New TIE Defenders in the current meta: one man's opinion

By Biophysical, in X-Wing

A tractor beam on a PS1 ship is almost useless. If you want to keep it, swap it around so that it's on Ryad, that way your entire squad gets the benefit of the tractor beamed ship having -1 agility.

With 2 Deltas, there are 3 shots that come after the Tractor Beam fires (the primary shot on the TB ship and the Ion+Primary on the other Delta). I'm not a huge fan of the Tractor Beams, but without points for the Ion Cannon in the squad, it's not a bad choice. If I was going to make an ace a TIE/D I wouldn't skimp on points, and I'd just give her an Ion Cannon.

Sorry, came too late. Forget about his post :)

Edited by FixB

That's maybe why his (biophysical) list equipment them with ion canon :)

I've actually got two lists in that post, I just can't decide on the one I like best.

Hmm.

Maarek w/Tractor Beam, /D, and Predator

Black Squadron w/Crackshot x4

Sounds fun.

i just love tractorbeam too much lol. On high PS, it can cockblock someones shot and set up damage for another ship, on a low PS you can usually spam it and just totally mess up formations/planned movement. Oh you intended to fly straight2 then bank3 with that y-wing? Guess again, theres a rock in your face now.

Biophysical, on 26 May 2016 - 1:51 PM, said:
Delta, Ion Cannon, TIE/D = 33
Delta, Tractor Beam, TIE/D = 31
Ryad, PTL, x7, Mk2 Engines = 36

If you're not sold on tractor beams, what about replacing that TIE/D with an /x7 with hull upgrade? Gives you a second really beefy ship to throw around.

Biophysical, on 26 May 2016 - 1:51 PM, said:
Delta, Ion Cannon, TIE/D = 33
Delta, Tractor Beam, TIE/D = 31
Ryad, PTL, x7, Mk2 Engines = 36

If you're not sold on tractor beams, what about replacing that TIE/D with an /x7 with hull upgrade? Gives you a second really beefy ship to throw around.

I'd considered one Delta x7, I'd probably take the points and put them into Ryad, though.

Delta, Ion, TIE/D = 33

Delta, x7 = 28

Ryad, PTL, x7, Engine Upgrade = 39

Even with only one shot, Fast Ryad hits hard with PTL, she gets a lot of Range 1 TL/Focus shots with this build.

Biophysical, on 26 May 2016 - 1:51 PM, said:
Delta, Ion Cannon, TIE/D = 33
Delta, Tractor Beam, TIE/D = 31
Ryad, PTL, x7, Mk2 Engines = 36

If you're not sold on tractor beams, what about replacing that TIE/D with an /x7 with hull upgrade? Gives you a second really beefy ship to throw around.

I'd considered one Delta x7, I'd probably take the points and put them into Ryad, though.

Delta, Ion, TIE/D = 33

Delta, x7 = 28

Ryad, PTL, x7, Engine Upgrade = 39

Even with only one shot, Fast Ryad hits hard with PTL, she gets a lot of Range 1 TL/Focus shots with this build.

Fair enough. I guess you could do a hull upgrade on the TIE/D instead, but that starts making it a much bigger target.

That's the great part about these Defenders; there's so many different ways to kit them out and they all seem great. :D

pfft you can tell Ryad is going to be a meta bender. I am fully aware of her ability compared to other defenders with dealing with stress. And i still see PTL on her w/o Mk2 and go "WTF ARE YOU DOING?!" only to remember its Ryad a moment later lol.

Still say a TIE Shuttle would be better than a third defender but i could see that trip defender list being deadly too.

pfft you can tell Ryad is going to be a meta bender. I am fully aware of her ability compared to other defenders with dealing with stress. And i still see PTL on her w/o Mk2 and go "WTF ARE YOU DOING?!" only to remember its Ryad a moment later lol.

Truth.

What about 3 X7 Deltas and Wampa with Target Computer?

Interesting, but I think I'd rather just have Backstabber or Dark Curse. That actually sounds like a pretty powerful list, come to think of it.

Interesting, but I think I'd rather just have Backstabber or Dark Curse. That actually sounds like a pretty powerful list, come to think of it.

I agree with you backstabber is not gonna be the main target so he`ll. be free to get into prime position.

Wow, 4 3-dice attacks when 3 of them are Defenders. Nasty business.

Interesting, but I think I'd rather just have Backstabber or Dark Curse. That actually sounds like a pretty powerful list, come to think of it.

I agree with you backstabber is not gonna be the main target so he`ll. be free to get into prime position.

Aye, or he will be the main target, in which case he runs away and evades every turn. Without having tried it I'd imagine the strength of this list is that the damage potential is spread out across four pretty survivable ships, so that if I want to disengage one of them to avoid being focus fired, you probably can, without losing too much offensive potential. Definitely going to try this once Veterans is out.

