RTL questions/clarifications

By Eronenris, in Descent: Journeys in the Dark

I have a few areas where I am confused with this RTL app. Any help is appreciated, thanks.

1.Is it possible to sell items found during search actions/from search tokens?

2.Do Items found during search actions carry between missions in the campaign or do I discard them at the end of each mission?

3.At the end of each quest does my party heal back to full health and fatigue?

4.when the app tells you to spawn a monster randomly, or when it tells you to spawn a monster adjacent to a banner for example. Do you always spawn a master if group limits allow, or would you only do that if it specified to spawn a master?

5. During monster movement, if there is no other way for the monster to move towards it's target other than going through lava, should I move the monster through the lava?

1. You can't sell them. Gold is obtained by getting 'gold' from search tokens (explicitly), if the game instructs you to find a potion or other item, then it has no gold value.

2. You discard them at the end of the encounter.

4. If the group limits contain a master, you always spawn the master first.

I would need to look up the rules for 3 and 5. Pretty sure you heal/rest when you return to the main city, and m onsters will move through hazard squares only if there is no other way.

Edit: 3. Rules as written
"Monsters always avoid pit spaces and will not move through hazard or lava spaces if doing so will damage them. Monsters only move through water and sludge spaces if doing so requires fewer movement points, and monsters always avoid ending their movement in sludge spaces".

Edited by Silidus

3. Yes, at the end of a quest you go to the city, remove all damage and fatigue tokens, and any disease or the like.

5.Page 9: Monsters always avoid pit spaces and will not move through hazard or lava spaces if doing so will damage them

Awesome, thanks for the help guys.

Well not to be that guy, buuuut...

"Cities

After resolving a quest, heroes often travel to a city to shop for equipment and refresh their morale.

Visiting a city requires one week, and players do so by selecting the city on the screen. Page 11"

... you did bring up the rulebook and it never states when you heal up. Thematically what you're saying makes sense. Personally I've been playing that you regain all health stamina and discard conditions as soon as the quest ends, like in the traditional OL vs Heroes Campaigns, since you still have to travel to the cities.

Don't know what the right call should be, you can skip going to a city after doing a quest and go straight to another one after all...

Edited by Luijod

Some analogy with the campaign phase in the core rule book:

Step 2 Cleanup: All heroes recover all damage and all fatigue. The overlord combines his draw and discard pile into one deck. All Condition cards are discarded, all effects end, the map is disassembled, and the quest is generally cleaned up as the players prepare for the next one.

Some analogy with the campaign phase in the core rule book:

Step 2 Cleanup: All heroes recover all damage and all fatigue. The overlord combines his draw and discard pile into one deck. All Condition cards are discarded, all effects end, the map is disassembled, and the quest is generally cleaned up as the players prepare for the next one.

Same is used it the app - it is told during into that you perform cleanup at the end of the quest (But you morale is not refreshed).

Some analogy with the campaign phase in the core rule book:

Step 2 Cleanup: All heroes recover all damage and all fatigue. The overlord combines his draw and discard pile into one deck. All Condition cards are discarded, all effects end, the map is disassembled, and the quest is generally cleaned up as the players prepare for the next one.

Same is used it the app - it is told during into that you perform cleanup at the end of the quest (But you morale is not refreshed).

Exactly my point, luckily I'm not the only "that guy" :rolleyes:

Quick questions

1) Are there rewards for completing a quest? I never seem to get anything outside of the tutorial quest, although I have been quite slow/bad at the same time; hitting 0 morale and major perils each time. what are the triggers for getting XP or other types of rewards?

2) Regarding map tiles, I seem to always be using the tiles from the base box in the quests. Will we get any opportunity to be using other settings (e.g. tiles from the expansion boxes) to get more variety. I don't want to sound too picky, I am amazed by the production and the work done here. This is an absolutely fantastic way to play and I just wish to make the most out of all the cool content I have.

monster avoid pit spaces..

in the splig adventure can a large monster like a barghest expand on to a pit? so it can walk of the other side next turn?

monster avoid pit spaces..

in the splig adventure can a large monster like a barghest expand on to a pit? so it can walk of the other side next turn?

"Monsters always avoid pit spaces and will not move through hazard or lava spaces if doing so will damage them. Monsters only move through water and sludge spaces if doing so requires fewer movement points, and monsters always avoid ending their movement in sludge spaces if possible. Heroes being forced to move in this manner have no such restrictions."

My guess is yes, because a big monster don't enter a pit space by expanding, unless all fields of it's base are in them, right?

The rules intention is clearly the monsters try to avoid harming themselfs.

Edited by Kaisho

but a large creature is not damaged by pit unless its all in the pit.. so can it short cut "jump over the pit" rather then using the bridge??

but a large creature is not damaged by pit unless its all in the pit.. so can it short cut "jump over the pit" rather then using the bridge??

