What is the best loadout to beat 3x jumpmaster with 3x jumpmaster and to remain effective against others lists (like palp aces, Dash...) ?
What do you think about --->
Contracted scout (25)
- Deadeye (1)
- EM (2)
- Plasma torpedoes (3)
- 4-lom (1)
- R4 agromech (2)
- Guidance chips (0)
Total = 34
Contracted scout (25)
- Deadeye (1)
- EM (2)
- Proton torpedoes (4)
- Boba Fett (1)
- R4 agromech (2)
- Guidance chips (0)
Total = 35
Contracted scout (25)
- Intelligence agent (1)
- Feedback array (2)
- Anti-pursuit lasers (2)
Total = 30
99pts
I try to make a competitive scum list for the Regional tournament next week, and I'm sure to encounter lot of JMP5000
Thank you ![]()