Wave Three Rieekan

By MandalorianMoose, in Star Wars: Armada Fleet Builds

Faction: Rebel Alliance
Points: 396/400

Commander: General Rieekan

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] GR-75 Medium Transports (18 points)
- General Rieekan ( 30 points)
- Quantum Storm ( 1 points)
- Adar Tallon ( 10 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Quad Laser Turrets ( 5 points)
- Jamming Field ( 2 points)

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- XI7 Turbolasers ( 6 points)
- Expanded Launchers ( 13 points)

1 Luke Skywalker ( 20 points)
1 Wedge Antilles ( 19 points)
1 Tycho Celchu ( 16 points)
1 "Dutch" Vander ( 16 points)
1 Dash Rendar ( 24 points)
1 Han Solo ( 26 points)

Do you think 2 ships that are capable of dealing damage enough?

I think so. The torp should be capable of one shotting ships with a double arc and good roll of all those dice focused to one hull zone. And those squadrons are nothing to sneeze at, especially with the double tap (triple for luke) who now also have rerollable dice. Luke could potentially deal 6 damage directly onto hull in addition to crit effects, which is far more likely with the BCC

This is pretty much what I've been postulating for my lists, except two CR90s instead of the frigate and Dodonna instead of Rieekan (and squadron switch ups to go with the change of generals). And a much more competitive bid. I think that's the only real problem with this list, is not having a competitive enough bid. The only thing I can see off the bat to change that is maybe taking QLTs off of the Quantum Storm, but I completely see the utility of keeping those with it. Otherwise, this is a list I would hate to face. Mostly because Rieekan.

Also, excellent choice of objectives, especially should you face pretty much any Imp list (#sacrificial Gr-75 versus ISD). Only thing I might change up is using Fleet ambush to try and separate your opponent's foreseeable fleet support from their foreseeable heavy hitter. You're forcing them to choose between impossible objectives. But then again, maybe if they manage to use their fleet support to mess with you in the early game, that may screw things up, but deploying your ships out of that range is easy enough

Some smaller things, is that you've got more squadron activations than you have squadrons without Rogue (also worth mentioning is Han's ability losing utility here). That causes some redundancy, which is good should you lose a carrier early on, but just extra points until then (possible points for getting a better bid here).

Also, you only have 4 bombers on this list. Nym would absolutely cripple something with this, especially with rerolls on his blue die. I would suggest switching him with either Tycho or Han (both would trade bomber for non bomber). Han would give you back more utility with your squadron activations and more bid points, Tycho would take your bid points, and you'd lose a screener (I assume). But how important is that screen when you have Jan and Rieekan? And 2 escorts besides (they'd have to take out Luke and Wedge first, then Jan on the next turn). That's 2 guaranteed rounds of unfettered bomber strikes, possibly 3 if they can't take out both escorts in one turn.

Just keep in mind that these observations are coming from a heavy bomber/Dodonna user, and I don't have much experience with either Han or Rieekan. I don't think any of the changes I'm seeing would change the way the list is played, though. All of your squadrons have significant AS capabilities as well as being able to sufficiently (or majorly) hinder ships. I'm just suggesting to trade up one AS capability for a ship destroyer ability.

Also get a more competitive bid. Scout/Torpedo frigates like going first

Thanks for the tips! I will definitely try to get nym in there, especially with BCC AND Toryn Far... And ya I usually have a size able bid (19-22 points) for a mothma/Dodonna list, but I've found that Rieekan doesn't really care about going second haha. I also kinda like having more possible activations than squads, as it lets me push all my squads when needed, but if a ship is in a tough spot it can use commands to try and preserve itself rather that having to spam squadrons every turn

Edited by MandalorianMoose