MC30s List advice?

By steve68, in Star Wars: Armada Fleet Builds

Hi Guys

I really like the MC30s and have been using them however I am finding that with the Rebel fleets the sinergy of getting the list right is so much more difficullt than the Imps, which are so much more forgiving.

Has anybody got any advice how to use them and fleet builds...I dont mind with or without squadrons.

Thank you in advance.

Couple of hints:

- the Torp frigate loves going 1st

- I generally find that 2 torps working together is quite effective, as they create a large, highly mobile threat area AND protect one another

I've had fairly good success with 2 MC30's with APT's Ord Exp, +title. I've mainly used them in a pincer movement so if they turn to deal with one the other gets behind them. At the same time I've used 2 Neb B's (Yavaris & Salvation) to draw attention away from the MC30's and 4 Xwings and Jan as a fighter wing or bomber if the opponent has no fighters. This was all with Mon Mothma.

I'm now trying replacing the Neb's and Fighters with 4 CR90's with TRC and Dodonna instead. I can keep a decent bid as well then (386points). However also considering keeping Salvation.

Do you think the points are wrong as the rebel ships often have such low hull points when they get hit by those big Imp ships they seem to go striaght down in one go!

The cost of a gladiator compared seems quite cheap compared to one of the MC30s, yet they are similar ships and have better upgrades.

Something I've thought about was Ackbar with several scout frigates and TRC/X17s or torpedo frigates with enhanced armament, thus allowing them to fire at long range and use Ackbar from there (either option with gunnery teams). They'd offer significant enough fire power at range, enticing your opponent to go in for the kill. It'd be hard for them to land ships in a manner that allows them to shoot on the next round without you first running out of their range or without landing in close range. With a first activation, this strategy may prove to give you an effective lure for killing heavy hitters at the cost of maybe one frigate and crippling the rest of the fleet. The problem I'm having is fitting in enough ships activations with Ackbars hefty price and accounting for squadrons.

Do you think the points are wrong as the rebel ships often have such low hull points when they get hit by those big Imp ships they seem to go striaght down in one go!

The cost of a gladiator compared seems quite cheap compared to one of the MC30s, yet they are similar ships and have better upgrades.

The key for the rebel ships is to out maneuver the big Imperial ships or stay at long range and nibble them to death with TRC's followed by a hammer blow from an MC30.

The Gladiator is comparable to the MC 30 and fairly costed. The main problem is the Demolisher title which is verging on being broken hence a lot of stuff in Wave 3 which seems to be specifically useful against it.

MC30 Torpedo: Points 63, Hull 4, Shields 11, Side arcs 5, Front 3

Gladiator 1: Points 56, Hull 5, Shields 8, Side arcs 4, Front 4

Edited by Vae