Droid and power armor question

By NeutroniumBeast, in Star Wars: Edge of the Empire RPG

I am interested in buy a set of the powered armor for my droid character and was wondering how it would work for being internalized?

It gives a +1 brawn and +1 Athletics which i am not too worried about, but since it uses batteries and I plan on having a internalized fusion lantern for powering up odds and ends would that be able to power the armor and replace it's need for power packs?

Might it help or be possible link it by cybernetics or something to make sense of the risk of it powering down or something?

I'm trying to make some logical sense to it.

I am mainly attracted to the +1 defense, +3 soak portion for a heavy droid.

It would depend on what school of thought your DM has.

One idea would be an external rig that would synergise with your systems, enhancing strength and optics while protecting weakness's in armour (or just plopping an astromech into a mech. HEHEHEH). Kind like a full on exosuit kind of deal that enhances the battle performance of a droid model, minus unnecessary things like life support. Basically, power armour would basically be a model that is attached to the droid and as such couldn't, as such would be fairly obvious if the droid character was using it (which means you likely couldn't go unhindered in civilised locations with this on). I see this being the main verdict since the power armour itself is huge and probably is about as en-cumbersome as carrying a speeder bike when not powered. That and at least if it's disabled for whatever reason; your character can unstrap himself.

The alternative ruling to consider is that it is internalised, but it requires the character to recharge every 12 hours or so due to the higher energy requirements of these ultra efficient whatevers that make it up. So it mightn't be apparent but there would be a trade off for the high performance.So I would weigh up the two options first before making a quick decision.

I donno the logistics of using a lantern as a power device but power armour strikes me as very powerful but very energy consuming that it will tax that internal resource if you attempt to key too many items off it. It's cool thematically; but I wouldn't allow that to bypass the 12 hour limit. Use dispairs perhaps to detail the fusion battery draining; with the third despair shutting it down temporarily for emergency (but temporary) recharge.

As for it being a cybernetic? No. There's already a number of cybernetics that more or less do the same thing when combined; you can buy optics for the eyes, implanted armour for extra soak and strength enhancing arms and legs. If you want streamlined perks for having power armour it will be really expensive and time consuming.

Edited by Lordbiscuit

This is one of the things I wouldn't allow as part of the internalized components flavor.

Not only would wearing a Power Armor be incredibly inconvenient outside of specific mission/job parameters, but also too powerful if it was on all the time.

Additionally, armaments of this caliber would be forbidden in most places, even among the more scummy places, just like combat droids are technically illegal under imperial law.

If it was integrated it would basically act like two free cybernetics plus soak/defense on top, at the same time it would be too restricting because of power requirements.

It would essentially be an external rig that would synergise with your systems. Kind like a full on exosuit kind of deal that enhances the battle performance of a droid model, minus unnecessary things like life support. Basically, power armour would basically be a model that is attached to the droid and as such couldn't, as such would be fairly obvious if the droid character was using it (which means you likely couldn't go unhindered in civilised locations with this on).

I would think of it kinda like IronMans Hulk-Buster. He already has the Iron Man Suit on and then puts the Hulk Buster on top of it.

Droid items work essentially the same as items on normal people, it's just a matter of flavor.

Sort of like how a wookiee in laminate armor would likely look kinda like this:

Merumeru.jpg

Caption: Wookiee with armor composed of a couple plates covering his chest and arms, but no where near as covered as actual laminate is usually depicted.

It's not stormtrooper armor for wookiees, but in-game it provides the same benefits.

So saying you have "integrated power armor" just means you've got "servo augmented combat plating." Removing it from the droid is no harder then removing powered armor from a person.

Were I your GM I'd nix the fusion lantern thing. I don't allow fusion lanterns to power weapons, I also wouldn't allow it to power armor. Lanterns in my game provide steady low power, but not bursts of lots of power (so you can recharge a blaster power pack with one, but not replace it).

I think Mr. Rico really makes the biggest call though. Equipping a droid with powered armor means you're likely talking about a heavy combat droid, more a weapons platform than a character (which matches your other posts regarding encumbrance gear and lightsabers). While there are some campaigns where a combat droid is acceptable, based on your other posts I suspect the campaign you are taking part in may not be one of them.

I think you need to really talk with your GM about what you want to do and why, and if it will mesh with the campaign and not cause imbalance compared to the other players goals and abilities. I know it might seem really cool to be a blazing ball of kick-donkey, but if the campaign is about restoring the Jedi and the rest of the part are fairly diverse characters, coming in with a hyperfocused combat beast will cause a lot of problems, as the GM will have to design encounters around disabling you, challenging you and not also killing the rest of the party, or accept the fact that combat will essentially be unnecessary since you'll auto-win, and instead make the game all about social encounters. Either way, someone comes out unhappy.

RPGs, especially narrative driven ones like this require more of a social contract between players. It's about group fun, and sometimes you have to reign yourself in for the good of others.

Yeah, well, a combat droid is still a blast to play even when you're just hanging out and roleplaying. Especially if the reason for "peace" is no one wants to fight the droid.

Edited by Hondo Ohnaka

These are all questions you should be posing to your GM as they're all going to fall in that realm of them being the final arbiter.

Sort of like how a wookiee in laminate armor would likely look kinda like this:

Merumeru.jpg

With respect, that’s not Laminate Armor for Wookiees.

That’s Pauldrons (the things on the shoulders), a combat Utility Belt (or harness), and a personal shield on the right arm.

Maybe Soak +1 and Defensive +1, but not Soak +2. And it doesn’t include any ranged defense bonuses.

If you want power armor on that droide than you you basically building an exoskeleton for that droid. Thermo riveting or welding the exoskeleton directly to the droids external skin or locking it into place into sockets added to the skin of the droid. It is "internalized" that way, but still works in many ways in the same way as for everyone else. If you happen to carry a fusion lantern somewhere you might want to reconsider attaching this directly to your power armor. I am not 100% sure that the lantern can provide constant energy without getting hot, and you are a droid, relying a lot on your electronics, which usually do not like to get overly hot, storing somewhere directly in that droid a heatsource sounds like a good amount of strain on your little droid systems. Bringing the feel of tatooine everywhere with you sounds not good. Using good old replacement power cells sounds like a better decision.

edit: And yeah, it should be very impractical to have permanently attached, so having sockets to attach and detach armor as needed would make more sense. Astromechs do want still fit into their mech sockets, which speaks against heavy armor in general and for personal deflector shields + anything light which offers at least some soak. Verpine fiber ultramesh for example sounds like a type of armor a droid can get away with much easier. Or even better, combine the A/KT Shock Rider crash suit with a personal deflector shield for defense 2 and soak 2 with one hardpoint.

But yeah, with a combat droid go for it. full heavy armor, powered, flamethrowers and all. It's nothing you would bring for a social encounter though, or well, you might still bring it and attract a lot of attention for it. :D

Edited by SEApocalypse