4lom, palob, kavil

By Scoundrel, in X-Wing

I know this list looks silly but it has tested really well.

Palob Godalhi [Twin Laser Turret, Outlaw Tech, Moldy Crow] (31)

Kavil [dorsal turret, R4 Agromech, Opportunist] (34)

4-LOM [Push the Limit, Outlaw Tech, Fire-Control System, mist hunter, tractor] (35)

I haven't tested the match yet, but i think it should lose to trip toilets as one ship will probably die to torpedo fire during the first pass. Or maybe you could get lucky and lay down so much fire on one of them that it would have to spend a focus. Range control of the first pass will determine how it goes and if you can get in there and steal a focus with palob, who can 4 forward and still get focus, you might have a chance.

4Lom and Kavil are insanely good knife fighters. Kavil routinely rolls 5d focus/agro and he does so at ps 7. Once 4Lom gets in close he is a beast too with focus TL r1 shots again and again because of those hard ones with outlaw tech. Pass the stress, rinse and repeat. palob pings and steals tokens and is relatively lean at 31 points.

The build used to have a Uboat instead of Kavil, but i wanted to mix it up and it ended up like this. its probably just fun fred stuff, but its brutality has really been a big surprise to me. My opponent has a hard time approaching the trio if he can't guarantee to kill one ship at r3 (out of range of palobs ability) before Kavil shoots. 4Lom and palobs ability give aces some problems and the list just has a lot of synergy and hard choices in store for your opponent.

i beat crack blacks today by controlling the approach and then after we got into the mix just stripping one naked at a time and oneshotting it every turn.

btw; OT is not seeing much play outside of YV666 but I'm really falling fro the upgrade. It totally transforms the way hawks and especially uboats and g1's fly. try them out. they rock.

As mentioned, i know the list look a bit silly : )

opinions?

Edited by Scoundrel

If you're winning, having fun, and...well winning and having fun, I'd say our opinions don't matter :)

But I like seeing something different that holds its own

Kavil is a point too expensive, so youre at 99 and Palob with no EPT. Give him adapt so he's same PS as 4LOM, or even calculation since he'll have a stash of focus tokens?

Edited by piznit

Outlaw Tech is fine as long as its on two different ships, its not unique. :)

Edited by Dwing

The outlaw tech is also limited, and Kavil is a point too expensive

He doesn't have anything that can take more than one crew. It doesn't really matter if it's limited does it?

I've been having fun with this list

Zuckuss + Veteran Instincts + 4-LOM + Fire-Control System + Mist Hunter + Tractor beam (33)

Palob Godalhi + Veteran Instincts + Twin Laser Turret + Dengar + Moldy Crow (33)
Kavil + Twin Laser Turret + Unhinged Astromech + Predator (34)

The outlaw tech is also limited, and Kavil is a point too expensive

He doesn't have anything that can take more than one crew. It doesn't really matter if it's limited does it?

No its fine, I edited it, he mentioned a YV666 a little later and I don't know why I was thinking multiple OTs on that :)

I actually played a list very similar to yours this past weekend at a store game night. I ended up winning both of my matches, one against Vader, Soontir, and Inquisitor and the second against Dash and Chopper. Both matches were very close but the list played very well. My list is:

Palob

-VI

-Autoblaster turret

-Dengar

-Moldy Crow

Kavil

-Predator

-Dorsal turret

-Unhinged astromech

-Shield upgrade

Zuckuss

-Crackshot

-FCS

-4LOM

-Glitterstim

I personally think Kavil with a dorsal turret is incredibly strong. 3 dice at range 2 and 4 dice at range one. I consistently rolled 3-4 hits at range 1 and 2-3 hits at range 2 due to dice modifiers. And Palob essentially makes a large exclusion zone that no ship wants to enter which helps to predict where my opponent's ships end up. I can then line up shots with Kavil and Zuckuss based on my predictions.

If you're winning, having fun, and...well winning and having fun, I'd say our opinions don't matter :)

But I like seeing something different that holds its own

I like that Kavil! I have to try him out.

Palob - personally I'd kit him out differently. Moldy Crow is nice, but I'd use the points for either Predator or Dengar's crew. It makes his TLT very accurate. But he also becomes less defensive, so it's a tough call.

Try Cool Hand and Outlaw Tech on Palob. 4 straight Focus and Evade no stress could work very well at the right time. could work very well if you have ABT and run right up to Fel or Omega Leader and say hello. could end up with 2 evades and a stack of focus tokens it planed right

thanks for the comments. Didn't notice the extra point. Ill find something for Palob then.

Stuff;

Palob; The perfect fit out for him is tough. If the go for him and focus/torpedo him 4 real he WILL die. so he should never be too expensive. Normally i run him with OT and TLT at wonderful 28 points. A top shelf buy, imho. he can hang back and ping while doing shenanigans mid to late game. if your opponent doesn't go for him and he can sneak his way into the game, palob can be a game changer. In this build i went for the title, even though i think 31 is steep for a hawk, as it really gives him more longevity. i tried the EI/gonk version but i honestly don't like it. The one thing this build of palob really wants is EU so he can boost every turn when he is stacked up with focus. But 4 more points just can't be justified. i think he is near to perfectly priced here as the two other ships represent good targets too.

