We have a (very late) Store Champ coming up...
After much indecision I've landed on a try-for-1st Screed-led fleet*, based around ISD-II, GSD-I Demo and 2x Raider-I.
(*because the ISD is too cool not to use, Demo is too good not to be used, 2 raiders are the only way I can get 4 activations, Screed because he rules black crit effects, and 1st player w/Demo is too good to pass over)
That much has been settled, but I'm looking for some input regarding the final tweaks - and objectives.
Few people around here bid very heavily, so any bid of 10+ points should more or less guarantee 1st player (I could get surprised of course). Even 7 pts (like the first draft) should be enough in like 2 out of 3 matches on average. I'd like to go first, but I can manage with 2nd player as well, so a high bid isn't essential to me.
I've come up with 3 variations:
1. This one has Aggressors. Slow, but tough and Rogue. I've tried them out, and were it not for the existence of Intel I would be sold.
2. This one has TIE Adv instead, just as tough and faster, but will rarely get to shoot anything (and lack counter). It's nearly as good, but the lack of attacks could be what prevents me from killing a few key enemy squadrons. On the plus side it gives a better bid AND Leading Shots (which sound good on paper, but honestly I never get much mileage from it).
3. Same as 2, except Instigator in place of Leading Shots.
4. Same as no. 2, but basic TIEs and with Ord Experts on the Raiders. Ord Experts is nice, gives a little higher dmg vs. fighters and more APT hits, but are hardly essential on these little fellows (most of the time just Screed is sufficient).
5. Same as 4, but again Instigator instead of Leading shots.
Which one do you prefer? Or are there other tweaks I could make?