I hate VSDs... they are worthless... but i discovered something today and maybe this could work for wave 3 with all the heavy squad lists?
VSD with Warlord + Agent Kallus + H9 turbolaser
Warlord - While attacking, you may change 1 die face with an Acc icon to a face with a hit icon.
Agent Kallus - While attacking a unique squadron, add 1 die of any color to your attack pool.
H9 Turbolasers - While attacking, you may change 1 die face with a hit or crit to a face with an acc icon.
Typical Roll:
anti squadron armmament of 1 blue die - it's an acc.
add 1 red die from kallus - its a hit.
set red die to acc with H9, then set it to a double hit with warlord.
total damage is 2, plus acc vs a key unique squadron.
Now lets kick it up a notch with a banked CF token and a CF dial... now you are rolling 2 reds, and a blue... theres a decent chance you could do 4 or 5 damage to a named squadron (brace to 2 or 3) and maybe even another damage with ruthless strategists. you could even run with Quad Laser Turrets giving the VSD counter 1, in which you could do the same combo, and although quad laser turrets are kind of troll, maybe itll be worth it to hard counter the rhymer ball?
Verses non-named squads, you only get 1 blue die, but it will always be a hit, and again with RS, it could be pretty savage.
At a cost of 92 to 113 points, i'm not sure it would be worth it... BUT strategy would be to counter your opponents build by taking out one of his key squadrons (most squad lists have a lynch pin) and this ship could do just that. squad token to fly in a tie fighter, CF command to do 3 or 4 damage to Rhymer, he braces to 2, you RS for another +1 and rhymer is already at 2 hull.
and finally, the VSD wouldnt be completely worthless vs ships as it can use the same combo but with more dice.
Thoughts?