So, the climactic battle in my upcoming session takes place on a beach. The party's contact has a large seaside courtyard. When they arrive, it will be under waist-high water due to the tide.
After some plot happens, they get attacked by a swoop gang. I'll make the party immediately aware that the swoops' autoblasters won't be able to aim at them underwater. Instead, the gang members will take potshots at them with light blasters as they speed by.
So let's talk setback. What kind of dice should I add to:
- the gang members shooting at a submerged (more or less prone) target while piloting a vehicle?
- the gang members shooting a standing target while piloting?
- a party member firing a blaster or slugthrower underwater?
- a party member firing a blaster or slugthrower by holding it above water while remaining submerged, basically doing unaimed covering fire?
- a party member firing a blaster or slugthrower that has just been underwater a moment ago?
- the Force Sensitive Exile using her shoto underwater?
- the Force Sensitive Exile using her shoto that has just been underwater a moment ago?
Some additional details:
There are several trees and stone pillars spicing up the terrain, which could be used as cover or obstacles for swoops.
The Force Sensitive Exile's shoto is malfunctioning. Currently it overheats and becomes unusable if active for more than two rounds per session. Should I allow the seawater to help cool it so it can be active longer?
And that brings me to my other set of questions, the ones involving challenge dice. Exactly how bad is it for weapons to be submerged in saltwater?
- Can these weapons (blasters, slugthrowers, shoto) function underwater?
- If so, should I upgrade the check and use a Despair to disable that weapon until it's no longer waterlogged?
- Should there be issues with lingering water once the weapon is out above sea level? Should I upgrade checks here to reflect this?
I don't want to overwhelm the players with a bunch of negative dice waiting at every turn, but I would like to liven things up and try to get them to make unorthodox choices.
So basically, I would love dice advice. And if you have any suggestions to improve this encounter, fire away! (Just don't forget to add the setback dice first.)