Weiss Troops

By Agemman, in Imperial Assault Skirmish

http://ia-armies.com/army/8qZnjvVw

Could this work? The command cards focus a lot on getting downed troopers back in the fight amd get double activations. The eOfficer is there to move Weiss and make him shoot twice when needed.

You'll have a lot of fun playing it with that bunch of troopers darting between Weiss' legs. But if you want to play it competitively, I'd say don't bother. Endless Ranks is a great card in the fact that it is essentially a third (and potentially fourth) Reinforcements. But it's not worth the Weiss tax.

Edited by Don_Silvarro

You'll have a bunch of fun playing it with that bunch of troopers darting between Weiss' legs. But if you want to play it competitively, I'd say don't bother. Endless Ranks is a great card in the fact that it is essentially a third (and potentially fourth) Reinforcements. But it's not worth the Weiss tax.

Well the thing about Weiss that i plan to use a lot is his fat damage and stopping power also i like him a lot because of his "move 2 figures everywhere" ability, i put a eOfficer for the sole purpose of make him attack twice and get some more value for his points.

You need every possible way, to get more command cards. So I would consider Rule by Fear.

Weiss is already 16 points, which is way too much for one figure. To pump him up with Targeting Computer and eOfficer makes an already too expensive figure quite unplayable.

2 units of elite Stormtroopers are better than 3 units of regular Stormtroopers.

You do not have enough figures and also not enough activations in your list.

Grrrum, one of the best players around here, won at least one Store Championship with Weiss and 4x regular Stormtroopers. I would consider playing that. You could replace one unit of regular Storntroopers for 2 regular Officers, to get a higher number of activations. You could replace three units of regular Storntroopers for two units of elite Storntroopers, for more overall health (regulars 27 vs. elites 30), and for more value out of Reinforcements and Endless Reserves (Reinforce 3 instead of just 2 points).

You need every possible way, to get more command cards. So I would consider Rule by Fear.

Weiss is already 16 points, which is way too much for one figure. To pump him up with Targeting Computer and eOfficer makes an already too expensive figure quite unplayable.

2 units of elite Stormtroopers are better than 3 units of regular Stormtroopers.

You do not have enough figures and also not enough activations in your list.

Grrrum, one of the best players around here, won at least one Store Championship with Weiss and 4x regular Stormtroopers. I would consider playing that. You could replace one unit of regular Storntroopers for 2 regular Officers, to get a higher number of activations. You could replace three units of regular Storntroopers for two units of elite Storntroopers, for more overall health (regulars 27 vs. elites 30), and for more value out of Reinforcements and Endless Reserves (Reinforce 3 instead of just 2 points).

What about: Weiss+TC, 2xeTroopers, 2xrOfficers, RbF? I would use the same com cards i posted in the op

Edited by Agemman

You'll have a bunch of fun playing it with that bunch of troopers darting between Weiss' legs. But if you want to play it competitively, I'd say don't bother. Endless Ranks is a great card in the fact that it is essentially a third (and potentially fourth) Reinforcements. But it's not worth the Weiss tax.

Well the thing about Weiss that i plan to use a lot is his fat damage and stopping power also i like him a lot because of his "move 2 figures everywhere" ability, i put a eOfficer for the sole purpose of make him attack twice and get some more value for his points.

You are essentially paying 17 points to get a single attack in a round, and an extra 5 points over that to get a conditional second one. Weiss' attack is good, but not nearly good enough to be over half of your list. Think of it this way: against a decent opponent that can avoid Blast, over half of your squad can only ever kill two 2-3pt troopers per round. You simply won't kill stuff fast enough to prevent your opponent from scoring objectives/focusing on Weiss to bring him down/cleaning up the rest of your squad, whichever they choose to do for the win.

Edited by Don_Silvarro

Here's the problem with Weiss.... A regular AT-ST is better.

They have the same health, speed and defense. Both have Surge for Pierce 2.

AT-ST has R/R/B attack with +3 acc and a reroll.

Weiss has ?/?/? with +2 acc

You could argue that R/R/G is more damage (just) and the option of rolling a yellow gives Weiss more surges.

However... Blast 2 for 1 surge is better than Blast 3 for 2 surges. Yes it's a better blast but to guarantee a minimum of two surges you might have to lower your damage by swapping out some of the red dice. And Weiss doesn't get a reroll (which is a huge deal) unless you pay another point for it.

Generals orders is a great ability... just not on a 16 point figure with 1 attack. You have limited turns and limited actions in a tournament game. If Weiss is standing still to shoot and order then he's going to be easy to play around. If he moves and orders, then no attack.

