Triple jumpmaster mirror match

By Lastaly, in X-Wing Squad Lists

What is the best loadout to beat 3x jumpmaster with 3x jumpmaster and to remain effective against others lists (like palp aces, Dash...) ?

What do you think about --->

Contracted scout (25)

- Deadeye (1)

- EM (2)

- Plasma torpedoes (3)

- 4-lom (1)

- R4 agromech (2)

- Guidance chips (0)

Total = 34

Contracted scout (25)

- Deadeye (1)

- EM (2)

- Proton torpedoes (4)

- Boba Fett (1)

- R4 agromech (2)

- Guidance chips (0)

Total = 35

Contracted scout (25)

- Intelligence agent (1)

- Feedback array (2)

- Anti-pursuit lasers (2)

Total = 30

99pts

I try to make a competitive scum list for the Regional tournament next week, and I'm sure to encounter lot of JMP5000

Thank you :)

Edited by Lastaly

Perhaps adaptability on the blocker to lower the PS to 2. Guaranteed to move first and deny their action.

Edited by CHEEKSx36

The downside is that you fire after opponent's JMP5000, if you fail at bumping something it's bad... :wacko:

But it's a good idea I'll try it before tournament. :)

You could also lower one or both R4 Agros to Overclocked R4s to fit Intimidation on the bumper boat, lowering enemy defenses.

I fly my jumpmaster list at 98 points to counter these lists. Initiative is the key to beating other JM5k lists.

If I understand, when you play against a 3x jm5k list you want to take initiative, that allow you to deny a bump and at the same time you fire first, then Boba Fett (crew) ability triggers before the return fire.

Good ^_^

I dont think you need Bumpmaster vs other scouts.

Scout with torps is better vs other that bump scout in my opinion.