Spending a few minutes with some soft music ,a cuo of coffee and my X-Wing cards.
I'm trying to prepare a solid list on my own. Things to think about are " how will it work against ______"
My last list was super great at one thing only and got wrecked by everything else.trying to get away from the one trick pony mentallity and take a generalized approach now.
Is that sort of the consensus on lists? Be prepared for more?
Jumpmasters and whatnot.... Taking some advice from experienced players they need to be blocked.
So I need blockers, I'm thinking ..
Tempest squadron pilot- title,adv. Targeting computer, proton rockets, guidance chips (times 2)
Low ps for blocking, big ole attack if the block misses and we end up at range 1.
The next thought is " make them pay for getting blocked." I.e. have a hitter.again, I'm thinking the prockets can be handy,and the ATC.
But also...inquisitor-tiev1,push the limit, autothrusters,thread tracers.
That's a good closer and provides support via passing out the locks that the tempests want for ATC.
Then there's 18 points...so..some support. I'm going to try naked howlrunner first.then maybe wampa with some sort of upgrade.these points need refinement.
So, I think....maybe....thus is the sort of thing to think about when cimming up with a list. I'm trying for more of a varied strategy that can adjust to jumps etc. Has some utility....and can maybe fight some aces.
If I'm way off base let me know. If this list has been tried by someone else please let me know.
I know there's options... Changing the tempests to sienar test pilots feels interesting and saves lots of points. Howlrunner with only a ship it two nearby to give rerolls to feels to expensive and not useful.but wampa without palp feels...not "biggsy" enough.
Etc.
So....yeah.