Fun Epic List feat. GR-75

By PastrySandwich, in X-Wing Squad Lists

As the title states looking for some good ideas for an Epic list (1st time trying it out).

Initially I came up with:

GR-75:

Jan Dodonna

Toryn Farr

4x Blue Squad

FCS

HLC

Ethan

FCS

R2-D2

4x Prototype Pilot

Prockets

So its all about dropping all kinds of crits from the HLC with blocker A-wings who can drop their own ordinance.

I am also now 16 points short because I thought I could run this jam/slicer machine, but just read that free actions (squad leader) don't work on the big guy -_-. So I could upgrade to A-wing Greenies or at least drop AT for 8 points on all of them.

Thoughts on this list or others that are fun to fly (using the Transport) are welcome!

Since you are running 4 B wings might want to try add Comms boosters onto the Transport. Also drop Farr and add on the Bright hope title. Also if you have access to it automated protocols is a nice modification for the transport.

Also if you are going to stick with Awings prockets then slap them with guidance chips

I like RedSkull's suggestions a lot. Although, for Toryn Farr/Bright Hope you may have made a scary ship onto a minor threat. Unless they have a good reason to shoot the transport (i.e. Toryn Farr), Bright Hope wil do very little because they can ignore the transport until the end.

I think 4 B-wings with HLC and FCS is a brutally good choice. Fearing an opposing CR90 or Raider PS killing your B's, I'd suggest using 8 points to push them up to Daggers. Otherwise your 16 points will load up the transport and make for an easy target.

With the remaining 8 points I would add a title to the transport, and some cargo upgrades. You could go Coms Booster + Quantum Storm title to help give enough energy to power Toryn, and let Etahn Focus + Evade.

Or you could try Duty-free title and Frequency Jammer so you can dish out some serious stress. That works well with Toryn Farr because maneuverable Aces will stay out of range 2, but Duty-free let's you Jam out to Range three. This forces your opponent to spend their Coms Booster on that ship or they risk losing it.

Last thought: if you have access to the Huge ship mods, then disregard everything I said and put Automated Protocols, Bright Hope, and Comms Booster on your transport. You lose the PS advantage on the B-wings that I suggested, but the transport has now become a behemoth capable of screwing up enemy action economy while remaining incredibly tough to take down.