Standard Rebel 4 - Out shooting JM5k and handling Aces

By Viktus106, in X-Wing Squad Lists

Seems the two lists to beat are double/triple Jumpmasters and then Imperial Aces and both sort of poop all over Rebel Regen, so I thought a throw back was in order:

The List:

Wes with VI, R3-A2 Stress Bot, Flechette Torps and Integrated Astromech

2 x Dagger Sqd B wings

A Tala Head-hunter with Concussion Missiles and Guidance Chips.

99 points

The Theory:

So Ps10 Wes hurts JM5k due to token stripping, his potential double stress also hurts Phantoms, Vader and Interceptors.

Daggers help with sustainability and raw damage out put.

Tala helps removes a tokenless contracted scout from the board in the first engagement and will also be the one hunting the Palpamobile.

Crazy genius or should I just go back to my Defender?

I'm not sure that this handles aces enough. I get that Wes is pretty dangerous, but if he goes down and there's still a serious Ace on the board, the rest of the team could have real trouble.

What if we pull the Concussion Missile from the Tala? Then, you've got 5 extra points to play with (including the spare 1pt you had, since your original list is at 99pts). Now, you can upgrade a 24pt B-Wing into this Ezra for 29pts:

Ezra Bridger (20)
Push the Limit (3)
Autoblaster Turret (2)
Chewbacca (4)
Ezra here should be much sturdier than a B-Wing, because even though he has 2HP less, the second green die and defensive pilot skill, coupled with Chewbacca allowing you to ignore the first crit, and the ability to take evade tokens will really make this ship last a bit longer. In addition to all that, this ship also has an Autoblaster turret in order to give you a little something extra vs. hard to hit aces like Soontir and the Inquisitor, should Wes get taken off the table.

Not sure if you handle Jumpmasters at all. First round, ok you get 2 Torps on you. Then he can just fly around shooting you agility 1 B-Wing,

Also if Focus fired Wes will die quick. I think Bigs in the mix would help a lot the list.