What Exactly Does Everyone Want?

By AdmiralThrawn, in X-Wing

I want each play style to have a place in the game, and not have one trumped by another. I want what you bring to be based on how you like to fly your ships, not on what you know everyone else is flying. I want the game to be won on the table, not before. Acewing, genericwing, joustwing, ordnancewing,whateverwing, all should be able to beat each other and the contest should be based on a players skill and on their ability to adapt to an opponents list and an opponents flying. Right now, it feels like it is the wrong way around. The order of how things should go is such-

a)build list

b) go to event to play X-wing

c) see opponents list

d) adapt strategy based on what opponent brings.

e) learn from experience

Right now it is-

a)Find out about popular lists

b)Take popular list or try to somehow find something that beats said popular list

c)Get beat by player that has been playing popular list for longer than you.

d)Be frustrated by experience

So, yes, I do want perfect balance, thank you very much. :)

Perfect balance, as you laid out, isn't possible. There are builds, while fun to fly, just aren't tourney worthy. There are builds that are easier to fly and harder to kill than other builds. Not every build has a chance or the ability to beat every other build. Right now the u-boat menace is very strong but beatable. As the game progresses, u-boat builds will ebb and something else will become the new Meta.

Personally, I'd love missions added to tournament games. It would make the game a lot less monotonous. Of course, I don't expect it.

I do want casual X-wing to get considered by more players.

I want each play style to have a place in the game, and not have one trumped by another. I want what you bring to be based on how you like to fly your ships, not on what you know everyone else is flying. I want the game to be won on the table, not before. Acewing, genericwing, joustwing, ordnancewing,whateverwing, all should be able to beat each other and the contest should be based on a players skill and on their ability to adapt to an opponents list and an opponents flying. Right now, it feels like it is the wrong way around. The order of how things should go is such-

a)build list

b) go to event to play X-wing

c) see opponents list

d) adapt strategy based on what opponent brings.

e) learn from experience

Right now it is-

a)Find out about popular lists

b)Take popular list or try to somehow find something that beats said popular list

c)Get beat by player that has been playing popular list for longer than you.

d)Be frustrated by experience

So, yes, I do want perfect balance, thank you very much. :)

Perfect balance, as you laid out, isn't possible. There are builds, while fun to fly, just aren't tourney worthy. There are builds that are easier to fly and harder to kill than other builds. Not every build has a chance or the ability to beat every other build. Right now the u-boat menace is very strong but beatable. As the game progresses, u-boat builds will ebb and something else will become the new Meta.

Oh I'm well aware perfect balance isn't possible in a multi-layered game like this. But just because it isn't possible doesn't mean I can't desire it. I also wish I had super powers, and that I had a million dollars. :)

On a serious note though, I think it would be a good idea for FFG to identify the most popular list types, and try to give each of these tools to combat each other so it isn't a win or loss before ships have even been placed due to list composition. I'm not saying 5 naked HWKs should be able to take on Uboats, but I want competitive lists to all be able to compete with one another. And yes, even that is likely nearly, if not totally, impossible.

Of course, I want the Imperials to have a slight edge, especially when it comes to their more interesting ships, and the Defender should be the best ship in the game...

It already is!!!

I want enough disposable income to buy multiples of all the things so anyone coming to play me can play any build they like.

Time manipulation so we can play more games.

Edit: also so I could read the question before answering. Oops.

Edited by GeneticDrift

Latley, (as there's always been) there's been a lot of complaining about a lot of stuff. And complaining about people complaining. And saying nerf this, or buff that, or change this.

Which is fine. It's gonna happen, and it's impossible to avoid. Not all of that stuff is negative. In fact a lot of it is very productive for the game.

But what I want to know is what exactly is your idea of a perfect state for this game?

Acewing, genericwing, joustwing, ordnancewing, imperial/rebel/scumwing, updgradewing, noupgradewing, whatever. What is in your opinion what you want the main focus of this game to be on?

Obviously most everyone is just gonna say perfect balance. But assuming that a perfect balance between all play styles is impossible and unrealistic given how the game has developed over time with various power creeps and subsequent counters, what do you want this game to be like?

Latley, (as there's always been) there's been a lot of complaining about a lot of stuff. And complaining about people complaining. And saying nerf this, or buff that, or change this.

