals with a very small bubble where they cannot attack, and always have a TL on someone they can. Engine Upgrade to get into R1 ASAP and avoid ordnance aka Scouts.

But if you want a third ship, I vote for Biggs as well. The dude is annoying, and you can take out some ordnance or a heavy hitter before he goes down.

How about:

43 Lothal w/ FCS, ABT, Hera, Ezra.

40 Lothal w/ FCS, ABT, Intel, Chopper.

17 Prototype w/ Refit, AT.

I think this list was mentioned in one of the podcasts? Seems pretty cool. You've got PS1 blocker with Intel to get in the way and those VCX100's hit pretty **** hard.

How about a Gold Y-wing with turret? You cannot quite fit a stresshog in there but you could take one with TLT to cover the flanks of the VCXs. Alternatively, take an Ion/Stresshog with with Ion Cannon and BTL-A4 to stress and ion targets.

The advantage of a Y-wing is that it is another decent pile of hit points for your opponent to chew through. Your opponent will have 40 hit points facing him and a lot of red dice. How do you pick a priority target in that lot? :)

Drop a point somewhere get Biggs with IA, EPT droid, adaptability.

But also, drop some more points to get Autoblaster Turrets on both Ghosts.

Drop a point somewhere get Biggs with IA, EPT droid, adaptability.

If you are going for Biggs, R4-D6 is better for its damage cancelling abilities (and Biggs will take a lot of damage :P).

Drop a point somewhere get Biggs with IA, EPT droid, adaptability.

If you are going for Biggs, R4-D6 is better for its damage cancelling abilities (and Biggs will take a lot of damage :P).

R4-D6 triggers VERY rarely IME, because it's quite unusual for Biggs to suffer more than two uncancelled [boom] results. If it worked on [kaboom]s as well it would be much more useful.

Whereas EPT droid and adaptability might just allow you to soak the fire of an entire TIE swarm or bro of bots before exploding, as opposed to just one or two shots.

Drop a point somewhere get Biggs with IA, EPT droid, adaptability.

If you are going for Biggs, R4-D6 is better for its damage cancelling abilities (and Biggs will take a lot of damage :P).

R4-D6 triggers VERY rarely IME, because it's quite unusual for Biggs to suffer more than two uncancelled [boom] results. If it worked on [kaboom]s as well it would be much more useful.

Whereas EPT droid and adaptability might just allow you to soak the fire of an entire TIE swarm or bro of bots before exploding, as opposed to just one or two shots.

I'd have to agree with R4-D6 over R2-D6, at least in the current meta. Being able to soak plasma torpedoes is a pretty big thing nowadays.

Getting Biggs to fit in with the double Lothals seems rough, though. It'd basically require dropping the Hera/Han/FCS combo. I might consider switching crew Han for crew Dash Rendar, but that's a matter of flavor.

Gold/Ion stresshog might have some potential there. It'd probably still get eaten up in the first round of shooting by U-Boats before getting a shot off, but that's basically a full salvo spent attacking them and not my Lothals.

This is a list a friend of mine runs.

Lothal rebel

FCS

ABT

Ghost

Lothal rebel

FCS

ABT

Attack Shuttle

Ezra

Elusivness

Phantom title

it is almost impossible to stay out of range 1 of one of these and then when he pops Ezra the tank you are usually pretty beat down at that point.

Edited by smccaughan

This is a list a friend of mine runs.

Lothal rebel

FCS

ABT

Ghost

Lothal rebel

FCS

ABT

Attack Shuttle

Ezra

Elusivness

Phantom title

it is almost impossible to stay out of range 1 of one of these and then when he pops Ezra the tank you are usually pretty beat down at that point.

I like this idea and that Ezra build. There's even room to put Chopper in the non-Ghost Lothal (or at least there's no reason not to).

I just wish there was a way to free up a point to put Hera on there somewhere. I might try dropping Ezra down to Rage. He loses the extra tankiness from Elusiveness, but gains extra offensive firepower through the rerolls and offensive focus.

Drop a point somewhere get Biggs with IA, EPT droid, adaptability.

If you are going for Biggs, R4-D6 is better for its damage cancelling abilities (and Biggs will take a lot of damage :P).

R4-D6 triggers VERY rarely IME, because it's quite unusual for Biggs to suffer more than two uncancelled [boom] results. If it worked on [kaboom]s as well it would be much more useful.

Whereas EPT droid and adaptability might just allow you to soak the fire of an entire TIE swarm or bro of bots before exploding, as opposed to just one or two shots.

I'd have to agree with R4-D6 over R2-D6, at least in the current meta. Being able to soak plasma torpedoes is a pretty big thing nowadays.

Getting Biggs to fit in with the double Lothals seems rough, though. It'd basically require dropping the Hera/Han/FCS combo. I might consider switching crew Han for crew Dash Rendar, but that's a matter of flavor.

Gold/Ion stresshog might have some potential there. It'd probably still get eaten up in the first round of shooting by U-Boats before getting a shot off, but that's basically a full salvo spent attacking them and not my Lothals.

On average a Plasma Torp still only does hhc to biggs though. MAYBE HHH if you're lucky.

Whereas crackswarms are definitely gonna be a thing again soon once the JM panic has worn off and people start realising what counters them...

You can always toss in Biggs Darklighter. 25 points exactly. It would be better with a point for an R2 unit and Integrated Astromech, but he will help take the heat off the Rebels for a round or two at least. Challenging flying, but if you can get it and keep Biggs in the back it can put a lot of hurt on your opponent.

You want R4-D6. It should force like 3 missiles/torpedoes to kill Biggs. Helps against Brobots too.

So I think I'm 96% of the way there with the list. I just have 4 points remaining.

The list:

Lothal Rebel (35)

- Fire Control System (2)

- Autoblaster Turret (2)

- Hera Syndulla (1)

- Dash Rendar (2)

Lothal Rebel (35)

- Fire Control System (2)

- Autoblaster Turret (2)

- Chopper (0)

Prototype Pilot (17)

- Chardaan Refit (-2)

This leaves me with four points to play with. As I see it, there are three paths I can go with it.

1) Engine Upgrade on the Chopper Lothal. It gives him extra maneuverability and allows him to force R1 shots and set up blocks.

2) Flechette Torpedoes, Munitions Failsafe and Zeb Orellios on Chopper. It's basically doubling down on the anti-Ace tech, allowing me to threaten both when bumping and if the opponent gets behind me outside of AB turret range. It doesn't really add anything against tanky ships like YV-666s, Jumpmasters, K-Wings, YT-2400s and other VCX-100s, though.

3) Anti-Pursuit Lasers or Ion Projectors on both Lothals. Again, more of an anti-ace tech than something against Jumps. It makes it a bit more risky for fragile aces to deliberately bump into me in order to avoid the Autoblaster shot. Pretty negligable against other VCXs.

One more possibility is to replace FCS with either Reinforced Deflectors or Sensor Jammers on both Ghosts.

I like the idea of Reinforced Deflectors, as they're a solid way to make your opponent want to kill themselves as the Lothals refuse to die. But I also feel like the list really needs those attack modifiers to be successful, especially with Hera stacking stress tokens. Otherwise, you're only averaging 2 hits per attack with the Lothals on a primary attack. That's not going to cut it in the token-stacking era.

I agree. For cheap shooting, FCS really plays to the Lothal Rebel's strengths. If you want a more tanky build, Kanan with Rec Spec and either Reinforced Deflectors or Sensor Jammer with Biggs as his Wingman will really make your opponent weep in frustration.

VCX-100 x2

FCS

Biggs

R4-D6

IA

100pts