I was reading through the ToA for a second time and pg. 21 gave me a lot to think about. Under the section on environmental complications, I found it odd that they describe different levels of 'difficulty modifier' and even use the (0d), (1d), etc. notation without actually meaning that it is the difficulty for doing something in a particular situation. For instance, "Easy (1d) complications may impose a misfortune dice to relevant checks, or require a manoeuvre to navigate. Examples: light rain, a short drop, thigh-deep water."
They did not mean that if you try to perform an action in thigh-deep water that you should increase the action's difficulty by <P>; so it was weird that they tacked the (1d) notation in there. Unless they mean to add 1 Misfortune to the relevant checks, but if you read the Daunting (4d) section they are talking about instantly fatal conditions and it has no bearing on how many dice you add.
It occurred to me that the difficulty you set is simply based on how difficult the base action is to perform. Stabbing someone with a sword is 'Easy.' If there's rain in your eyes, the stabbing part is still just as easy. The rain isn't making it more difficult for you to put your sword through someone's flesh, it just makes it harder to tell what you're doing. Hitting someone with an arrow at close range (conversation is no problem at this range) is easy; hitting someone at extreme range (they can't even hear you YELLING) is daunting, assuming your weapon can even shoot that far.
What would affect the normal ease with which you can stab someone? One of the only things I could think of in the last twenty minutes was trying to run someone through while preventing two of his buddies from getting to cut your arms off. I think fighting three opponents at once would be pretty hard (multiple Challenge dice) and I would grant those same fellows a Fortune on their attacks.
Thoughts? What other scenario would make an attack more challenging (Challenge dice), rather than just more difficult to succeed (darkness, rain in your eyes, engaged with a bonfire)
This could also extend to magic. Are you casting in a Winds of Magic heavy area, or, for example, a temple dedicated to Khorne (which would be Hard, I think, since he hates magic.)
