Finding balance with the dark side of list building(planning an imperial list)

By Velvetelvis, in X-Wing

Spending a few minutes with some soft music ,a cuo of coffee and my X-Wing cards.

I'm trying to prepare a solid list on my own. Things to think about are " how will it work against ______"

My last list was super great at one thing only and got wrecked by everything else.trying to get away from the one trick pony mentallity and take a generalized approach now.

Is that sort of the consensus on lists? Be prepared for more?

Jumpmasters and whatnot.... Taking some advice from experienced players they need to be blocked.

So I need blockers, I'm thinking ..

Tempest squadron pilot- title,adv. Targeting computer, proton rockets, guidance chips (times 2)

Low ps for blocking, big ole attack if the block misses and we end up at range 1.

The next thought is " make them pay for getting blocked." I.e. have a hitter.again, I'm thinking the prockets can be handy,and the ATC.

But also...inquisitor-tiev1,push the limit, autothrusters,thread tracers.

That's a good closer and provides support via passing out the locks that the tempests want for ATC.

Then there's 18 points...so..some support. I'm going to try naked howlrunner first.then maybe wampa with some sort of upgrade.these points need refinement.

So, I think....maybe....thus is the sort of thing to think about when cimming up with a list. I'm trying for more of a varied strategy that can adjust to jumps etc. Has some utility....and can maybe fight some aces.

If I'm way off base let me know. If this list has been tried by someone else please let me know.

I know there's options... Changing the tempests to sienar test pilots feels interesting and saves lots of points. Howlrunner with only a ship it two nearby to give rerolls to feels to expensive and not useful.but wampa without palp feels...not "biggsy" enough.

Etc.

So....yeah.

I would have put this in "squad builder" sub forum. But I'm more interested in the theory behind the squad than the actual squad.

I'm not saying " can you look at this and tell me what's better"

I'm really looking for " is this correct thinking"

Thanks fellas.

How are you going to get the TL required for the ATC consistently? Accuracy corrector is much better and it works with ordnance too. But I would just take the ordnance off and fly the tempests aggressively knowing that you are going to have accuracy corrected shots and a token for defense every turn.

I'm not sure yet...I think the thread tracers to get the locks but that might mean I need to fly too "jousty" early on.

I am considering the accuracy ckrrector as well, I just haven't been passed this first phase of planning a list.

Removing the prockets and brickabrac dies free up points enough to change howlrunner to something...eh...better suited.

I just need to know 'why' before I work on 'how'.

Well your somewhat at odds with your buildout and reasoning for picking the Tempests. You want blockers, but should you end up at range 1 you want to have a good attack. But you can't use both ATC (primary weapon) and Prockets. 1 needs a TL the other a focus. Granted guidance chips are zero points, but I'd either keep Prockets and take accuracy correctors, or drop prockets and take ATC. That can be your "why".

Man...you got me thinking about lightening up the tempests now.

It's interesting for sure.

I don't know why I want those prockets so bad. I used them on Vader before and they feel...correct.

But yeah...so many points on a blocker. Too many.

Blockers should be essentially disposable right? Maybe I'm asking too much of the tempests. Trying to make them effective on offense as well.

Tempests with just AC are very solid and come in under U-boats for blocking so that helps that against list. They also don't care about K-Turns much because they have no need for offensive dice modification. You can fly very aggressively with them and they can take some hits. They also have 5 straight so you can close the distance on Ships you want to block. Two of them come in at 42 leaving tons of options for you. Palp+ Ace, Inquisitor+ace, vader, Soontir. Something that could be fun is A fun variation of Vader I have been trying with Juke and Accuracy corrector that leaves 31 points for a couple ties or another ace.

Edited by Knucklesamwich

Well your somewhat at odds with your buildout and reasoning for picking the Tempests. You want blockers, but should you end up at range 1 you want to have a good attack. But you can't use both ATC (primary weapon) and Prockets. 1 needs a TL the other a focus. Granted guidance chips are zero points, but I'd either keep Prockets and take accuracy correctors, or drop prockets and take ATC. That can be your "why".

