I want each play style to have a place in the game, and not have one trumped by another. I want what you bring to be based on how you like to fly your ships, not on what you know everyone else is flying. I want the game to be won on the table, not before. Acewing, genericwing, joustwing, ordnancewing,whateverwing, all should be able to beat each other and the contest should be based on a players skill and on their ability to adapt to an opponents list and an opponents flying. Right now, it feels like it is the wrong way around. The order of how things should go is such-
a)build list
b) go to event to play X-wing
c) see opponents list
d) adapt strategy based on what opponent brings.
e) learn from experience
Right now it is-
a)Find out about popular lists
b)Take popular list or try to somehow find something that beats said popular list
c)Get beat by player that has been playing popular list for longer than you.
d)Be frustrated by experience
So, yes, I do want perfect balance, thank you very much.
Perfect balance, as you laid out, isn't possible. There are builds, while fun to fly, just aren't tourney worthy. There are builds that are easier to fly and harder to kill than other builds. Not every build has a chance or the ability to beat every other build. Right now the u-boat menace is very strong but beatable. As the game progresses, u-boat builds will ebb and something else will become the new Meta.
