So over the last few years I've been able to play in Regionals in Ohio, Michigan and Wisconsin, as well as GenCon Nationals, and recently Hoth. I enjoy tournaments and that style of play and it's totally cool if you enjoy another style.
I find the tournament scene is getting larger as more players join the game, which is great as I love seeing new lists and strategies from a broad spectrum of players. But the stakes are also getting higher which has changed the tone; and I can see how it turns some off and may discourage new players from joining in or feeling like they don't have a fair shot at the finals. So here's a few constructive thoughts for FFG organized play. I'm trying to keep this positive so please join me with some positive ideas and feedback if you have alternatives.
1. Deepen the prize pool. Usually the top 8 at a tourney of 60+ people get the best loot and the top 16 get a smaller share. For example, the top 8 Regional dice are going for about $200 on ebay. These are relatively high stakes that don't encourage flying casual. I'd like to see the top 16 get the equivalent of the current top 8's prizes, and the current top 16 prizes expanded to the top 32. Furthermore, all players should get the alternative art card. Having random prizes for all players is also cool. I saw a kid win a Raider via a random drawing at his first regional tournament and he was blown away. His record wasn't great, but he was so glad he came, and that is awesome for the community.
2. Determine the cut based on the duration of the tournament (rather than the size) to maximize play potential. X-Wing tournaments take a long time and the big ones often involve travel. If the tournament is one day, then keep it to a top 8 cut as finishing at 3AM is just ludicrous otherwise. If the tournament is two days (i.e. finals on the second day), then make it a top 16 to maximize playing potential. As an even better alternative, allowing everyone with 18 points from the first day to play on the second day and others to play in side events (like Hoth) is also a great idea. We are coming to tournaments to play after all.
3. Ensure that runner-ups to the cut get to play if a finalist drops. This is rare, but it does happen and there should be no byes in the finals. Furthermore, don't hand out any top cut prizes until they actually finish playing (otherwise you can take your prize and drop). This incentivizes having a chance even if you lose two matches and are unlikely to make the cut with the 5-1 and 6-0 players. Don't tell me the odds! :-)
4. Get rid of first round bye prizes along with intentional draws (yep, I know that latter change is likely coming). A game is made for playing, and if you can skip 2 out of 6 games then you aren't playing much and others who are trying don't feel like they have a fair shot. Really good players rise to the top regardless.
As I said, trying to keep it constructive and encourage a diverse gaming community. Please join in if you have other positive suggestions.