4lom; he is a beast. If you can keep him alive during the approach he will dominate the fur ball. hard 1 and 4k with focus and often tl make him much more unpredictable than the typical g1 and his ability keep all those aces honest.

kavil; originally, i build him as a blaster turret platform. agro so you'd have 5 d every turn with TL. problem is, that you get a lot of turns where he can't shoot due to bumping, stress, what ever. Then i tried TLT but only dealing 2 dam each turn seems so wrong with him. Especially because he can go down to focus fire if your opponent really goes for it. just like Palob and 4Lom btw. with dorsal, i think, Kavil finally has a chance to be competitive. probably not with opportunist, but in this build it fits rather well as palob allows it to kick in rather often. he represents a juicy target, but it is hard to approach him as he will typically throw at least 4d with mods at you.

The list flies very strangely. Its sort of a synergy list and normally i don't like that. I want my ships to be able to operate on their own. Thing is, these three can do exactly that, but on top of that, if you can get the pieces together they have insane synergy. remove a token with Palob, one shot a generic with Kavil and mop up harder targets with 4lom and TLT. Then drop a stress on them as well. Actually, it feels like a control list in some ways. Or at least; it has some weird control elements build into it.

its a fun list, but I'm hoping it could be more than that. So feel free to help me develop it.

the most obvious thing to do is to get rid of opportunist. I like it and i think losing it would weaken Kavils hammer to the rest of the lists anvil and leave it weak overall. but maybe those points could be spend better?

Awesome list and good out-of-the-box thinking. Unique lists are always a blast to me. If you practice against the meta with your list, you can do really well at tournaments when no one has any idea of how to play against your list, but you do vs. theirs. I always get a joy when I bring an oddball list that does well vs. meta.

Dorsal Turret on Kavil is surprisingly interesting. I wouldn't have thought so on first glance, but after thinking about it, it does look really good. His bonus dice really help it and when someone is at R1, then he gets even better. I like it!

Glad to see you are working the Misthunter in. I hate that everyone just dismisses it without even really trying it as they just think it's a B-wing.

Thanks, Chadwick. Big question is; how would the list approach trip uboats? you need to be able to either steal a token or destroy a boat before it shoots. this can theoretically be done, but i think it wil be very difficult to build a consistent strategy around. IF, however, you can have the main target of the first torp volley survive AND get to knife fight them all game, i think you can win.

in regards to that first exchange, you have three roads to pursue, imho; 1. you can try to steal a focus, 2. you can try all out attack in order to deal 8-10 dam to a uboat forcing it to either use a focus or maybe be destroyed or 3. you can stall the approach, circle and fly in a way that forces them to shoot at two separate ships with best possible dice (use obstacles, have a lot of focus tokens on palob, be sure to have focus evade on 4Lom etc.) In this scenario you will deal lower dam than going for number 2, but you will shoot one time more before the uboats. Succes with one of those 3 routes would maybe allow for the rest of the game to be manageable. Not easy. Manageable.

I've contemplated this conundrum quite a bit as well. Options 1 and 2 combined are the only ones that seem to work in my mind. Staying at range, even with obstacles, plays to the triple toilet seats' strength. You have to get into a knife fight with them and steal tokens like crazy with Palob. With twin laser turrets, you're only going to manage, at most, 2 damage per equipped ship per turn. A toilet seat, on the other hand, with dice modifiers, will likely toss out 3-4 damage per turn in the first two turns it can fire its ordinance. That just seems like a losing battle to me.

Lets say just for argument that you joust them. You go three forward. They go one or four. Then no matter what they do next turn, you have decent range, shoot first and can steal a focus, right? That's a plan at least.

Thanks, Chadwick. Big question is; how would the list approach trip uboats?

I will be the first to admit that I've abandoned the tournament scene. That means that I've not had the pleasure to play against 3 x U-boat. with your ships all wanting to be at R1-2, it gets hard. Try to use asteroid placement to make it a bit awkward for all three to approach you? Then, try to get just out of firing range and then zip in? I am not positive.

I think you have to slow play the first round or two, draw the scouts into the asteroid or debris field, and then rush in to range 1 for the first round of combat. But all that is much easier said than done. And an additional issue becomes the toilet seats getting three dice turret primaries at range 1.

yeah. that was my thought too. But actually, i think all three approaches could work. And the 3d primary won't be a problem i think. If you manage to get into the knife fight you fire first, deal a lot of dam, can steal a focus, cause stress and basically kill or disable a scout each turn. I might be wrong, though. i have to test this : )

I know this list looks silly but it has tested really well.

Yeah, scum synergy builds look weird but work out extremely well. Try: Manaroo configured like a u-boat to your liking (I usually take Protons+Bobba), opportunist palob with blaster turret and Zuckuss with VI + title. This leaves around 5-6 points for upgrades, I'd recommend recspec on Palob and OT or Dengar on Zuckuss.

Most people look dismissively on this build until they notice your ships are all pumping out 4 dice shots and are completely messing with their list by stealing tokens and transferring tokens. It's total mayhem for the unprepared.

I like that Kavil! I have to try him out.

Palob - personally I'd kit him out differently. Moldy Crow is nice, but I'd use the points for either Predator or Dengar's crew. It makes his TLT very accurate. But he also becomes less defensive, so it's a tough call.

Tested Palob with TLT and Dengar. It is pretty brĂ¼tal against named pilots.