Elite Troopers (Imper-scum)

By Mace Windu, in Imperial Assault Skirmish

So the more I look at the Elite Wing Guard, the more I want to play them with Elite Stormtroopers.

Elite Stormtroopers

Elite Stormtroopers

Elite Wing Guard

Elite Wing Guard

Regular Imperial Officer

Temporary Alliance

Rule by Fear

Sure it's only 5 activations but that's what the pass rule is for.

With 13 figures (and all but 1 able to be reinforced) it's a very handy looking list.

Factor in that for the wing guard that eStormies trigger both squad training and keep the peace and you have a veritable swarm of killer Troopers.

Anyone else see this list as a potential new teir 1 list? Or is it too linear and predictable without enough variation to handle the rest of the meta?

Get rid of one of the eStormtrooper and put in eSnowtrooper. Their healing works with ALL friendly Troopers, therefore Wing Guards benefit. Not sure what to replace with the Imp Officer since all you have left is 1 pt now.

~D

Get rid of one of the eStormtrooper and put in eSnowtrooper. Their healing works with ALL friendly Troopers, therefore Wing Guards benefit. Not sure what to replace with the Imp Officer since all you have left is 1 pt now.

~D

Zillo technique maybe? You'll have lots of black dice, so often it's going to be -2 damage for your opponent each round. Probably better with unique units, but if you're having trouble filling the slot it could work. Also pierce is pretty popular right now, I think.

Shhhh don't give away my Nationals winning list.

I think this will be the list to beat once Wing Guard come out. So much damage, so many attacks, so much health and so much healing. It's absurd. Perhaps the meta shift will bring back more cleave, blast and double defense dice units but this list is very strong IMO.

Otherwise 9 Troopers (whatever mix you like) leaves with you 12 pts (inc Temp Alliance) to spend on something else be it probe droids or the inquisitor or an elite nexu or whatever.

Don't know why anyone would bother taking snowtroopers anymore since the Wing Guard do a much better job of healing themselves and doing more damage. Maybe elites because of Focus, but it can still be hard to push through damage with them due to no rerolls. The 1 heal that takes an action is just flat out overshadowed by recover 2 on surge, on a unit with rerolls.

I can't think of anything this list can't handle.... shear weight of fire will bring down pretty much everything in the game. There's enough bodies to cover objectives and terminals. There's enough bodies to sacrifice figures, lay traps and trade for higher value enemies. You usually get 2 more troopers due to reinforcements. Something like covering fire basically guarantees killing a target through focus fire if you can get just one stun through.

I don't know what you're referring to when you say "too linear and predictable without enough variation". There's enough flexibility here to deal with everything in the game, and with so many figures the opponent's going to have a very hard time predicting the order of your activations.

EDIT:
Also I'm calling this list the "Cloud City Occupation Force"

Haven't come up with a name for the inquisitor version... perhaps "Cloud City Infiltration Force"

Edited by Inquisitorsz

When I say linear and predictable, I'm referring to the 1 dimensional nature of the units.

That's not to say that it won't be a massive uphill battle to beat this list, but are there any particular units that are better vs Stormie's? If not then the world's your oyster but it's a legit concern if someone finds a solution to a 1 dimensional list

Troopers have a pretty hard time against 2-3 groups of properly positioned Wookies. It's not as much about the Cleave as it is about pushing enough damage through in specific places to score points or kill them before they score objectives. Unless you have an activation advantage (which you don't with that list) and perfectly spot-on positioning yourself (pretty hard to do right with all those troopers that only have 4 Speed and want to be next to each other half the time) they are also very susceptible to getting trampled by a Bantha or blasted off the board by Sabs (yes still, even after the errata thing. All the Blast 1 change did was make them very good against Troopers instead of flat out unfair).

You might Recover some of the blast/cleave/trample damage, but that still doesn't help literally half your guys (ie. the Stormtroopers). All of the stuff mentioned above is currently in the tournament meta and doing fairly well, so it probably won't change anytime soon.

Elite Wing Guard are a good unit and certainly something that was needed in the game and will see competitive play. The list is nice and will certainly be fun to play and will win some games, but I can't see it dominating everything everywhere. Hate to rain on the parade but I'd be a bit more conservative with the excitement.

Besides all that, once Bespin hits store shelves, I'm reasonably certain that people will start to find that Wing Guard don't hit quite as hard or as consistently as eStormtroopers currently do. They lack any inherent Focus ability and any Acc bonus, and while those might seem like minor issues, they will have a significant impact on their performance once they hit the table.

Edited by Don_Silvarro

Sure it's only 5 activations but that's what the pass rule is for.

Fun fact about the pass rule: if your opponent has any extra activations over you, it doesn't stop him from having the last activation of the round.

And most competitive lists are 6 activations, some Reb lists can go as high as 7 or 8.

Edited by Don_Silvarro

IMO eSnowies is a must in such a massive group of troopers, they can help heal blast/cleave/bantha dmg for eStormies, as well as help wing guards since they could use surge for dmg instead of recover. As Don_Silvarro mentioned lack of focus and surge for accuracy may force player to hold wing guards back near other troopers who can hit from way more far in order to fully take advantage of keeping peace ability or send them into front lines possibly losing it.