Thank-you!

Ti really thought that the wierd 18 points at the end was going to be the issue with this type of setup.(i don't even know what to call it. Like, what is an archetype like this? It's an 'aces' or anything. It's like 'some if this and some ofnthat' it actually feels like a rebel type of utility list trying to be an imperial list.

What you guys are saying is at odds ,I was actually thinking was 'more options'

Prockets or ATC shots, whichever is better at that moment.

Further pondering has me changing course...no prockets but keep the ATC. Hmm

I'm certain the debate over whats better ATC or accuracy correcter was settled ages ago.maybe I'll just have to research that info and make a more informed decision.

Curious... Has anyone used accuracy correcter on Vader? I only ever see ATC. On him and now I'm not sure why that is.

I like seeing the inquisitor in there - he is a beast, and underpriced for what he brings. Two tempests and the Inq with ptl, at & title leaves you 27pts though, and that's not a great spot with imperial lists. How about bumping one up to lt colzet? the guy is pretty fun, and puts the fear into wounded aces.

Leaving you with 25pts for ... a decent gamma bomber with homing missiles? A doomshuttle? I dunno, just spitballing

The Inquisitor (31)
TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2)

Tempest Squadron Pilot (21),

TIE Advanced (21), TIE/x1 (0), Accuracy Corrector (3)

Lieutenant Colzet (23)
TIE Advanced (23), TIE/x1 (0), Accuracy Corrector (3)

Omicron Group Pilot (25)
Lambda-Class Shuttle (21), Electronic Baffle (1), Darth Vader (3)

This list has what you wanted, and offers two forms of 'unavoidable' critical damage, something that can mess up some finely tuned lists in quite a fun way :)

Ha! Just saw your mention of accuracy corrected Vader. Nice ! And I see where your going with using juke on him with that setup.

And actually ...trying to maintain a train of thought on the theory behind this stuff...

Other than jumps...and aces...what are other situations one should consider preparing for? I suppose the crackswarms are threat to everything.

Hmm... Maybe an ordnance change . the AoE missles...assault missles. Oof...expensive...

Well, good news...something else I need to think about.

I really dig the doomshuttle here.

So...the idea being...

Lighten the extra pounds on the blockers. ..take away the near useless howlrunner and get a way better support ship in a nice bouncy doomshuttle.

I think you are right...I'm getting the sort of balanced utility I'm hunting for. It feels...like a way better use of points all around.

Nice call sir.

Also...

Tempest with AC.title

Inquisitor with title,push and autothrusters

Leaves 27

Could be omegal leader with omega leader stuff and a point left over

So...really y'all are right...its not 18 I need to address...its the 27 after the blockers are detuned.

27 hmmm...the O.L mentioned above...doomshuttle...palpmobile if I take autothrusters off inq.(eehhh,probably not)...even some ptl kir kanos... A pair of TIEs.

I think this all has SOMETHING going for it when considering aces and toilets. Swarms...maybe not.

I wonder at one point it becomes just too much to try and prepare for everything. Wich is really what it's about isnt it.

Zertik Strom +AC comes in at 26 and he has a very nice ability. He will help your ships live longer while in R1 trying to block.

The AC vs ATC debate ended up with AC being the overall more consistent choice for the lower PS's.

Take 1 Tempest, Strom and Whisper.

Zertik Strom (26)
Adaptability (0)
Proton Rockets (3)
Accuracy Corrector (0)
Guidance Chips (0)
TIE/x1 (0)
Tempest Squadron Pilot (21)
Proton Rockets (3)
Accuracy Corrector (0)
Guidance Chips (0)
TIE/x1 (0)
"Whisper" (32)
Outmaneuver (3)
Sensor Jammer (4)
Mara Jade (3)
Advanced Cloaking Device (4)
Total: 99
The Acc Corrector will allow you to take offensive, or defensive actions without having to worry about mitigating your rolls.