You have your answer in the basic rules of descent. And yeap large monsters can "jump" over pits if they end with at least one space on a "non" pit space.

I may suggest that everybodby have a look to "Zalthyre glossary" where basic rules are indeed well explained

Quick questions

1) Are there rewards for completing a quest? I never seem to get anything outside of the tutorial quest, although I have been quite slow/bad at the same time; hitting 0 morale and major perils each time. what are the triggers for getting XP or other types of rewards?

2) Regarding map tiles, I seem to always be using the tiles from the base box in the quests. Will we get any opportunity to be using other settings (e.g. tiles from the expansion boxes) to get more variety. I don't want to sound too picky, I am amazed by the production and the work done here. This is an absolutely fantastic way to play and I just wish to make the most out of all the cool content I have.

As far as I have seen there is no Exp gains beyond the first bit that you get, with this being a mini campaign where you never even fight act II monsters it is not really necessary to gain more beyond that initial amount. you can if you wish to, spend gold in town and wait a week to gain 1 exp for 1 hero. I am sure in the next campaign, with it being a full size campaign, we will see more exp gains and act II monsters. This campaign was essentially a test to see how well the system would work and how popular it would be.

The reason you only use map tiles from the base game in this campaign is because they wanted this campaign to be usable by everyone who owns the base game, without the need to purchase tons of expansions and extra content to enjoy the app. The next campaign is going to use the base game plus Lair of The Wyrm, so we will see some more variety in the next one. I'm sure as more and more campaigns come out they will each support/be based around 1 additional expansion, this is after all a selling point for this game, they have to at some point make people want to buy more products.

Edited by Eronenris

The reason you only use map tiles from the base game in this campaign is because they wanted this campaign to be usable by everyone who owns the base game, without the need to purchase tons of expansions and extra content to enjoy the app. The next campaign is going to use the base game plus Lair of The Wyrm, so we will see some more variety in the next one. I'm sure as more and more campaigns come out they will each support/be based around 1 additional expansion, this is after all a selling point for this game, they have to at some point make people want to buy more products.

Has this been confirmed anywhere? We're all pretty much starved for info on Kindred Fire and the future of the app in general! :blink:

No. Will only use the base game.

Kindred fire probably launch after steam release - just pending external approval according to the last post on Twitter.

Edited by kraisto

Maybe I misunderstood the components section of the app but it states that each boxed expansion will provide a side quest, and names it, and I assume those would use the tiles from said expansion.

Maybe I misunderstood the components section of the app but it states that each boxed expansion will provide a side quest, and names it, and I assume those would use the tiles from said expansion.

I hope so on the tiles ;) .

Edited by kraisto

It seems logical to use the expansion tiles on the quests that are available to you for having purchased said expansions.

Lots of people are upset that all main story quests may not use any of the expansion tiles though.

Maybe I misunderstood the components section of the app but it states that each boxed expansion will provide a side quest, and names it, and I assume those would use the tiles from said expansion.

I can't find the components section of the app. All I see is, New Campaign, Load Campaign, Store, Collection, and Rules.

Maybe I misunderstood the components section of the app but it states that each boxed expansion will provide a side quest, and names it, and I assume those would use the tiles from said expansion.

I can't find the components section of the app. All I see is, New Campaign, Load Campaign, Store, Collection, and Rules.

When you click on a specific expansion in the Collection section it will tell you what is used from that expansion.

Maybe I misunderstood the components section of the app but it states that each boxed expansion will provide a side quest, and names it, and I assume those would use the tiles from said expansion.

I can't find the components section of the app. All I see is, New Campaign, Load Campaign, Store, Collection, and Rules.

When you click on a specific expansion in the Collection section it will tell you what is used from that expansion.

Awesome, I didn't know that, thanks.

I was wondering, when a peril drops a let's say one of the Olive brothers, do you put out a lieutenant or an agent card on the table ?
By the way if you own Nerekhall, but don't have the related lieutenant packs, what prevents you from unlocking the lieutenant boxes all the same,
and by this benefit from the added perils ?

I was wondering, when a peril drops a let's say one of the Olive brothers, do you put out a lieutenant or an agent card on the table ?

By the way if you own Nerekhall, but don't have the related lieutenant packs, what prevents you from unlocking the lieutenant boxes all the same,

and by this benefit from the added perils ?

You could do this, but agents ARE different from the normal lieutenant cards.

Though if you know what is different you could still use them.

But let's be honest: most people probably buy the stuff, even if just for the minis.

I have bought everything available in my country and the stuff isn't as expansive as most seem to make it out to be. If you play with at least 2 people and bought everything for like 300$ you just have to use it every week and the marginal cost for it will soon be under that of a cinema ticket. If you have more than 2 in your group it's even faster.

;-)