Scum Kihraxz Fighter list

By cybercat07, in X-Wing Squad Lists

I've been spouting off a few ideas lately and I wanted to know what you all thought of these guys as a list. Its done very well for me so far and it can pack a lot of punch:

Talonbane Cobra (37 total)

-Shield Upgrade

-Outmaneuver

-Glitterstim

2x Black Sun Ace (60 total/ 30 each)

-Shield Upgrade

-Crack Shot

-Glitterstim

So far this list has been pretty simple and really fun. I kind of want to add something more to it...maybe a Mist hunter and drop the Aces down to the lowest level and drop off all of their modifications.

Zuckuss in a G1 with VI, Dengar, and title comes out to 33 points ;) One of my favorite things to fly now, hits hard like TC with 5 reds at range 1. Why not throw VI or adaptability on TC too since you're not using his EPT.

You could drop the 3 shield upgrades and add a z95. Gives you 2 more attack dice and you'll gain a hit point as well.

Zuckuss in a G1 with VI, Dengar, and title comes out to 33 points ;) One of my favorite things to fly now, hits hard like TC with 5 reds at range 1. Why not throw VI or adaptability on TC too since you're not using his EPT.

I've got outmaneuver on him...I've done pretty well with getting him in position and removing one die from the defending ship!

You could drop the 3 shield upgrades and add a z95. Gives you 2 more attack dice and you'll gain a hit point as well.

That was my thought also. I like flying 5 naked Kfighters.

Kihraxz are great, I prefer flying more ships so my build would look something like:

3x Black Sun Ace + Crack Shot = 72

Kavil + Dorsal Turret + Unhinged Astromech = 28

or

Gand Findsman + Mist Hunter Title + Tractor Beam + Outlaw Tech = 28

if the fighter had a barrel roll i would include it in every build i make

if the fighter had a barrel roll i would include it in every build i make

Yes, but then you have the exploit where TalonBane grabs Attanni Mindlink and boosts or barrel rolls into range 1 of things, gets a focus passed to him, and lights up their world. FFG is very interested in keeping the game balanced, so they try to keep the overpowered combos from happening. I think they'll have a hard time doing that with scum in future expansions, as the variety of abilities and combos already available is insane. But I'm intrigued to see how the game continues to develop.

I found Talonbane to be very vulnerable in the Southern California Regionals I competed in. He is very expensive, thus everyone went straight after him, as he's an easy way to score 37 or so points in tournaments where scoring more points is often the way you win. Keeping him alive till end game exceedingly difficult. You'll to fly him with very daunting wingman who can keep the heat off him so he can do his range bonus magic.

Luke warm dice rolls might help too.