And i still see PTL on her w/o Mk2 and go "WTF ARE YOU DOING?!" only to remember its Ryad a moment later lol.

This kinda harkens back to the original release of the Defender when I started using it all the time, and I'd do a K-Turn and my opponent would be all:

Opponent: "ahem, aren't you forgetting something?"

Me: "What am I forgetting?"

O: "You just focused. You can't do that, you just K-Turned."

M: -points to dial- "Defender"

O: ".............S**t."

Edited by That One Guy

I want your guy's opinion on this list I've been toying with...

Rule by Fear (98)

Rexler Brath (45) - TIE Defender

Veteran Instincts (1), Ion Cannon (3), TIE/D (0), Engine Upgrade (4)

Countess Ryad (39) - TIE Defender

Push The Limit (3), TIE/x7 (-2), Engine Upgrade (4)

"Wampa" (14) - TIE Fighter

I really love Ryad's movement craziness and Rexlar is a good ghost hunter, but when you get cold dice on Rexlar he cannot do much against aces. Also Wampa does not do much in this list and I'm thinking about swapping him out for someone else. What do you guys think I should change?

Edited by BRAINJACKALexe

Tbh, Chaser would be better. Long as he's nearby the defenders and they had a focus, he takes it and can use it when he fires. Wampa is basically just another TIE with nothing special unless you either get lucky or have palpy.

Chaser has done some work for me. Evades every turn and picks up discarded focus tokens from my nearby ships so he almost always has a focus or two by the time he attacks. Especially since youre running a PTL x7 Ryad, she really only has two actions shes going to pick anyway - focus and TL. Have'm "chase" her around (badum tssh)

I like the idea of Chaser. You could use him as a blocker and still get actions. He can also pair up well with Rexlar since he is pretty much focusing every turn. I'm not sure Chaser could keep up with Ryad though. Also bad puns are appreciated.

well technically a tie wouldnt keep up with a defender at all ryad or not. They have the same speed capability but fighters cant kturn for squat.

Also yeah it works on Brath too forgot he actually spends his focus for his ability. Though there is a greater risk of not getting to use it around him (only hit shields, no cards to flip over. Already caused all crits, no more cards to flip over. Killed the target anyway). Not sure if you can spend a focus without actually doing something with it.

Eventually chaser will be too far from either of them just because he cant turn as easily. The point is the 2-3 shots he is in range he has a free focus. Or two, as ive done that too where he was the only target of a ship or two so i managed to squeak 2 focuses on him for defense and offense.

Interesting, but I think I'd rather just have Backstabber or Dark Curse. That actually sounds like a pretty powerful list, come to think of it.

I agree with you backstabber is not gonna be the main target so he`ll. be free to get into prime position.

Interesting, but I think I'd rather just have Backstabber or Dark Curse. That actually sounds like a pretty powerful list, come to think of it.

I agree with you backstabber is not gonna be the main target so he`ll. be free to get into prime position.

Don't you have a 40% chance of getting at least 1 crit if you're using your TL to reroll anything that's not a crit?

I agree that Chaser would be best though, didn't think of that. Or Night Beast with TIE MK II.

Personally i would go for Backstabber first purely because hes a lot easier to take out than an x7 defender. Both in hp and evade odds.

I prefer to go for the ones that die faster first than the aces. Removing dice, any dice, is more important than removing something that's main job is to not die. I only throw that mentality out the window when something has guaranteed dice that really f'ing hurts.

I've recently been experimenting with 2 delta tie/D with ion cannons combined with carnor push/royal guard/AT/stealth.

Inconclusive so far but this list offers a massive amount of damage vs my ghost heavy meta and carnor can help mess with the aces.

anyone have thoughts/recommendations?

I've been testing out a build in a simulator and it's worked pretty solidly.

Vessery, TIE/D, ion, crack shot, Mk II. Then naked Omega, Zeta and Epsilon leaders. Have someone TL the ship you want Vessery to ruin and they're dead pretty quickly since he can burn the TL on the ion and his primary shots. So if you also focus you're going to get a lot of hits. If someone comes at him, ionize and damage the first round, then K-turn in behind and mop up. And those S-2 turns come in handy very often. I like to call it the "ole" maneuver.

if your meta has a lot of ghosts, Brath is your man.

He will utterly shred any 0 or 1 agi ships with large hull. When youre dealing 1-3 Crits every turn, eventually he draws a lot of extra damage or completely shuts down anyway. Even without the /d or x7 titles. Though i'd probably give him the x7 because ghosts pump out a lot of dice, that evade will keep him alive a lot longer.

Edited by Vineheart01