If you take an elite officer to give more attacks.... that's still the same problem. The elite officer can give a regular AT-ST more attacks too.

The awkward rule doesn't mean much because the AT-ST can always move and shoot anyway. It rarely makes a difference.

And the command cards.... unless you're chewing through your command deck super quick, it doesn't make much difference. It might give you 1 extra trooper all game. Is that worth the 2 point mark up over a regular AT-ST?

I've been using an AT-ST, 2x eStormies, eOfficer, Officer, Rule by Fear.

The AT-ST is super dangerous having two attacks each turn. It blocks banthas really well and the eStormies are still an excellent all round unit.
The list is a bit slow though, so I tend to struggle with terminal control in most games. That hasn't been a huge problem most of the time but it's something to consider. That's probably the main weakness of the list. Any map that requires speed or movement of objectives could hurt this list.

The list is a bit slow though, so I tend to struggle with terminal control in most games. That hasn't been a huge problem most of the time but it's something to consider. That's probably the main weakness of the list. Any map that requires speed or movement of objectives could hurt this list.

That's why i like Weiss! You are absolutely right on all your points but those 2 moves everywhere on the battelfield is what i took Weiss for, with him and a couple officers of my stormies could move 12 spaces in a single turn, and even if he stays still it's not a big problem, most of the time i plan on using him on a choke point or a room entrance or on a crossing to make the enemy think twice before entering and being blasted by weiss.

The list is a bit slow though, so I tend to struggle with terminal control in most games. That hasn't been a huge problem most of the time but it's something to consider. That's probably the main weakness of the list. Any map that requires speed or movement of objectives could hurt this list.

That's why i like Weiss! You are absolutely right on all your points but those 2 moves everywhere on the battelfield is what i took Weiss for, with him and a couple officers of my stormies could move 12 spaces in a single turn, and even if he stays still it's not a big problem, most of the time i plan on using him on a choke point or a room entrance or on a crossing to make the enemy think twice before entering and being blasted by weiss.

Yes, I do think that Weiss can be used competitively. I've used him myself, and he's been plenty effective. In the VIASL (Vassal IA Skirmish League) I played Weiss, 2x eStormtroopers, eOfficer with Targetting computer. I went 3-2, and both of my losses were very close...that is, in both cases a single different dice roll at the end would've given me the win. Same thing in a SC this year: my only loss was when my Stormtrooper rolled 1 Block rather than 2 or 3 Blocks, which allowed my opponent's RGC to take the 10VP objective bonus (on the map where you get VPs for being in the locked room). If my Trooper had survived then neither of us would've gained the 10 VP because I would've still had a guy in the room, and I would've won on points. So yes, I do think that Weiss can perform competitively.

It looks weak on paper for my opponents, with only 4 activations and "overcosted Weiss" sitting across the table. Part of the strength of the squad is precisely that it uses Weiss, who many people consider to be sub-par. And I think that another part of the strength of the squad is that you have to either...

1. Focus fire on Weiss and bring him down asap because of his damage output and free-move ability and Reserves shenanigans. However, in the games where Weiss did go down, I found that my Stormtroopers were still enough to finish the fight; that's because he required so much effort to bring down, and during that time I was slowly weakening my opponent's forces too. I do think that the best option is probably to drop Weiss with Focused fire (ie, Focus your attacks so that they can punch through his defense, and have most of your squad attack him rather than troopers or gaining objectives). Just be aware that you've still got 6 very strong eStormtoopers to contend with once you drop him.

2. Or ignore him almost entirely and try to drop the Stormtroopers, who are being Reinforced approximately once per every 5 cards drawn (rather than once per 7 or 8, as in most squads). However, if you do this then Weiss will be healthy and so he can safely afford to stand still (with double-black defense) to make attacks and use General's Orders to help his troopers stay alive. Then the Officer can either give him the movement he wants or give a free attack.

If you partially go after Weiss and partially go after his troopers, then you tend to get completely stomped. At least that's been my experience so far.

As for the General's Orders question: We should recognize that the only way to give a free move right now is with a 5pt eOfficer...and Weiss does it twice whenever he uses it. Furthermore, there is a significant tactical benefit to doing it twice at a time, rather than requiring 2 different eOfficer activations to do it. I don't use GO all the time, but I often will use it first round (perhaps to grab a terminal, or certainly on the grab'n'carry missions), and then only afterward to either push a figure to an important objective point or to save the last trooper of a squad from death. Most of the time I use Weiss to move and attack, though. And the eOfficer is almost always granting a free attack.

We've already seen that he eats Banthas. But he's also hard for 2-dice troopers to damage (and we certainly have a trooper-heavy meta right now, so this matters).

Edited by thereisnotry