I'll start by saying there is probably already a thread on this with lots of great dialogue, so I apologize to the OP for starting anew. However, I think the new flotilla mechanics warrant a new thread.
Anybody else experiencing some severe distress over the concept of ramming in this game? Still. While certainly not the only challenging mechanic, it is easily one the most annoying (looking at you, Demo double tappers). FFG is setting a precedent of recognizing the flaw in this game mechanic by changing the rule for flotillas (or accounting for it with an add-on rule, more precisely).
I think it's crazy that an ISD would be stopped in its tracks by a corvette, and suffer the same damage, and I know I'm not the only one. What if there was a mechanic for large ships to brush aside small ships in the same manner as squadrons, like the defender places them with bases touching side to side. Certainly not perfect, but maybe more realistic (or maybe I'm crazy).
Some other ideas I've heard in my local spot is basing damage on ship size and speed. For instance, a ship moving at speed 4 ought to do more damage than a ship at speed 1(and could shields handle bumps at the lower speeds, thus reducing the impact of the engine tech double tap). The disparity in size could also affect whether or not some of that would be critical damage. Or vice versa.
Other things to consider in this thread is how that would affect game balance. The rebels typically run smaller, faster ships, while imps love their ISDs. Would any change affect the likelihood of ramming for each faction, how would strategies change? Would the dreaded Demo double tap finish still be viable.
I don't want to exhaust all or too many topics of discussion in one post, so I'll leave it there, though I've already laid out a ton.