What command cards do you wish were in the game? Do you have any ideas for command cards?
Unrelenting:
Mercenary Only
Cost 2
Limit 2:
Play when an enemy unit suffers STRAIN. You may choose whether that unit must suffer a damage or discard a card.
Lone Wolf:
Cost 3:
Limit 1:
Play at the end of your activation. If there are no friendly units within 6 spaces, you gain an extra action.
Or maybe recover some number of damage.
Grizzly Execution:
Mercenary Only
3 points
Limit 1
After you defeat an adjacent enemy figure, each enemy figure who had line of sight to that figure suffers one STRAIN.
and an idea for a skirmish upgrade:
Like Minded
-2 points.
You may only use this card if each unit in your army shares a keyword.
Edited by RogueLieutenant