Which is fine. It's gonna happen, and it's impossible to avoid. Not all of that stuff is negative. In fact a lot of it is very productive for the game.

But what I want to know is what exactly is your idea of a perfect state for this game?

Acewing, genericwing, joustwing, ordnancewing, imperial/rebel/scumwing, updgradewing, noupgradewing, whatever. What is in your opinion what you want the main focus of this game to be on?

Obviously most everyone is just gonna say perfect balance. But assuming that a perfect balance between all play styles is impossible and unrealistic given how the game has developed over time with various power creeps and subsequent counters, what do you want this game to be like?

Ah, this is a very good thread.

The Wave 8 Meta without Palp Aces and Dash would be the best meta. You can quite easily create a squad that beats U-Boats, problem is that it probably gets pounded by Palp Aces.

The thing about wolf pack is that it's like 3x Dagger, 3x FCS, 3x HLC, except it actually works. It's just a joustwing squadron that super powerful. That's why even though I complain about broken things all the time, I don't mind U-Boats at all.

The problem isn't that certain things are better than others and rise to the top, it's when those certain things ignore core aspects of this game that make it great. This is why I'm okay with the game being dominated by swarms or U-Boats but not okay with wave 5 bull.

free candy.

I want the winning to stop... IE this is to powerful that cost to much.. etc...

epic tournament kit

(make it annual)

I want to rock.

Everything and Nothing.

That is the answer to what everybody wants because never in the history of humankind has everyone been able to agree on 1 thing. :P

I think that everyone, at least here, wants FFG to continue making the best minis game in the world...maybe ever...and that is one thing we all, at least here, can agree on.

If you can't agree to that, why are you here?

I'm sure we could find one to disagree, and if not then disagree on how FFG is handling X-wing at the least.

less dice

MORE BOMBS!!!!

I just want those white dice, man.

0 atk 0 agi ship with 3 bomb slots and evade + SLAM action

a unique ps0 ship that flips back bombs when one is used

I want ...world peace ...and to play lots and lots of games of x-wing against the best players I can find ..but mostly, world peace, oh and for FFG to continue to make the great game they make :-)

I wanna be free; I wanna be free to do what I wanna do; And I wanna get loaded; And I wanna have a good time

I want JBR7 to stop posting massive emotes in every topic

I want Revan, and the Ebon Hawk.

Wot I want:

Gunboat

Scum epic

Scum Aces

Skipray

Bonus: Tie Avenger

Edited by Xerandar

I want more pilot skills that reward you for keeping your opponets in arc when attacking.

Edited by Thunderchild

I want to more pilot skills that reward you for keeping your opponets in arc when attacking.

I think they learned their lesson with Fat Han and the whole Engine Upgrade on a large, turreted, ship. Look at the latest PWT to come out (Primary Weapon Turret).

2966046.jpg

Showing my age here, I think...

Latley, (as there's always been) there's been a lot of complaining about a lot of stuff. And complaining about people complaining. And saying nerf this, or buff that, or change this.

Which is fine. It's gonna happen, and it's impossible to avoid. Not all of that stuff is negative. In fact a lot of it is very productive for the game.

But what I want to know is what exactly is your idea of a perfect state for this game?

Acewing, genericwing, joustwing, ordnancewing, imperial/rebel/scumwing, updgradewing, noupgradewing, whatever. What is in your opinion what you want the main focus of this game to be on?

Obviously most everyone is just gonna say perfect balance. But assuming that a perfect balance between all play styles is impossible and unrealistic given how the game has developed over time with various power creeps and subsequent counters, what do you want this game to be like?

When everybody is complaining..t hat means the game is well balanced.

I want FFG to get more product out more often. This is one instance where the gap between enough and more widens and is very good indeed. They have to do that without losing the distinctiveness of each faction. Let the players work out balance issues, the Rebels should be better at certain things than Scum or Imps, and Imps better at some things than Scum and Rebels, and the Scum should be better at everything else that's left.

I hate spending the money, but I want more! I don't think I'm alone in this, we are all greedy and needy for this plastic crack!

TIE Aggressor

TIE Oppressor

TIE Hunter

TIE Avenger